mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-12-15 15:48:38 +00:00
cf5967630b
llvm-svn: 123170
360 lines
14 KiB
C++
360 lines
14 KiB
C++
//===- LocalStackSlotAllocation.cpp - Pre-allocate locals to stack slots --===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This pass assigns local frame indices to stack slots relative to one another
|
|
// and allocates additional base registers to access them when the target
|
|
// estimates they are likely to be out of range of stack pointer and frame
|
|
// pointer relative addressing.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define DEBUG_TYPE "localstackalloc"
|
|
#include "llvm/Constants.h"
|
|
#include "llvm/DerivedTypes.h"
|
|
#include "llvm/Instructions.h"
|
|
#include "llvm/Intrinsics.h"
|
|
#include "llvm/LLVMContext.h"
|
|
#include "llvm/Module.h"
|
|
#include "llvm/Pass.h"
|
|
#include "llvm/ADT/SmallSet.h"
|
|
#include "llvm/ADT/Statistic.h"
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/CodeGen/MachineFrameInfo.h"
|
|
#include "llvm/CodeGen/MachineFunction.h"
|
|
#include "llvm/CodeGen/MachineFunctionPass.h"
|
|
#include "llvm/CodeGen/MachineRegisterInfo.h"
|
|
#include "llvm/CodeGen/Passes.h"
|
|
#include "llvm/Support/Debug.h"
|
|
#include "llvm/Support/ErrorHandling.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
#include "llvm/Target/TargetRegisterInfo.h"
|
|
#include "llvm/Target/TargetFrameLowering.h"
|
|
|
|
using namespace llvm;
|
|
|
|
STATISTIC(NumAllocations, "Number of frame indices allocated into local block");
|
|
STATISTIC(NumBaseRegisters, "Number of virtual frame base registers allocated");
|
|
STATISTIC(NumReplacements, "Number of frame indices references replaced");
|
|
|
|
namespace {
|
|
class FrameRef {
|
|
MachineBasicBlock::iterator MI; // Instr referencing the frame
|
|
int64_t LocalOffset; // Local offset of the frame idx referenced
|
|
public:
|
|
FrameRef(MachineBasicBlock::iterator I, int64_t Offset) :
|
|
MI(I), LocalOffset(Offset) {}
|
|
bool operator<(const FrameRef &RHS) const {
|
|
return LocalOffset < RHS.LocalOffset;
|
|
}
|
|
MachineBasicBlock::iterator getMachineInstr() { return MI; }
|
|
};
|
|
|
|
class LocalStackSlotPass: public MachineFunctionPass {
|
|
SmallVector<int64_t,16> LocalOffsets;
|
|
|
|
void AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx, int64_t &Offset,
|
|
bool StackGrowsDown, unsigned &MaxAlign);
|
|
void calculateFrameObjectOffsets(MachineFunction &Fn);
|
|
bool insertFrameReferenceRegisters(MachineFunction &Fn);
|
|
public:
|
|
static char ID; // Pass identification, replacement for typeid
|
|
explicit LocalStackSlotPass() : MachineFunctionPass(ID) { }
|
|
bool runOnMachineFunction(MachineFunction &MF);
|
|
|
|
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesCFG();
|
|
MachineFunctionPass::getAnalysisUsage(AU);
|
|
}
|
|
const char *getPassName() const {
|
|
return "Local Stack Slot Allocation";
|
|
}
|
|
|
|
private:
|
|
};
|
|
} // end anonymous namespace
|
|
|
|
char LocalStackSlotPass::ID = 0;
|
|
|
|
FunctionPass *llvm::createLocalStackSlotAllocationPass() {
|
|
return new LocalStackSlotPass();
|
|
}
|
|
|
|
bool LocalStackSlotPass::runOnMachineFunction(MachineFunction &MF) {
|
|
MachineFrameInfo *MFI = MF.getFrameInfo();
|
|
const TargetRegisterInfo *TRI = MF.getTarget().getRegisterInfo();
|
|
unsigned LocalObjectCount = MFI->getObjectIndexEnd();
|
|
|
|
// If the target doesn't want/need this pass, or if there are no locals
|
|
// to consider, early exit.
