llvm-mirror/test/CodeGen/X86/vec_loadsingles.ll
Simon Pilgrim cc76b8656c [X86][SSE] Select domain for 32/64-bit partial loads for EltsFromConsecutiveLoads
Choose between MOVD/MOVSS and MOVQ/MOVSD depending on the target vector type.

This has a lot fewer test changes than trying to add this to X86InstrInfo::setExecutionDomain.....

llvm-svn: 259816
2016-02-04 19:27:51 +00:00

153 lines
6.3 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,-slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=FAST32
; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mattr=+avx,+slow-unaligned-mem-32 | FileCheck %s --check-prefix=ALL --check-prefix=SLOW32
define <4 x float> @merge_2_floats(float* nocapture %p) nounwind readonly {
; ALL-LABEL: merge_2_floats:
; ALL: # BB#0:
; ALL-NEXT: vmovsd {{.*#+}} xmm0 = mem[0],zero
; ALL-NEXT: retq
%tmp1 = load float, float* %p
%vecins = insertelement <4 x float> undef, float %tmp1, i32 0
%add.ptr = getelementptr float, float* %p, i32 1
%tmp5 = load float, float* %add.ptr
%vecins7 = insertelement <4 x float> %vecins, float %tmp5, i32 1
ret <4 x float> %vecins7
}
; Test-case generated due to a crash when trying to treat loading the first
; two i64s of a <4 x i64> as a load of two i32s.
define <4 x i64> @merge_2_floats_into_4() {
; ALL-LABEL: merge_2_floats_into_4:
; ALL: # BB#0:
; ALL-NEXT: movq (%rax), %rax
; ALL-NEXT: vmovups (%rax), %xmm0
; ALL-NEXT: retq
%1 = load i64*, i64** undef, align 8
%2 = getelementptr inbounds i64, i64* %1, i64 0
%3 = load i64, i64* %2
%4 = insertelement <4 x i64> undef, i64 %3, i32 0
%5 = load i64*, i64** undef, align 8
%6 = getelementptr inbounds i64, i64* %5, i64 1
%7 = load i64, i64* %6
%8 = insertelement <4 x i64> %4, i64 %7, i32 1
%9 = shufflevector <4 x i64> %8, <4 x i64> undef, <4 x i32> <i32 0, i32 1, i32 4, i32 5>
ret <4 x i64> %9
}
define <4 x float> @merge_4_floats(float* %ptr) {
; ALL-LABEL: merge_4_floats:
; ALL: # BB#0:
; ALL-NEXT: vmovups (%rdi), %xmm0
; ALL-NEXT: retq
%a = load float, float* %ptr, align 8
%vec = insertelement <4 x float> undef, float %a, i32 0
%idx1 = getelementptr inbounds float, float* %ptr, i64 1
%b = load float, float* %idx1, align 8
%vec2 = insertelement <4 x float> %vec, float %b, i32 1
%idx3 = getelementptr inbounds float, float* %ptr, i64 2
%c = load float, float* %idx3, align 8
%vec4 = insertelement <4 x float> %vec2, float %c, i32 2
%idx5 = getelementptr inbounds float, float* %ptr, i64 3
%d = load float, float* %idx5, align 8
%vec6 = insertelement <4 x float> %vec4, float %d, i32 3
ret <4 x float> %vec6
}
; PR21710 ( http://llvm.org/bugs/show_bug.cgi?id=21710 )
; Make sure that 32-byte vectors are handled efficiently.
; If the target has slow 32-byte accesses, we should still generate
; 16-byte loads.
define <8 x float> @merge_8_floats(float* %ptr) {
; FAST32-LABEL: merge_8_floats:
; FAST32: # BB#0:
; FAST32-NEXT: vmovups (%rdi), %ymm0
; FAST32-NEXT: retq
;
; SLOW32-LABEL: merge_8_floats:
; SLOW32: # BB#0:
; SLOW32-NEXT: vmovups (%rdi), %xmm0
; SLOW32-NEXT: vinsertf128 $1, 16(%rdi), %ymm0, %ymm0
; SLOW32-NEXT: retq
%a = load float, float* %ptr, align 4
%vec = insertelement <8 x float> undef, float %a, i32 0
%idx1 = getelementptr inbounds float, float* %ptr, i64 1
