[LCG] Rather than walking the directed graph structure to update graph

pointers in node objects, just walk the map from function to node.

It doesn't have stable ordering, but works just as well and is much
simpler. We don't need ordering when just updating internal pointers.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@310163 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chandler Carruth
2017-08-05 03:37:39 +00:00
parent fa104687bc
commit e9f7200d87
+4 -14
View File
@@ -1684,20 +1684,10 @@ LazyCallGraph::Node &LazyCallGraph::insertInto(Function &F, Node *&MappedN) {
}
void LazyCallGraph::updateGraphPtrs() {
// Process all nodes updating the graph pointers.
{
SmallVector<Node *, 16> Worklist;
for (Edge &E : EntryEdges)
Worklist.push_back(&E.getNode());
while (!Worklist.empty()) {
Node &N = *Worklist.pop_back_val();
N.G = this;
if (N)
for (Edge &E : *N)
Worklist.push_back(&E.getNode());
}
}
// Walk the node map to update their graph pointers. While this iterates in
// an unstable order, the order has no effect so it remains correct.
for (auto &FunctionNodePair : NodeMap)
FunctionNodePair.second->G = this;
for (auto *RC : PostOrderRefSCCs)
RC->G = this;