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d6023649c7
* Make Type::*Ty not be const types * Add a new Type.def file to provide info about types * Add a full complement of casting methods to the Type class llvm-svn: 533
205 lines
7.5 KiB
C++
205 lines
7.5 KiB
C++
//===-- llvm/Method.h - Class to represent a single VM method ----*- C++ -*--=//
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//
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// This file contains the declaration of the Method class, which represents a
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// single Method/function/procedure in the VM.
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//
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// Note that basic blocks themselves are Def's, because they are referenced
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// by instructions like calls and can go in virtual function tables and stuff.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_METHOD_H
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#define LLVM_METHOD_H
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#include "llvm/SymTabValue.h"
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#include "llvm/BasicBlock.h"
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#include <list>
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class Instruction;
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class BasicBlock;
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class MethodArgument;
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class MethodType;
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class Module;
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class Method : public Value, public SymTabValue {
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public:
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typedef ValueHolder<MethodArgument, Method, Method> ArgumentListType;
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typedef ValueHolder<BasicBlock , Method, Method> BasicBlocksType;
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// BasicBlock iterators...
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typedef BasicBlocksType::iterator iterator;
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typedef BasicBlocksType::const_iterator const_iterator;
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typedef reverse_iterator<const_iterator> const_reverse_iterator;
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typedef reverse_iterator<iterator> reverse_iterator;
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private:
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// Important things that make up a method!
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BasicBlocksType BasicBlocks; // The basic blocks
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ArgumentListType ArgumentList; // The formal arguments
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Module *Parent; // The module that contains this method
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friend class ValueHolder<Method, Module, Module>;
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void setParent(Module *parent);
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public:
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Method(const MethodType *Ty, const string &Name = "");
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~Method();
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// Specialize setName to handle symbol table majik...
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virtual void setName(const string &name, SymbolTable *ST = 0);
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const Type *getReturnType() const;
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const MethodType *getType() const {
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return (const MethodType*)Value::getType();
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}
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// Is the body of this method unknown? (the basic block list is empty if so)
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// this is true for external methods, defined as forward "declare"ations
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bool isExternal() const { return BasicBlocks.empty(); }
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// Get the class structure that this method is contained inside of...
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inline Module *getParent() { return Parent; }
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inline const Module *getParent() const { return Parent; }
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// Get the underlying elements of the Method...
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inline const ArgumentListType &getArgumentList() const{ return ArgumentList; }
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inline ArgumentListType &getArgumentList() { return ArgumentList; }
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inline const BasicBlocksType &getBasicBlocks() const { return BasicBlocks; }
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inline BasicBlocksType &getBasicBlocks() { return BasicBlocks; }
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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inline iterator begin() { return BasicBlocks.begin(); }
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inline const_iterator begin() const { return BasicBlocks.begin(); }
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inline iterator end () { return BasicBlocks.end(); }
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inline const_iterator end () const { return BasicBlocks.end(); }
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inline reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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inline const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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inline reverse_iterator rend () { return BasicBlocks.rend(); }
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inline const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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inline unsigned size() const { return BasicBlocks.size(); }
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inline bool empty() const { return BasicBlocks.empty(); }
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inline const BasicBlock *front() const { return BasicBlocks.front(); }
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inline BasicBlock *front() { return BasicBlocks.front(); }
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inline const BasicBlock *back() const { return BasicBlocks.back(); }
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inline BasicBlock *back() { return BasicBlocks.back(); }
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void dropAllReferences();
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//===--------------------------------------------------------------------===//
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// Method Instruction iterator code
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//===--------------------------------------------------------------------===//
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//
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template <class _BB_t, class _BB_i_t, class _BI_t, class _II_t>
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class InstIterator;
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typedef InstIterator<BasicBlocksType, iterator,
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BasicBlock::iterator, Instruction*> inst_iterator;
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typedef InstIterator<const BasicBlocksType, const_iterator,
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BasicBlock::const_iterator,
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const Instruction*> inst_const_iterator;
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// This inner class is used to implement inst_begin() & inst_end() for
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// inst_iterator and inst_const_iterator's.
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//
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template <class _BB_t, class _BB_i_t, class _BI_t, class _II_t>
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class InstIterator {
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typedef _BB_t BBty;
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typedef _BB_i_t BBIty;
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typedef _BI_t BIty;
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typedef _II_t IIty;
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_BB_t &BBs; // BasicBlocksType
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_BB_i_t BB; // BasicBlocksType::iterator
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_BI_t BI; // BasicBlock::iterator
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public:
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typedef bidirectional_iterator_tag iterator_category;
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template<class M> InstIterator(M &m)
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: BBs(m.getBasicBlocks()), BB(BBs.begin()) { // begin ctor
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if (BB != BBs.end()) {
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BI = (*BB)->begin();
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resyncInstructionIterator();
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}
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}
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template<class M> InstIterator(M &m, bool)
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: BBs(m.getBasicBlocks()), BB(BBs.end()) { // end ctor
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}
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// Accessors to get at the underlying iterators...
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inline BBIty &getBasicBlockIterator() { return BB; }
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inline BIty &getInstructionIterator() { return BI; }
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inline IIty operator*() const { return *BI; }
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inline IIty operator->() const { return operator*(); }
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inline bool operator==(const InstIterator &y) const {
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return BB == y.BB && (BI == y.BI || BB == BBs.end());
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}
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inline bool operator!=(const InstIterator& y) const {
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return !operator==(y);
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}
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// resyncInstructionIterator - This should be called if the
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// InstructionIterator is modified outside of our control. This resynchs
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// the internals of the InstIterator to a consistent state.
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//
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inline void resyncInstructionIterator() {
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// The only way that the II could be broken is if it is now pointing to
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// the end() of the current BasicBlock and there are successor BBs.
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while (BI == (*BB)->end()) {
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++BB;
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if (BB == BBs.end()) break;
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BI = (*BB)->begin();
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}
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}
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InstIterator& operator++() {
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++BI;
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resyncInstructionIterator(); // Make sure it is still valid.
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return *this;
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}
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inline InstIterator operator++(int) {
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InstIterator tmp = *this; ++*this; return tmp;
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}
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InstIterator& operator--() {
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while (BB == BBs.end() || BI == (*BB)->begin()) {
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--BB;
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BI = (*BB)->end();
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}
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--BI;
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return *this;
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}
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inline InstIterator operator--(int) {
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InstIterator tmp = *this; --*this; return tmp;
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}
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inline bool atEnd() const { return BB == BBs.end(); }
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};
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inline inst_iterator inst_begin() { return inst_iterator(*this); }
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inline inst_iterator inst_end() { return inst_iterator(*this, true); }
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inline inst_const_iterator inst_begin() const { return inst_const_iterator(*this); }
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inline inst_const_iterator inst_end() const { return inst_const_iterator(*this, true); }
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};
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#endif
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