|
|
if (!TRI->requiresVirtualBaseRegisters(MF) || LocalObjectCount == 0)
|
|
return true;
|
|
|
|
// Make sure we have enough space to store the local offsets.
|
|
LocalOffsets.resize(MFI->getObjectIndexEnd());
|
|
|
|
// Lay out the local blob.
|
|
calculateFrameObjectOffsets(MF);
|
|
|
|
// Insert virtual base registers to resolve frame index references.
|
|
bool UsedBaseRegs = insertFrameReferenceRegisters(MF);
|
|
|
|
// Tell MFI whether any base registers were allocated. PEI will only
|
|
// want to use the local block allocations from this pass if there were any.
|
|
// Otherwise, PEI can do a bit better job of getting the alignment right
|
|
// without a hole at the start since it knows the alignment of the stack
|
|
// at the start of local allocation, and this pass doesn't.
|
|
MFI->setUseLocalStackAllocationBlock(UsedBaseRegs);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
|
|
void LocalStackSlotPass::AdjustStackOffset(MachineFrameInfo *MFI,
|
|
int FrameIdx, int64_t &Offset,
|
|
bool StackGrowsDown,
|
|
unsigned &MaxAlign) {
|
|
// If the stack grows down, add the object size to find the lowest address.
|
|
if (StackGrowsDown)
|
|
Offset += MFI->getObjectSize(FrameIdx);
|
|
|
|
unsigned Align = MFI->getObjectAlignment(FrameIdx);
|
|
|
|
// If the alignment of this object is greater than that of the stack, then
|
|
// increase the stack alignment to match.
|
|
MaxAlign = std::max(MaxAlign, Align);
|
|
|
|
// Adjust to alignment boundary.
|
|
Offset = (Offset + Align - 1) / Align * Align;
|
|
|
|
int64_t LocalOffset = StackGrowsDown ? -Offset : Offset;
|
|
DEBUG(dbgs() << "Allocate FI(" << FrameIdx << ") to local offset "
|
|
<< LocalOffset << "\n");
|
|
// Keep the offset available for base register allocation
|
|
LocalOffsets[FrameIdx] = LocalOffset;
|
|
// And tell MFI about it for PEI to use later
|
|
MFI->mapLocalFrameObject(FrameIdx, LocalOffset);
|
|
|
|
if (!StackGrowsDown)
|
|
Offset += MFI->getObjectSize(FrameIdx);
|
|
|
|
++NumAllocations;
|
|
}
|
|
|
|
/// calculateFrameObjectOffsets - Calculate actual frame offsets for all of the
|
|
/// abstract stack objects.
|
|
///
|
|
void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
|
|
// Loop over all of the stack objects, assigning sequential addresses...
|
|
MachineFrameInfo *MFI = Fn.getFrameInfo();
|
|
const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
|
|
bool StackGrowsDown =
|
|
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
|
|
int64_t Offset = 0;
|
|
unsigned MaxAlign = 0;
|
|
|
|
// Make sure that the stack protector comes before the local variables on the
|
|
// stack.
|
|
SmallSet<int, 16> LargeStackObjs;
|
|
if (MFI->getStackProtectorIndex() >= 0) {
|
|
AdjustStackOffset(MFI, MFI->getStackProtectorIndex(), Offset,
|
|
StackGrowsDown, MaxAlign);
|
|
|
|
// Assign large stack objects first.
|
|
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
|
|
if (MFI->isDeadObjectIndex(i))
|
|
continue;
|
|
if (MFI->getStackProtectorIndex() == (int)i)
|
|
continue;
|
|
if (!MFI->MayNeedStackProtector(i))
|
|
continue;
|
|
|
|
AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
|
|
LargeStackObjs.insert(i);
|
|
}
|
|
}
|
|
|
|
// Then assign frame offsets to stack objects that are not used to spill
|
|
// callee saved registers.
