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[MVE] Don't try to unroll vectorised MVE loops
Due to the nature of the beat system in the MVE architecture, along with tail predication and low-overhead loops, unrolling has less benefit compared to normal loops. You can not, for example, hide the latency of a load with other instructions as you can for scalar code. Preventing unrolling also makes the code easier to read and reason about. So if a loop contains vector code, don't enable the runtime unrolling. At least for the time being. Differential Revision: https://reviews.llvm.org/D65803 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@368530 91177308-0d34-0410-b5e6-96231b3b80d8
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@@ -893,6 +893,11 @@ void ARMTTIImpl::getUnrollingPreferences(Loop *L, ScalarEvolution &SE,
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}
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return;
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}
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// Don't unroll vectorised loop. MVE does not benefit from it as much as
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// scalar code.
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if (I.getType()->isVectorTy())
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return;
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SmallVector<const Value*, 4> Operands(I.value_op_begin(),
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I.value_op_end());
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Cost += getUserCost(&I, Operands);
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@@ -0,0 +1,127 @@
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; RUN: opt -mtriple=thumbv8.1m.main -mattr=+mve.fp -loop-unroll -S < %s -o - | FileCheck %s
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; CHECK-LABEL: @loopfn
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; CHECK: vector.body:
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; CHECK: br i1 %7, label %middle.block, label %vector.body, !llvm.loop !0
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; CHECK: middle.block:
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; CHECK: br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader13
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; CHECK: for.body:
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; CHECK: br i1 %exitcond, label %for.cond.cleanup.loopexit, label %for.body, !llvm.loop !2
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define void @loopfn(float* %s1, float* %s2, float* %d, i32 %n) {
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entry:
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%cmp10 = icmp sgt i32 %n, 0
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br i1 %cmp10, label %for.body.preheader, label %for.cond.cleanup
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for.body.preheader: ; preds = %entry
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%min.iters.check = icmp ult i32 %n, 4
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br i1 %min.iters.check, label %for.body.preheader13, label %vector.ph
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for.body.preheader13: ; preds = %middle.block, %for.body.preheader
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%i.011.ph = phi i32 [ 0, %for.body.preheader ], [ %n.vec, %middle.block ]
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br label %for.body
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vector.ph: ; preds = %for.body.preheader
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%n.vec = and i32 %n, -4
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br label %vector.body
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vector.body: ; preds = %vector.body, %vector.ph
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%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
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%0 = getelementptr inbounds float, float* %s1, i32 %index
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%1 = bitcast float* %0 to <4 x float>*
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%wide.load = load <4 x float>, <4 x float>* %1, align 4
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%2 = getelementptr inbounds float, float* %s2, i32 %index
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%3 = bitcast float* %2 to <4 x float>*
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%wide.load12 = load <4 x float>, <4 x float>* %3, align 4
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%4 = fadd fast <4 x float> %wide.load12, %wide.load
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%5 = getelementptr inbounds float, float* %d, i32 %index
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%6 = bitcast float* %5 to <4 x float>*
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store <4 x float> %4, <4 x float>* %6, align 4
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%index.next = add i32 %index, 4
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%7 = icmp eq i32 %index.next, %n.vec
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br i1 %7, label %middle.block, label %vector.body, !llvm.loop !0
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middle.block: ; preds = %vector.body
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%cmp.n = icmp eq i32 %n.vec, %n
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br i1 %cmp.n, label %for.cond.cleanup, label %for.body.preheader13
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for.cond.cleanup.loopexit: ; preds = %for.body
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br label %for.cond.cleanup
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for.cond.cleanup: ; preds = %for.cond.cleanup.loopexit, %middle.block, %entry
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ret void
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for.body: ; preds = %for.body.preheader13, %for.body
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%i.011 = phi i32 [ %add3, %for.body ], [ %i.011.ph, %for.body.preheader13 ]
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%arrayidx = getelementptr inbounds float, float* %s1, i32 %i.011
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%8 = load float, float* %arrayidx, align 4
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%arrayidx1 = getelementptr inbounds float, float* %s2, i32 %i.011
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%9 = load float, float* %arrayidx1, align 4
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%add = fadd fast float %9, %8
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%arrayidx2 = getelementptr inbounds float, float* %d, i32 %i.011
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store float %add, float* %arrayidx2, align 4
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%add3 = add nuw nsw i32 %i.011, 1
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%exitcond = icmp eq i32 %add3, %n
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br i1 %exitcond, label %for.cond.cleanup.loopexit, label %for.body, !llvm.loop !2
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}
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; CHECK-LABEL: @nested
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; CHECK: for.outer:
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; CHECK: br label %vector.body
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; CHECK: vector.body:
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; CHECK: br i1 %8, label %for.latch, label %vector.body, !llvm.loop !0
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; CHECK: for.latch:
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; CHECK: br i1 %exitcond34, label %for.cond.cleanup.loopexit, label %for.outer
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define void @nested(float* %s1, float* %s2, float* %d, i32 %n) {
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entry:
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%cmp31 = icmp eq i32 %n, 0
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br i1 %cmp31, label %for.cond.cleanup, label %for.outer.preheader
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for.outer.preheader: ; preds = %entry
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%min.iters.check = icmp ult i32 %n, 4
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%n.vec = and i32 %n, -4
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%cmp.n = icmp eq i32 %n.vec, %n
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br label %for.outer
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for.outer: ; preds = %for.outer.preheader, %for.cond1.for.cond.cleanup3_crit_edge.us
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%j.032.us = phi i32 [ %inc.us, %for.latch ], [ 0, %for.outer.preheader ]
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%mul.us = mul i32 %j.032.us, %n
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br label %vector.body
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vector.body: ; preds = %for.outer, %vector.body
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%index = phi i32 [ %index.next, %vector.body ], [ 0, %for.outer ]
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%0 = add i32 %index, %mul.us
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%1 = getelementptr inbounds float, float* %s1, i32 %0
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%2 = bitcast float* %1 to <4 x float>*
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%wide.load = load <4 x float>, <4 x float>* %2, align 4
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%3 = getelementptr inbounds float, float* %s2, i32 %0
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%4 = bitcast float* %3 to <4 x float>*
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%wide.load35 = load <4 x float>, <4 x float>* %4, align 4
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%5 = fadd fast <4 x float> %wide.load35, %wide.load
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%6 = getelementptr inbounds float, float* %d, i32 %0
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%7 = bitcast float* %6 to <4 x float>*
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store <4 x float> %5, <4 x float>* %7, align 4
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%index.next = add i32 %index, 4
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%8 = icmp eq i32 %index.next, %n.vec
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br i1 %8, label %for.latch, label %vector.body, !llvm.loop !0
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for.latch: ; preds = %vector.body, %for.outer
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%i.030.us.ph = phi i32 [ %n.vec, %vector.body ]
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%inc.us = add nuw i32 %j.032.us, 1
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%exitcond34 = icmp eq i32 %inc.us, %n
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br i1 %exitcond34, label %for.cond.cleanup.loopexit, label %for.outer
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for.cond.cleanup.loopexit:
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br label %for.cond.cleanup
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for.cond.cleanup: ; preds = %for.cond1.for.cond.cleanup3_crit_edge.us, %entry
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ret void
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}
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!0 = distinct !{!0, !1}
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!1 = !{!"llvm.loop.isvectorized", i32 1}
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!2 = distinct !{!2, !3, !1}
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!3 = !{!"llvm.loop.unroll.runtime.disable"}
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