[LLVM][Alignment] Introduce Alignment In MachineFrameInfo

Summary:
This is patch is part of a serie to introduce an Alignment type.
See this thread for context: http://lists.llvm.org/pipermail/llvm-dev/2019-July/133851.html
See this patch for the introduction of the type: https://reviews.llvm.org/D64790

Reviewers: jfb

Subscribers: hiraditya, dexonsmith, llvm-commits, courbet

Tags: #llvm

Differential Revision: https://reviews.llvm.org/D65800

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@369531 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Guillaume Chatelet
2019-08-21 14:29:30 +00:00
parent 93a98d69bb
commit a13d6ea322
7 changed files with 62 additions and 38 deletions
+41 -20
View File
@@ -14,6 +14,7 @@
#define LLVM_CODEGEN_MACHINEFRAMEINFO_H
#include "llvm/ADT/SmallVector.h"
#include "llvm/Support/Alignment.h"
#include "llvm/Support/DataTypes.h"
#include <cassert>
#include <vector>
@@ -129,7 +130,7 @@ private:
uint64_t Size;
// The required alignment of this stack slot.
unsigned Alignment;
Align Alignment;
// If true, the value of the stack object is set before
// entering the function and is not modified inside the function. By
@@ -180,17 +181,16 @@ private:
uint8_t SSPLayout;
StackObject(uint64_t Size, unsigned Alignment, int64_t SPOffset,
StackObject(uint64_t Size, llvm::Align Alignment, int64_t SPOffset,
bool IsImmutable, bool IsSpillSlot, const AllocaInst *Alloca,
bool IsAliased, uint8_t StackID = 0)
: SPOffset(SPOffset), Size(Size), Alignment(Alignment),
isImmutable(IsImmutable), isSpillSlot(IsSpillSlot),
StackID(StackID), Alloca(Alloca), isAliased(IsAliased),
SSPLayout(SSPLK_None) {}
: SPOffset(SPOffset), Size(Size), Alignment(Alignment),
isImmutable(IsImmutable), isSpillSlot(IsSpillSlot), StackID(StackID),
Alloca(Alloca), isAliased(IsAliased), SSPLayout(SSPLK_None) {}
};
/// The alignment of the stack.
unsigned StackAlignment;
Align StackAlignment;
/// Can the stack be realigned. This can be false if the target does not
/// support stack realignment, or if the user asks us not to realign the
@@ -260,7 +260,7 @@ private:
/// native alignment maintained by the compiler, dynamic alignment code will
/// be needed.
///
unsigned MaxAlignment = 0;
Align MaxAlignment;
/// Set to true if this function adjusts the stack -- e.g.,
/// when calling another function. This is only valid during and after
@@ -304,7 +304,7 @@ private:
/// Required alignment of the local object blob, which is the strictest
/// alignment of any object in it.
unsigned LocalFrameMaxAlign = 0;
Align LocalFrameMaxAlign;
/// Whether the local object blob needs to be allocated together. If not,
/// PEI should ignore the isPreAllocated flags on the stack objects and
@@ -338,8 +338,8 @@ private:
public:
explicit MachineFrameInfo(unsigned StackAlignment, bool StackRealignable,
bool ForcedRealign)
: StackAlignment(StackAlignment), StackRealignable(StackRealignable),
ForcedRealign(ForcedRealign) {}
: StackAlignment(assumeAligned(StackAlignment)),
StackRealignable(StackRealignable), ForcedRealign(ForcedRealign) {}
/// Return true if there are any stack objects in this function.
bool hasStackObjects() const { return !Objects.empty(); }
@@ -419,10 +419,10 @@ public:
/// Required alignment of the local object blob,
/// which is the strictest alignment of any object in it.
void setLocalFrameMaxAlign(unsigned Align) { LocalFrameMaxAlign = Align; }
void setLocalFrameMaxAlign(Align Align) { LocalFrameMaxAlign = Align; }
/// Return the required alignment of the local object blob.
unsigned getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
Align getLocalFrameMaxAlign() const { return LocalFrameMaxAlign; }
/// Get whether the local allocation blob should be allocated together or
/// let PEI allocate the locals in it directly.
@@ -462,14 +462,14 @@ public:
unsigned getObjectAlignment(int ObjectIdx) const {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
return Objects[ObjectIdx+NumFixedObjects].Alignment;
