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af0a11cd65
issues with CE_CAST etc. llvm-svn: 36864
321 lines
11 KiB
C++
321 lines
11 KiB
C++
//===-- ValueEnumerator.cpp - Number values and types for bitcode writer --===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ValueEnumerator class.
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//
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//===----------------------------------------------------------------------===//
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#include "ValueEnumerator.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Module.h"
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#include "llvm/TypeSymbolTable.h"
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#include "llvm/ValueSymbolTable.h"
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#include <algorithm>
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using namespace llvm;
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static bool isFirstClassType(const std::pair<const llvm::Type*,
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unsigned int> &P) {
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return P.first->isFirstClassType();
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}
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static bool isIntegerValue(const std::pair<const Value*, unsigned> &V) {
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return isa<IntegerType>(V.first->getType());
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}
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static bool CompareByFrequency(const std::pair<const llvm::Type*,
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unsigned int> &P1,
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const std::pair<const llvm::Type*,
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unsigned int> &P2) {
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return P1.second > P2.second;
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}
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/// ValueEnumerator - Enumerate module-level information.
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ValueEnumerator::ValueEnumerator(const Module *M) {
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// Enumerate the global variables.
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for (Module::const_global_iterator I = M->global_begin(),
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E = M->global_end(); I != E; ++I)
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EnumerateValue(I);
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// Enumerate the functions.
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for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
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EnumerateValue(I);
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// Enumerate the aliases.
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for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
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I != E; ++I)
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EnumerateValue(I);
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// Remember what is the cutoff between globalvalue's and other constants.
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unsigned FirstConstant = Values.size();
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// Enumerate the global variable initializers.
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for (Module::const_global_iterator I = M->global_begin(),
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E = M->global_end(); I != E; ++I)
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if (I->hasInitializer())
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EnumerateValue(I->getInitializer());
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// Enumerate the aliasees.
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for (Module::const_alias_iterator I = M->alias_begin(), E = M->alias_end();
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I != E; ++I)
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EnumerateValue(I->getAliasee());
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// Enumerate types used by the type symbol table.
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EnumerateTypeSymbolTable(M->getTypeSymbolTable());
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// Insert constants that are named at module level into the slot pool so that
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// the module symbol table can refer to them...
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EnumerateValueSymbolTable(M->getValueSymbolTable());
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// Enumerate types used by function bodies and argument lists.
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for (Module::const_iterator F = M->begin(), E = M->end(); F != E; ++F) {
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for (Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end();
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I != E; ++I)
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EnumerateType(I->getType());
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for (Function::const_iterator BB = F->begin(), E = F->end(); BB != E; ++BB)
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for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E;++I){
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for (User::const_op_iterator OI = I->op_begin(), E = I->op_end();
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OI != E; ++OI)
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EnumerateOperandType(*OI);
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EnumerateType(I->getType());
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}
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}
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// Optimize constant ordering.
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OptimizeConstants(FirstConstant, Values.size());
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// Sort the type table by frequency so that most commonly used types are early
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// in the table (have low bit-width).
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std::stable_sort(Types.begin(), Types.end(), CompareByFrequency);
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// Partition the Type ID's so that the first-class types occur before the
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// aggregate types. This allows the aggregate types to be dropped from the
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// type table after parsing the global variable initializers.
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std::partition(Types.begin(), Types.end(), isFirstClassType);
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// Now that we rearranged the type table, rebuild TypeMap.
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for (unsigned i = 0, e = Types.size(); i != e; ++i)
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TypeMap[Types[i].first] = i+1;
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}
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// Optimize constant ordering.
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struct CstSortPredicate {
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ValueEnumerator &VE;
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CstSortPredicate(ValueEnumerator &ve) : VE(ve) {}
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bool operator()(const std::pair<const Value*, unsigned> &LHS,
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const std::pair<const Value*, unsigned> &RHS) {
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// Sort by plane.
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if (LHS.first->getType() != RHS.first->getType())
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return VE.getTypeID(LHS.first->getType()) <
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VE.getTypeID(RHS.first->getType());
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// Then by frequency.
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return LHS.second > RHS.second;
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}
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};
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/// OptimizeConstants - Reorder constant pool for denser encoding.
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void ValueEnumerator::OptimizeConstants(unsigned CstStart, unsigned CstEnd) {
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if (CstStart == CstEnd || CstStart+1 == CstEnd) return;
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CstSortPredicate P(*this);
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std::stable_sort(Values.begin()+CstStart, Values.begin()+CstEnd, P);
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// Ensure that integer constants are at the start of the constant pool. This
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// is important so that GEP structure indices come before gep constant exprs.
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std::partition(Values.begin()+CstStart, Values.begin()+CstEnd,
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isIntegerValue);
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// Rebuild the modified portion of ValueMap.
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for (; CstStart != CstEnd; ++CstStart)
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ValueMap[Values[CstStart].first] = CstStart+1;
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}
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/// EnumerateTypeSymbolTable - Insert all of the types in the specified symbol
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/// table.
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void ValueEnumerator::EnumerateTypeSymbolTable(const TypeSymbolTable &TST) {
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for (TypeSymbolTable::const_iterator TI = TST.begin(), TE = TST.end();
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TI != TE; ++TI)
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EnumerateType(TI->second);
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}
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/// EnumerateValueSymbolTable - Insert all of the values in the specified symbol
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/// table into the values table.
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void ValueEnumerator::EnumerateValueSymbolTable(const ValueSymbolTable &VST) {
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for (ValueSymbolTable::const_iterator VI = VST.begin(), VE = VST.end();
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VI != VE; ++VI)
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EnumerateValue(VI->getValue());
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}
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void ValueEnumerator::EnumerateValue(const Value *V) {
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assert(V->getType() != Type::VoidTy && "Can't insert void values!");
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// Check to see if it's already in!
