llvm-mirror/test/CodeGen/X86/win32-spill-xmm.ll
Jeroen Ketema 808a3386e2 Arguments spilled on the stack before a function call may have
alignment requirements, for example in the case of vectors.
These requirements are exploited by the code generator by using
move instructions that have similar alignment requirements, e.g.,
movaps on x86.

Although the code generator properly aligns the arguments with
respect to the displacement of the stack pointer it computes,
the displacement itself may cause misalignment. For example if
we have

%3 = load <16 x float>, <16 x float>* %1, align 64
call void @bar(<16 x float> %3, i32 0)

the x86 back-end emits:

movaps  32(%ecx), %xmm2
movaps  (%ecx), %xmm0
movaps  16(%ecx), %xmm1
movaps  48(%ecx), %xmm3
subl    $20, %esp       <-- if %esp was 16-byte aligned before this instruction, it no longer will be afterwards 
movaps  %xmm3, (%esp)   <-- movaps requires 16-byte alignment, while %esp is not aligned as such.
movl    $0, 16(%esp)
calll   __bar

To solve this, we need to make sure that the computed value with which
the stack pointer is changed is a multiple af the maximal alignment seen
during its computation. With this change we get proper alignment:

subl    $32, %esp
movaps  %xmm3, (%esp)

Differential Revision: http://reviews.llvm.org/D12337

llvm-svn: 248786
2015-09-29 10:12:57 +00:00

41 lines
1.1 KiB
LLVM

; RUN: llc -mcpu=generic -mtriple=i686-pc-windows-msvc -mattr=+sse < %s | FileCheck %s
; Check proper alignment of spilled vector
; CHECK-LABEL: spill_ok
; CHECK: subl $32, %esp
; CHECK: movaps %xmm3, (%esp)
; CHECK: movl $0, 16(%esp)
; CHECK: calll _bar
define void @spill_ok(i32, <16 x float> *) {
entry:
%2 = alloca i32, i32 %0
%3 = load <16 x float>, <16 x float> * %1, align 64
tail call void @bar(<16 x float> %3, i32 0) nounwind
ret void
}
declare void @bar(<16 x float> %a, i32 %b)
; Check that proper alignment of spilled vector does not affect vargs
; CHECK-LABEL: vargs_not_affected
; CHECK: leal 28(%ebp), %eax
define i32 @vargs_not_affected(<4 x float> %v, i8* %f, ...) {
entry:
%ap = alloca i8*, align 4
%0 = bitcast i8** %ap to i8*
call void @llvm.va_start(i8* %0)
%argp.cur = load i8*, i8** %ap, align 4
%argp.next = getelementptr inbounds i8, i8* %argp.cur, i32 4
store i8* %argp.next, i8** %ap, align 4
%1 = bitcast i8* %argp.cur to i32*
%2 = load i32, i32* %1, align 4
call void @llvm.va_end(i8* %0)
ret i32 %2
}
declare void @llvm.va_start(i8*)
declare void @llvm.va_end(i8*)