return Objects[ObjectIdx + NumFixedObjects].Alignment.value();
}
/// setObjectAlignment - Change the alignment of the specified stack object.
void setObjectAlignment(int ObjectIdx, unsigned Align) {
assert(unsigned(ObjectIdx+NumFixedObjects) < Objects.size() &&
"Invalid Object Idx!");
Objects[ObjectIdx+NumFixedObjects].Alignment = Align;
Objects[ObjectIdx + NumFixedObjects].Alignment = assumeAligned(Align);
// Only ensure max alignment for the default stack.
if (getStackID(ObjectIdx) == 0)
@@ -561,10 +561,14 @@ public:
/// Return the alignment in bytes that this function must be aligned to,
/// which is greater than the default stack alignment provided by the target.
unsigned getMaxAlignment() const { return MaxAlignment; }
unsigned getMaxAlignment() const { return MaxAlignment.value(); }
/// Make sure the function is at least Align bytes aligned.
void ensureMaxAlignment(unsigned Align);
void ensureMaxAlignment(llvm::Align Align);
/// FIXME: Remove this once transition to Align is over.
inline void ensureMaxAlignment(unsigned Align) {
ensureMaxAlignment(assumeAligned(Align));
}
/// Return true if this function adjusts the stack -- e.g.,
/// when calling another function. This is only valid during and after
@@ -728,12 +732,24 @@ public:
/// Create a new statically sized stack object, returning
/// a nonnegative identifier to represent it.
int CreateStackObject(uint64_t Size, unsigned Alignment, bool isSpillSlot,
int CreateStackObject(uint64_t Size, llvm::Align Alignment, bool isSpillSlot,
const AllocaInst *Alloca = nullptr, uint8_t ID = 0);
/// FIXME: Remove this function when transition to llvm::Align is over.
inline int CreateStackObject(uint64_t Size, unsigned Alignment,
bool isSpillSlot,
const AllocaInst *Alloca = nullptr,
uint8_t ID = 0) {
return CreateStackObject(Size, assumeAligned(Alignment), isSpillSlot,
Alloca, ID);
}
/// Create a new statically sized stack object that represents a spill slot,
/// returning a nonnegative identifier to represent it.
int CreateSpillStackObject(uint64_t Size, unsigned Alignment);
int CreateSpillStackObject(uint64_t Size, llvm::Align Alignment);
/// FIXME: Remove this function when transition to llvm::Align is over.
inline int CreateSpillStackObject(uint64_t Size, unsigned Alignment) {
return CreateSpillStackObject(Size, assumeAligned(Alignment));
}
/// Remove or mark dead a statically sized stack object.
void RemoveStackObject(int ObjectIdx) {
@@ -744,7 +760,12 @@ public:
/// Notify the MachineFrameInfo object that a variable sized object has been
/// created. This must be created whenever a variable sized object is
/// created, whether or not the index returned is actually used.
int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca);
int CreateVariableSizedObject(llvm::Align Alignment,
const AllocaInst *Alloca);
/// FIXME: Remove this function when transition to llvm::Align is over.
int CreateVariableSizedObject(unsigned Alignment, const AllocaInst *Alloca) {
return CreateVariableSizedObject(assumeAligned(Alignment), Alloca);
}
/// Returns a reference to call saved info vector for the current function.
const std::vector<CalleeSavedInfo> &getCalleeSavedInfo() const {
+1 -1
View File
@@ -523,7 +523,7 @@ STATISTIC(ObjectVisitorLoad,
APInt ObjectSizeOffsetVisitor::align(APInt Size, uint64_t Align) {
if (Options.RoundToAlign && Align)
return APInt(IntTyBits, alignTo(Size.getZExtValue(), Align));
return APInt(IntTyBits, alignTo(Size.getZExtValue(), llvm::Align(Align)));
return Size;
}
+1 -1
View File
@@ -261,7 +261,7 @@ void LocalStackSlotPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
// Remember how big this blob of stack space is
MFI.setLocalFrameSize(Offset);
MFI.setLocalFrameMaxAlign(MaxAlign);
MFI.setLocalFrameMaxAlign(assumeAligned(MaxAlign));
}
static inline bool
+14 -11
View File
@@ -28,7 +28,7 @@
using namespace llvm;
void MachineFrameInfo::ensureMaxAlignment(unsigned Align) {
void MachineFrameInfo::ensureMaxAlignment(llvm::Align Align) {
if (!StackRealignable)
assert(Align <= StackAlignment &&