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unsigned &ValueID = ValueMap[V];
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if (ValueID) {
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// Increment use count.
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Values[ValueID-1].second++;
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return;
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}
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// Enumerate the type of this value.
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EnumerateType(V->getType());
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if (const Constant *C = dyn_cast<Constant>(V)) {
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if (isa<GlobalValue>(C)) {
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// Initializers for globals are handled explicitly elsewhere.
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} else if (isa<ConstantArray>(C) && cast<ConstantArray>(C)->isString()) {
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// Do not enumerate the initializers for an array of simple characters.
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// The initializers just polute the value table, and we emit the strings
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// specially.
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} else if (C->getNumOperands()) {
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// If a constant has operands, enumerate them. This makes sure that if a
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// constant has uses (for example an array of const ints), that they are
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// inserted also.
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// We prefer to enumerate them with values before we enumerate the user
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// itself. This makes it more likely that we can avoid forward references
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// in the reader. We know that there can be no cycles in the constants
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// graph that don't go through a global variable.
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for (User::const_op_iterator I = C->op_begin(), E = C->op_end();
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I != E; ++I)
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EnumerateValue(*I);
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// Finally, add the value. Doing this could make the ValueID reference be
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// dangling, don't reuse it.
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Values.push_back(std::make_pair(V, 1U));
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ValueMap[V] = Values.size();
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return;
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}
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}
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// Add the value.
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Values.push_back(std::make_pair(V, 1U));
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ValueID = Values.size();
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}
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void ValueEnumerator::EnumerateType(const Type *Ty) {
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unsigned &TypeID = TypeMap[Ty];
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if (TypeID) {
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// If we've already seen this type, just increase its occurrence count.
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Types[TypeID-1].second++;
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return;
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}
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// First time we saw this type, add it.
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Types.push_back(std::make_pair(Ty, 1U));
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TypeID = Types.size();
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// Enumerate subtypes.
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for (Type::subtype_iterator I = Ty->subtype_begin(), E = Ty->subtype_end();
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I != E; ++I)
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EnumerateType(*I);
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// If this is a function type, enumerate the param attrs.
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if (const FunctionType *FTy = dyn_cast<FunctionType>(Ty))
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EnumerateParamAttrs(FTy->getParamAttrs());
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}
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// Enumerate the types for the specified value. If the value is a constant,
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// walk through it, enumerating the types of the constant.
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void ValueEnumerator::EnumerateOperandType(const Value *V) {
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EnumerateType(V->getType());
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if (const Constant *C = dyn_cast<Constant>(V)) {
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// If this constant is already enumerated, ignore it, we know its type must
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// be enumerated.
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if (ValueMap.count(V)) return;
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// This constant may have operands, make sure to enumerate the types in
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// them.
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for (unsigned i = 0, e = C->getNumOperands(); i != e; ++i)
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EnumerateOperandType(C->getOperand(i));
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}
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}
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void ValueEnumerator::EnumerateParamAttrs(const ParamAttrsList *PAL) {
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if (PAL == 0) return; // null is always 0.
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// Do a lookup.
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unsigned &Entry = ParamAttrMap[PAL];
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if (Entry == 0) {
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// Never saw this before, add it.
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ParamAttrs.push_back(PAL);
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Entry = ParamAttrs.size();
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}
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}
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/// PurgeAggregateValues - If there are any aggregate values at the end of the
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/// value list, remove them and return the count of the remaining values. If
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/// there are none, return -1.
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int ValueEnumerator::PurgeAggregateValues() {
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// If there are no aggregate values at the end of the list, return -1.
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if (Values.empty() || Values.back().first->getType()->isFirstClassType())
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return -1;
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// Otherwise, remove aggregate values...
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while (!Values.empty() && !Values.back().first->getType()->isFirstClassType())
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Values.pop_back();
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// ... and return the new size.
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return Values.size();
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}
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void ValueEnumerator::incorporateFunction(const Function &F) {
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NumModuleValues = Values.size();
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// Adding function arguments to the value table.
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for(Function::const_arg_iterator I = F.arg_begin(), E = F.arg_end();
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I != E; ++I)
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EnumerateValue(I);
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FirstFuncConstantID = Values.size();
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// Add all function-level constants to the value table.
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for (Function::const_iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
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for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I)
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for (User::const_op_iterator OI = I->op_begin(), E = I->op_end();
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OI != E; ++OI) {
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if ((isa<Constant>(*OI) && !isa<GlobalValue>(*OI)) ||
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isa<InlineAsm>(*OI))
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EnumerateValue(*OI);
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}
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BasicBlocks.push_back(BB);
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ValueMap[BB] = BasicBlocks.size();
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}
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// Optimize the constant layout.
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OptimizeConstants(FirstFuncConstantID, Values.size());
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FirstInstID = Values.size();
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// Add all of the instructions.
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for (Function::const_iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
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for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
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if (I->getType() != Type::VoidTy)
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EnumerateValue(I);
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}
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}
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}
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void ValueEnumerator::purgeFunction() {
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/// Remove purged values from the ValueMap.
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for (unsigned i = NumModuleValues, e = Values.size(); i != e; ++i)
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ValueMap.erase(Values[i].first);
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for (unsigned i = 0, e = BasicBlocks.size(); i != e; ++i)
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ValueMap.erase(BasicBlocks[i]);
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Values.resize(NumModuleValues);
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BasicBlocks.clear();
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}
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