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directory. These passes are already defined in the IR library, and it doesn't make any sense to have the headers in Analysis. Long term, I think there is going to be a much better way to divide these matters. The dominators code should be fully separated into the abstract graph algorithm and have that put in Support where it becomes obvious that evn Clang's CFGBlock's can use it. Then the verifier can manually construct dominance information from the Support-driven interface while the Analysis library can provide a pass which both caches, reconstructs, and supports a nice update API. But those are very long term, and so I don't want to leave the really confusing structure until that day arrives. llvm-svn: 199082
176 lines
6.1 KiB
C++
176 lines
6.1 KiB
C++
//===- LoopInstSimplify.cpp - Loop Instruction Simplification Pass --------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass performs lightweight instruction simplification on loop bodies.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "loop-instsimplify"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/LoopPass.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Dominators.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Target/TargetLibraryInfo.h"
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#include "llvm/Transforms/Utils/Local.h"
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using namespace llvm;
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STATISTIC(NumSimplified, "Number of redundant instructions simplified");
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namespace {
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class LoopInstSimplify : public LoopPass {
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public:
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static char ID; // Pass ID, replacement for typeid
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LoopInstSimplify() : LoopPass(ID) {
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initializeLoopInstSimplifyPass(*PassRegistry::getPassRegistry());
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}
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bool runOnLoop(Loop*, LPPassManager&);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesCFG();
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AU.addRequired<LoopInfo>();
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AU.addRequiredID(LoopSimplifyID);
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AU.addPreservedID(LoopSimplifyID);
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AU.addPreservedID(LCSSAID);
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AU.addPreserved("scalar-evolution");
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AU.addRequired<TargetLibraryInfo>();
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}
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};
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}
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char LoopInstSimplify::ID = 0;
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INITIALIZE_PASS_BEGIN(LoopInstSimplify, "loop-instsimplify",
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"Simplify instructions in loops", false, false)
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INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfo)
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INITIALIZE_PASS_DEPENDENCY(DominatorTree)
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INITIALIZE_PASS_DEPENDENCY(LoopInfo)
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INITIALIZE_PASS_DEPENDENCY(LCSSA)
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INITIALIZE_PASS_END(LoopInstSimplify, "loop-instsimplify",
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"Simplify instructions in loops", false, false)
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Pass *llvm::createLoopInstSimplifyPass() {
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return new LoopInstSimplify();
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}
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bool LoopInstSimplify::runOnLoop(Loop *L, LPPassManager &LPM) {
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DominatorTree *DT = getAnalysisIfAvailable<DominatorTree>();
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LoopInfo *LI = &getAnalysis<LoopInfo>();
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const DataLayout *TD = getAnalysisIfAvailable<DataLayout>();
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const TargetLibraryInfo *TLI = &getAnalysis<TargetLibraryInfo>();
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SmallVector<BasicBlock*, 8> ExitBlocks;
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L->getUniqueExitBlocks(ExitBlocks);
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array_pod_sort(ExitBlocks.begin(), ExitBlocks.end());
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SmallPtrSet<const Instruction*, 8> S1, S2, *ToSimplify = &S1, *Next = &S2;
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// The bit we are stealing from the pointer represents whether this basic
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// block is the header of a subloop, in which case we only process its phis.
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typedef PointerIntPair<BasicBlock*, 1> WorklistItem;
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SmallVector<WorklistItem, 16> VisitStack;
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SmallPtrSet<BasicBlock*, 32> Visited;
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bool Changed = false;
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bool LocalChanged;
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do {
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LocalChanged = false;
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VisitStack.clear();
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Visited.clear();
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VisitStack.push_back(WorklistItem(L->getHeader(), false));
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while (!VisitStack.empty()) {
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WorklistItem Item = VisitStack.pop_back_val();
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BasicBlock *BB = Item.getPointer();
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bool IsSubloopHeader = Item.getInt();
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// Simplify instructions in the current basic block.
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for (BasicBlock::iterator BI = BB->begin(), BE = BB->end(); BI != BE;) {
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Instruction *I = BI++;
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// The first time through the loop ToSimplify is empty and we try to
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// simplify all instructions. On later iterations ToSimplify is not
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// empty and we only bother simplifying instructions that are in it.
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if (!ToSimplify->empty() && !ToSimplify->count(I))
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continue;
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// Don't bother simplifying unused instructions.
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if (!I->use_empty()) {
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Value *V = SimplifyInstruction(I, TD, TLI, DT);
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if (V && LI->replacementPreservesLCSSAForm(I, V)) {
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// Mark all uses for resimplification next time round the loop.
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for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
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UI != UE; ++UI)
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Next->insert(cast<Instruction>(*UI));
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I->replaceAllUsesWith(V);
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LocalChanged = true;
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++NumSimplified;
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}
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}
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LocalChanged |= RecursivelyDeleteTriviallyDeadInstructions(I, TLI);
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if (IsSubloopHeader && !isa<PHINode>(I))
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break;
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}
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// Add all successors to the worklist, except for loop exit blocks and the
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// bodies of subloops. We visit the headers of loops so that we can process
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// their phis, but we contract the rest of the subloop body and only follow
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// edges leading back to the original loop.
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE;
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++SI) {
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BasicBlock *SuccBB = *SI;
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if (!Visited.insert(SuccBB))
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continue;
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const Loop *SuccLoop = LI->getLoopFor(SuccBB);
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if (SuccLoop && SuccLoop->getHeader() == SuccBB
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&& L->contains(SuccLoop)) {
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VisitStack.push_back(WorklistItem(SuccBB, true));
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SmallVector<BasicBlock*, 8> SubLoopExitBlocks;
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SuccLoop->getExitBlocks(SubLoopExitBlocks);
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for (unsigned i = 0; i < SubLoopExitBlocks.size(); ++i) {
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BasicBlock *ExitBB = SubLoopExitBlocks[i];
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if (LI->getLoopFor(ExitBB) == L && Visited.insert(ExitBB))
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VisitStack.push_back(WorklistItem(ExitBB, false));
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}
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continue;
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}
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bool IsExitBlock = std::binary_search(ExitBlocks.begin(),
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ExitBlocks.end(), SuccBB);
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if (IsExitBlock)
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continue;
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VisitStack.push_back(WorklistItem(SuccBB, false));
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}
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}
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// Place the list of instructions to simplify on the next loop iteration
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// into ToSimplify.
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std::swap(ToSimplify, Next);
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Next->clear();
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Changed |= LocalChanged;
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} while (LocalChanged);
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return Changed;
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}
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