"For targets without stack realignment, Align is out of limit!");
@@ -36,17 +36,18 @@ void MachineFrameInfo::ensureMaxAlignment(unsigned Align) {
}
/// Clamp the alignment if requested and emit a warning.
static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
unsigned StackAlign) {
static inline llvm::Align clampStackAlignment(bool ShouldClamp,
llvm::Align Align,
llvm::Align StackAlign) {
if (!ShouldClamp || Align <= StackAlign)
return Align;
LLVM_DEBUG(dbgs() << "Warning: requested alignment " << Align
<< " exceeds the stack alignment " << StackAlign
LLVM_DEBUG(dbgs() << "Warning: requested alignment " << Align.value()
<< " exceeds the stack alignment " << StackAlign.value()
<< " when stack realignment is off" << '\n');
return StackAlign;
}
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
int MachineFrameInfo::CreateStackObject(uint64_t Size, llvm::Align Alignment,
bool IsSpillSlot,
const AllocaInst *Alloca,
uint8_t StackID) {
@@ -62,7 +63,7 @@ int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
}
int MachineFrameInfo::CreateSpillStackObject(uint64_t Size,
unsigned Alignment) {
llvm::Align Alignment) {
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
CreateStackObject(Size, Alignment, true);
int Index = (int)Objects.size() - NumFixedObjects - 1;
@@ -70,7 +71,7 @@ int MachineFrameInfo::CreateSpillStackObject(uint64_t Size,
return Index;
}
int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
int MachineFrameInfo::CreateVariableSizedObject(llvm::Align Alignment,
const AllocaInst *Alloca) {
HasVarSizedObjects = true;
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
@@ -88,7 +89,8 @@ int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
// stack needs realignment, we can't assume that the stack will in fact be
// aligned.
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
llvm::Align Alignment =
commonAlignment(ForcedRealign ? llvm::Align() : StackAlignment, SPOffset);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
@@ -100,7 +102,8 @@ int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
int64_t SPOffset,
bool IsImmutable) {
unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
llvm::Align Alignment =
commonAlignment(ForcedRealign ? llvm::Align() : StackAlignment, SPOffset);
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
Objects.insert(Objects.begin(),
StackObject(Size, Alignment, SPOffset, IsImmutable,
@@ -232,7 +235,7 @@ void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
OS << "variable sized";
else
OS << "size=" << SO.Size;
OS << ", align=" << SO.Alignment;
OS << ", align=" << SO.Alignment.value();
if (i < NumFixedObjects)
OS << ", fixed";
+1 -1
View File
@@ -898,7 +898,7 @@ void PEI::calculateFrameObjectOffsets(MachineFunction &MF) {
// frame index registers. Functions which don't want/need this optimization
// will continue to use the existing code path.
if (MFI.getUseLocalStackAllocationBlock()) {
unsigned Align = MFI.getLocalFrameMaxAlign();
unsigned Align = MFI.getLocalFrameMaxAlign().value();
// Adjust to alignment boundary.
Offset = alignTo(Offset, Align, Skew);
+3 -3
View File
@@ -1377,10 +1377,10 @@ void HexagonFrameLowering::processFunctionBeforeFrameFinalized(
}
MFI.setLocalFrameSize(LFS);
unsigned A = MFI.getLocalFrameMaxAlign();
Align A = MFI.getLocalFrameMaxAlign();
assert(A <= 8 && "Unexpected local frame alignment");
if (A == 0)
MFI.setLocalFrameMaxAlign(8);
if (A == 1)
MFI.setLocalFrameMaxAlign(llvm::Align(8));
MFI.setUseLocalStackAllocationBlock(true);
// Set the physical aligned-stack base address register.
+1 -1
View File
@@ -178,7 +178,7 @@ NVPTXPrologEpilogPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
// frame index registers. Functions which don't want/need this optimization
// will continue to use the existing code path.
if (MFI.getUseLocalStackAllocationBlock()) {
unsigned Align = MFI.getLocalFrameMaxAlign();
unsigned Align = MFI.getLocalFrameMaxAlign().value();
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;