llvm-mirror/include/llvm/CodeGen/MachineMemOperand.h
Jakob Stoklund Olesen 0841c7b2e7 Add MachineMemOperand::isUnordered().
This means the same as LoadInst/StoreInst::isUnordered(), and implies
!isVolatile().

Atomic loads and stored are also ordered, and this is the right method
to check if it is safe to reorder memory operations. Ordered atomics
can't be reordered wrt normal loads and stores, which is a stronger
constraint than volatile.

llvm-svn: 162859
2012-08-29 21:08:52 +00:00

184 lines
6.9 KiB
C++

//==- llvm/CodeGen/MachineMemOperand.h - MachineMemOperand class -*- C++ -*-==//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the declaration of the MachineMemOperand class, which is a
// description of a memory reference. It is used to help track dependencies
// in the backend.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_MACHINEMEMOPERAND_H
#define LLVM_CODEGEN_MACHINEMEMOPERAND_H
#include "llvm/Support/DataTypes.h"
namespace llvm {
class Value;
class FoldingSetNodeID;
class MDNode;
class raw_ostream;
/// MachinePointerInfo - This class contains a discriminated union of
/// information about pointers in memory operands, relating them back to LLVM IR
/// or to virtual locations (such as frame indices) that are exposed during
/// codegen.
struct MachinePointerInfo {
/// V - This is the IR pointer value for the access, or it is null if unknown.
/// If this is null, then the access is to a pointer in the default address
/// space.
const Value *V;
/// Offset - This is an offset from the base Value*.
int64_t Offset;
explicit MachinePointerInfo(const Value *v = 0, int64_t offset = 0)
: V(v), Offset(offset) {}
MachinePointerInfo getWithOffset(int64_t O) const {
if (V == 0) return MachinePointerInfo(0, 0);
return MachinePointerInfo(V, Offset+O);
}
/// getAddrSpace - Return the LLVM IR address space number that this pointer
/// points into.
unsigned getAddrSpace() const;
/// getConstantPool - Return a MachinePointerInfo record that refers to the
/// constant pool.
static MachinePointerInfo getConstantPool();
/// getFixedStack - Return a MachinePointerInfo record that refers to the
/// the specified FrameIndex.
static MachinePointerInfo getFixedStack(int FI, int64_t offset = 0);
/// getJumpTable - Return a MachinePointerInfo record that refers to a
/// jump table entry.
static MachinePointerInfo getJumpTable();
/// getGOT - Return a MachinePointerInfo record that refers to a
/// GOT entry.
static MachinePointerInfo getGOT();
/// getStack - stack pointer relative access.
static MachinePointerInfo getStack(int64_t Offset);
};
//===----------------------------------------------------------------------===//
/// MachineMemOperand - A description of a memory reference used in the backend.
/// Instead of holding a StoreInst or LoadInst, this class holds the address
/// Value of the reference along with a byte size and offset. This allows it
/// to describe lowered loads and stores. Also, the special PseudoSourceValue
/// objects can be used to represent loads and stores to memory locations
/// that aren't explicit in the regular LLVM IR.
///
class MachineMemOperand {
MachinePointerInfo PtrInfo;
uint64_t Size;
unsigned Flags;
const MDNode *TBAAInfo;
const MDNode *Ranges;
public:
/// Flags values. These may be or'd together.
enum MemOperandFlags {
/// The memory access reads data.
MOLoad = 1,
/// The memory access writes data.
MOStore = 2,
/// The memory access is volatile.
MOVolatile = 4,
/// The memory access is non-temporal.
MONonTemporal = 8,
/// The memory access is invariant.
MOInvariant = 16,
// This is the number of bits we need to represent flags.
MOMaxBits = 5
};
/// MachineMemOperand - Construct an MachineMemOperand object with the
/// specified PtrInfo, flags, size, and base alignment.
MachineMemOperand(MachinePointerInfo PtrInfo, unsigned flags, uint64_t s,
unsigned base_alignment, const MDNode *TBAAInfo = 0,
const MDNode *Ranges = 0);
const MachinePointerInfo &getPointerInfo() const { return PtrInfo; }
/// getValue - Return the base address of the memory access. This may either
/// be a normal LLVM IR Value, or one of the special values used in CodeGen.
/// Special values are those obtained via
/// PseudoSourceValue::getFixedStack(int), PseudoSourceValue::getStack, and
/// other PseudoSourceValue member functions which return objects which stand
/// for frame/stack pointer relative references and other special references
/// which are not representable in the high-level IR.
const Value *getValue() const { return PtrInfo.V; }
/// getFlags - Return the raw flags of the source value, \see MemOperandFlags.
unsigned int getFlags() const { return Flags & ((1 << MOMaxBits) - 1); }
/// getOffset - For normal values, this is a byte offset added to the base
/// address. For PseudoSourceValue::FPRel values, this is the FrameIndex
/// number.
int64_t getOffset() const { return PtrInfo.Offset; }
/// getSize - Return the size in bytes of the memory reference.
uint64_t getSize() const { return Size; }
/// getAlignment - Return the minimum known alignment in bytes of the
/// actual memory reference.
uint64_t getAlignment() const;
/// getBaseAlignment - Return the minimum known alignment in bytes of the
/// base address, without the offset.
uint64_t getBaseAlignment() const { return (1u << (Flags >> MOMaxBits)) >> 1; }
/// getTBAAInfo - Return the TBAA tag for the memory reference.
const MDNode *getTBAAInfo() const { return TBAAInfo; }
/// getRanges - Return the range tag for the memory reference.
const MDNode *getRanges() const { return Ranges; }
bool isLoad() const { return Flags & MOLoad; }
bool isStore() const { return Flags & MOStore; }
bool isVolatile() const { return Flags & MOVolatile; }
bool isNonTemporal() const { return Flags & MONonTemporal; }
bool isInvariant() const { return Flags & MOInvariant; }
/// isUnordered - Returns true if this memory operation doesn't have any
/// ordering constraints other than normal aliasing. Volatile and atomic
/// memory operations can't be reordered.
///
/// Currently, we don't model the difference between volatile and atomic
/// operations. They should retain their ordering relative to all memory
/// operations.
bool isUnordered() const { return !isVolatile(); }
/// refineAlignment - Update this MachineMemOperand to reflect the alignment
/// of MMO, if it has a greater alignment. This must only be used when the
/// new alignment applies to all users of this MachineMemOperand.
void refineAlignment(const MachineMemOperand *MMO);
/// setValue - Change the SourceValue for this MachineMemOperand. This
/// should only be used when an object is being relocated and all references
/// to it are being updated.
void setValue(const Value *NewSV) { PtrInfo.V = NewSV; }
void setOffset(int64_t NewOffset) { PtrInfo.Offset = NewOffset; }
/// Profile - Gather unique data for the object.
///
void Profile(FoldingSetNodeID &ID) const;
};
raw_ostream &operator<<(raw_ostream &OS, const MachineMemOperand &MRO);
} // End llvm namespace
#endif