mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-29 22:30:33 +00:00
29f6900759
llvm-svn: 204890
161 lines
6.3 KiB
ReStructuredText
161 lines
6.3 KiB
ReStructuredText
==========================================
|
|
Design and Usage of the InAlloca Attribute
|
|
==========================================
|
|
|
|
Introduction
|
|
============
|
|
|
|
The :ref:`inalloca <attr_inalloca>` attribute is designed to allow
|
|
taking the address of an aggregate argument that is being passed by
|
|
value through memory. Primarily, this feature is required for
|
|
compatibility with the Microsoft C++ ABI. Under that ABI, class
|
|
instances that are passed by value are constructed directly into
|
|
argument stack memory. Prior to the addition of inalloca, calls in LLVM
|
|
were indivisible instructions. There was no way to perform intermediate
|
|
work, such as object construction, between the first stack adjustment
|
|
and the final control transfer. With inalloca, all arguments passed in
|
|
memory are modelled as a single alloca, which can be stored to prior to
|
|
the call. Unfortunately, this complicated feature comes with a large
|
|
set of restrictions designed to bound the lifetime of the argument
|
|
memory around the call.
|
|
|
|
For now, it is recommended that frontends and optimizers avoid producing
|
|
this construct, primarily because it forces the use of a base pointer.
|
|
This feature may grow in the future to allow general mid-level
|
|
optimization, but for now, it should be regarded as less efficient than
|
|
passing by value with a copy.
|
|
|
|
Intended Usage
|
|
==============
|
|
|
|
The example below is the intended LLVM IR lowering for some C++ code
|
|
that passes two default-constructed ``Foo`` objects to ``g`` in the
|
|
32-bit Microsoft C++ ABI.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Foo is non-trivial.
|
|
struct Foo { int a, b; Foo(); ~Foo(); Foo(const Foo &); };
|
|
void g(Foo a, Foo b);
|
|
void f() {
|
|
g(Foo(), Foo());
|
|
}
|
|
|
|
.. code-block:: llvm
|
|
|
|
%struct.Foo = type { i32, i32 }
|
|
declare void @Foo_ctor(%struct.Foo* %this)
|
|
declare void @Foo_dtor(%struct.Foo* %this)
|
|
declare void @g(<{ %struct.Foo, %struct.Foo }>* inalloca %memargs)
|
|
|
|
define void @f() {
|
|
entry:
|
|
%base = call i8* @llvm.stacksave()
|
|
%memargs = alloca <{ %struct.Foo, %struct.Foo }>
|
|
%b = getelementptr <{ %struct.Foo, %struct.Foo }>* %memargs, i32 1
|
|
call void @Foo_ctor(%struct.Foo* %b)
|
|
|
|
; If a's ctor throws, we must destruct b.
|
|
%a = getelementptr <{ %struct.Foo, %struct.Foo }>* %memargs, i32 0
|
|
invoke void @Foo_ctor(%struct.Foo* %a)
|
|
to label %invoke.cont unwind %invoke.unwind
|
|
|
|
invoke.cont:
|
|
call void @g(<{ %struct.Foo, %struct.Foo }>* inalloca %memargs)
|
|
call void @llvm.stackrestore(i8* %base)
|
|
...
|
|
|
|
invoke.unwind:
|
|
call void @Foo_dtor(%struct.Foo* %b)
|
|
call void @llvm.stackrestore(i8* %base)
|
|
...
|
|
}
|
|
|
|
To avoid stack leaks, the frontend saves the current stack pointer with
|
|
a call to :ref:`llvm.stacksave <int_stacksave>`. Then, it allocates the
|
|
argument stack space with alloca and calls the default constructor. The
|
|
default constructor could throw an exception, so the frontend has to
|
|
create a landing pad. The frontend has to destroy the already
|
|
constructed argument ``b`` before restoring the stack pointer. If the
|
|
constructor does not unwind, ``g`` is called. In the Microsoft C++ ABI,
|
|
``g`` will destroy its arguments, and then the stack is restored in
|
|
``f``.
|
|
|
|
Design Considerations
|
|
=====================
|
|
|
|
Lifetime
|
|
--------
|
|
|
|
The biggest design consideration for this feature is object lifetime.
|
|
We cannot model the arguments as static allocas in the entry block,
|
|
because all calls need to use the memory at the top of the stack to pass
|
|
arguments. We cannot vend pointers to that memory at function entry
|
|
because after code generation they will alias.
|
|
|
|
The rule against allocas between argument allocations and the call site
|
|
avoids this problem, but it creates a cleanup problem. Cleanup and
|
|
lifetime is handled explicitly with stack save and restore calls. In
|
|
the future, we may want to introduce a new construct such as ``freea``
|
|
or ``afree`` to make it clear that this stack adjusting cleanup is less
|
|
powerful than a full stack save and restore.
|
|
|
|
Nested Calls and Copy Elision
|
|
-----------------------------
|
|
|
|
We also want to be able to support copy elision into these argument
|
|
slots. This means we have to support multiple live argument
|
|
allocations.
|
|
|
|
Consider the evaluation of:
|
|
|
|
.. code-block:: c++
|
|
|
|
// Foo is non-trivial.
|
|
struct Foo { int a; Foo(); Foo(const &Foo); ~Foo(); };
|
|
Foo bar(Foo b);
|
|
int main() {
|
|
bar(bar(Foo()));
|
|
}
|
|
|
|
In this case, we want to be able to elide copies into ``bar``'s argument
|
|
slots. That means we need to have more than one set of argument frames
|
|
active at the same time. First, we need to allocate the frame for the
|
|
outer call so we can pass it in as the hidden struct return pointer to
|
|
the middle call. Then we do the same for the middle call, allocating a
|
|
frame and passing its address to ``Foo``'s default constructor. By
|
|
wrapping the evaluation of the inner ``bar`` with stack save and
|
|
restore, we can have multiple overlapping active call frames.
|
|
|
|
Callee-cleanup Calling Conventions
|
|
----------------------------------
|
|
|
|
Another wrinkle is the existence of callee-cleanup conventions. On
|
|
Windows, all methods and many other functions adjust the stack to clear
|
|
the memory used to pass their arguments. In some sense, this means that
|
|
the allocas are automatically cleared by the call. However, LLVM
|
|
instead models this as a write of undef to all of the inalloca values
|
|
passed to the call instead of a stack adjustment. Frontends should
|
|
still restore the stack pointer to avoid a stack leak.
|
|
|
|
Exceptions
|
|
----------
|
|
|
|
There is also the possibility of an exception. If argument evaluation
|
|
or copy construction throws an exception, the landing pad must do
|
|
cleanup, which includes adjusting the stack pointer to avoid a stack
|
|
leak. This means the cleanup of the stack memory cannot be tied to the
|
|
call itself. There needs to be a separate IR-level instruction that can
|
|
perform independent cleanup of arguments.
|
|
|
|
Efficiency
|
|
----------
|
|
|
|
Eventually, it should be possible to generate efficient code for this
|
|
construct. In particular, using inalloca should not require a base
|
|
pointer. If the backend can prove that all points in the CFG only have
|
|
one possible stack level, then it can address the stack directly from
|
|
the stack pointer. While this is not yet implemented, the plan is that
|
|
the inalloca attribute should not change much, but the frontend IR
|
|
generation recommendations may change.
|