|
|
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
|
|
if (MFI->isDeadObjectIndex(i))
|
|
continue;
|
|
if (MFI->getStackProtectorIndex() == (int)i)
|
|
continue;
|
|
if (LargeStackObjs.count(i))
|
|
continue;
|
|
|
|
AdjustStackOffset(MFI, i, Offset, StackGrowsDown, MaxAlign);
|
|
}
|
|
|
|
// Remember how big this blob of stack space is
|
|
MFI->setLocalFrameSize(Offset);
|
|
MFI->setLocalFrameMaxAlign(MaxAlign);
|
|
}
|
|
|
|
static inline bool
|
|
lookupCandidateBaseReg(const SmallVector<std::pair<unsigned, int64_t>, 8> &Regs,
|
|
std::pair<unsigned, int64_t> &RegOffset,
|
|
int64_t FrameSizeAdjust,
|
|
int64_t LocalFrameOffset,
|
|
const MachineInstr *MI,
|
|
const TargetRegisterInfo *TRI) {
|
|
unsigned e = Regs.size();
|
|
for (unsigned i = 0; i < e; ++i) {
|
|
RegOffset = Regs[i];
|
|
// Check if the relative offset from the where the base register references
|
|
// to the target address is in range for the instruction.
|
|
int64_t Offset = FrameSizeAdjust + LocalFrameOffset - RegOffset.second;
|
|
if (TRI->isFrameOffsetLegal(MI, Offset))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool LocalStackSlotPass::insertFrameReferenceRegisters(MachineFunction &Fn) {
|
|
// Scan the function's instructions looking for frame index references.
|
|
// For each, ask the target if it wants a virtual base register for it
|
|
// based on what we can tell it about where the local will end up in the
|
|
// stack frame. If it wants one, re-use a suitable one we've previously
|
|
// allocated, or if there isn't one that fits the bill, allocate a new one
|
|
// and ask the target to create a defining instruction for it.
|
|
bool UsedBaseReg = false;
|
|
|
|
MachineFrameInfo *MFI = Fn.getFrameInfo();
|
|
const TargetRegisterInfo *TRI = Fn.getTarget().getRegisterInfo();
|
|
const TargetFrameLowering &TFI = *Fn.getTarget().getFrameLowering();
|
|
bool StackGrowsDown =
|
|
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
|
|
|
|
// Collect all of the instructions in the block that reference
|
|
// a frame index. Also store the frame index referenced to ease later
|
|
// lookup. (For any insn that has more than one FI reference, we arbitrarily
|
|
// choose the first one).
|
|
SmallVector<FrameRef, 64> FrameReferenceInsns;
|
|
|
|
// A base register definition is a register + offset pair.
|
|
SmallVector<std::pair<unsigned, int64_t>, 8> BaseRegisters;
|
|
|
|
for (MachineFunction::iterator BB = Fn.begin(), E = Fn.end(); BB != E; ++BB) {
|
|
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
|
|
MachineInstr *MI = I;
|
|
|
|
// Debug value instructions can't be out of range, so they don't need
|
|
// any updates.
|
|
if (MI->isDebugValue())
|
|
continue;
|
|
|
|
// For now, allocate the base register(s) within the basic block
|
|
// where they're used, and don't try to keep them around outside
|
|
// of that. It may be beneficial to try sharing them more broadly
|
|
// than that, but the increased register pressure makes that a
|
|
// tricky thing to balance. Investigate if re-materializing these
|
|
// becomes an issue.
|
|
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
|
|
// Consider replacing all frame index operands that reference
|
|
// an object allocated in the local block.
|
|
if (MI->getOperand(i).isFI()) {
|
|
// Don't try this with values not in the local block.
|
|
if (!MFI->isObjectPreAllocated(MI->getOperand(i).getIndex()))
|
|
break;
|
|
FrameReferenceInsns.
|
|
push_back(FrameRef(MI, LocalOffsets[MI->getOperand(i).getIndex()]));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Sort the frame references by local offset
|
|
array_pod_sort(FrameReferenceInsns.begin(), FrameReferenceInsns.end());
|
|
|
|
MachineBasicBlock *Entry = Fn.begin();
|
|
|
|
// Loop through the frame references and allocate for them as necessary.