%b = load float, float* %idx1, align 4
%vec2 = insertelement <8 x float> %vec, float %b, i32 1
%idx3 = getelementptr inbounds float, float* %ptr, i64 2
%c = load float, float* %idx3, align 4
%vec4 = insertelement <8 x float> %vec2, float %c, i32 2
%idx5 = getelementptr inbounds float, float* %ptr, i64 3
%d = load float, float* %idx5, align 4
%vec6 = insertelement <8 x float> %vec4, float %d, i32 3
%idx7 = getelementptr inbounds float, float* %ptr, i64 4
%e = load float, float* %idx7, align 4
%vec8 = insertelement <8 x float> %vec6, float %e, i32 4
%idx9 = getelementptr inbounds float, float* %ptr, i64 5
%f = load float, float* %idx9, align 4
%vec10 = insertelement <8 x float> %vec8, float %f, i32 5
%idx11 = getelementptr inbounds float, float* %ptr, i64 6
%g = load float, float* %idx11, align 4
%vec12 = insertelement <8 x float> %vec10, float %g, i32 6
%idx13 = getelementptr inbounds float, float* %ptr, i64 7
%h = load float, float* %idx13, align 4
%vec14 = insertelement <8 x float> %vec12, float %h, i32 7
ret <8 x float> %vec14
}
define <4 x double> @merge_4_doubles(double* %ptr) {
; FAST32-LABEL: merge_4_doubles:
; FAST32: # BB#0:
; FAST32-NEXT: vmovups (%rdi), %ymm0
; FAST32-NEXT: retq
;
; SLOW32-LABEL: merge_4_doubles:
; SLOW32: # BB#0:
; SLOW32-NEXT: vmovups (%rdi), %xmm0
; SLOW32-NEXT: vinsertf128 $1, 16(%rdi), %ymm0, %ymm0
; SLOW32-NEXT: retq
%a = load double, double* %ptr, align 8
%vec = insertelement <4 x double> undef, double %a, i32 0
%idx1 = getelementptr inbounds double, double* %ptr, i64 1
%b = load double, double* %idx1, align 8
%vec2 = insertelement <4 x double> %vec, double %b, i32 1
%idx3 = getelementptr inbounds double, double* %ptr, i64 2
%c = load double, double* %idx3, align 8
%vec4 = insertelement <4 x double> %vec2, double %c, i32 2
%idx5 = getelementptr inbounds double, double* %ptr, i64 3
%d = load double, double* %idx5, align 8
%vec6 = insertelement <4 x double> %vec4, double %d, i32 3
ret <4 x double> %vec6
}
; PR21771 ( http://llvm.org/bugs/show_bug.cgi?id=21771 )
; Recognize and combine consecutive loads even when the
; first of the combined loads is offset from the base address.
define <4 x double> @merge_4_doubles_offset(double* %ptr) {
; FAST32-LABEL: merge_4_doubles_offset:
; FAST32: # BB#0:
; FAST32-NEXT: vmovups 32(%rdi), %ymm0
; FAST32-NEXT: retq
;
; SLOW32-LABEL: merge_4_doubles_offset:
; SLOW32: # BB#0:
; SLOW32-NEXT: vmovups 32(%rdi), %xmm0
; SLOW32-NEXT: vinsertf128 $1, 48(%rdi), %ymm0, %ymm0
; SLOW32-NEXT: retq
%arrayidx4 = getelementptr inbounds double, double* %ptr, i64 4
%arrayidx5 = getelementptr inbounds double, double* %ptr, i64 5
%arrayidx6 = getelementptr inbounds double, double* %ptr, i64 6
%arrayidx7 = getelementptr inbounds double, double* %ptr, i64 7
%e = load double, double* %arrayidx4, align 8
%f = load double, double* %arrayidx5, align 8
%g = load double, double* %arrayidx6, align 8
%h = load double, double* %arrayidx7, align 8
%vecinit4 = insertelement <4 x double> undef, double %e, i32 0
%vecinit5 = insertelement <4 x double> %vecinit4, double %f, i32 1
%vecinit6 = insertelement <4 x double> %vecinit5, double %g, i32 2
%vecinit7 = insertelement <4 x double> %vecinit6, double %h, i32 3
ret <4 x double> %vecinit7
}