|
|
for (int ref = 0, e = FrameReferenceInsns.size(); ref < e ; ++ref) {
|
|
MachineBasicBlock::iterator I =
|
|
FrameReferenceInsns[ref].getMachineInstr();
|
|
MachineInstr *MI = I;
|
|
for (unsigned idx = 0, e = MI->getNumOperands(); idx != e; ++idx) {
|
|
// Consider replacing all frame index operands that reference
|
|
// an object allocated in the local block.
|
|
if (MI->getOperand(idx).isFI()) {
|
|
int FrameIdx = MI->getOperand(idx).getIndex();
|
|
|
|
assert(MFI->isObjectPreAllocated(FrameIdx) &&
|
|
"Only pre-allocated locals expected!");
|
|
|
|
DEBUG(dbgs() << "Considering: " << *MI);
|
|
if (TRI->needsFrameBaseReg(MI, LocalOffsets[FrameIdx])) {
|
|
unsigned BaseReg = 0;
|
|
int64_t Offset = 0;
|
|
int64_t FrameSizeAdjust =
|
|
StackGrowsDown ? MFI->getLocalFrameSize() : 0;
|
|
|
|
DEBUG(dbgs() << " Replacing FI in: " << *MI);
|
|
|
|
// If we have a suitable base register available, use it; otherwise
|
|
// create a new one. Note that any offset encoded in the
|
|
// instruction itself will be taken into account by the target,
|
|
// so we don't have to adjust for it here when reusing a base
|
|
// register.
|
|
std::pair<unsigned, int64_t> RegOffset;
|
|
if (lookupCandidateBaseReg(BaseRegisters, RegOffset,
|
|
FrameSizeAdjust,
|
|
LocalOffsets[FrameIdx],
|
|
MI, TRI)) {
|
|
DEBUG(dbgs() << " Reusing base register " <<
|
|
RegOffset.first << "\n");
|
|
// We found a register to reuse.
|
|
BaseReg = RegOffset.first;
|
|
Offset = FrameSizeAdjust + LocalOffsets[FrameIdx] -
|
|
RegOffset.second;
|
|
} else {
|
|
// No previously defined register was in range, so create a
|
|
// new one.
|
|
int64_t InstrOffset = TRI->getFrameIndexInstrOffset(MI, idx);
|
|
const TargetRegisterClass *RC = TRI->getPointerRegClass();
|
|
BaseReg = Fn.getRegInfo().createVirtualRegister(RC);
|
|
|
|
DEBUG(dbgs() << " Materializing base register " << BaseReg <<
|
|
" at frame local offset " <<
|
|
LocalOffsets[FrameIdx] + InstrOffset << "\n");
|
|
|
|
// Tell the target to insert the instruction to initialize
|
|
// the base register.
|
|
// MachineBasicBlock::iterator InsertionPt = Entry->begin();
|
|
TRI->materializeFrameBaseRegister(Entry, BaseReg, FrameIdx,
|
|
InstrOffset);
|
|
|
|
// The base register already includes any offset specified
|
|
// by the instruction, so account for that so it doesn't get
|
|
// applied twice.
|
|
Offset = -InstrOffset;
|
|
|
|
int64_t BaseOffset = FrameSizeAdjust + LocalOffsets[FrameIdx] +
|
|
InstrOffset;
|
|
BaseRegisters.push_back(
|
|
std::pair<unsigned, int64_t>(BaseReg, BaseOffset));
|
|
++NumBaseRegisters;
|
|
UsedBaseReg = true;
|
|
}
|
|
assert(BaseReg != 0 && "Unable to allocate virtual base register!");
|
|
|
|
// Modify the instruction to use the new base register rather
|
|
// than the frame index operand.
|
|
TRI->resolveFrameIndex(I, BaseReg, Offset);
|
|
DEBUG(dbgs() << "Resolved: " << *MI);
|
|
|
|
++NumReplacements;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return UsedBaseReg;
|
|
}
|