Summary:
Mesa still uses a hack where empty inline assembly is used as a kind of
optimization barrier. This exposed a problem where not enough wait states
were inserted, because the hazard recognizer implicitly assumed that each
inline assembly "instruction" has at least one wait state.
Reviewers: arsenm
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, llvm-commits, t-tye
Differential Revision: https://reviews.llvm.org/D37205
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@312635 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This fixes a bug that was exposed on gfx9 in various
GL45-CTS.shaders.loops.*_iterations.select_iteration_count_fragment tests,
e.g. GL45-CTS.shaders.loops.do_while_uniform_iterations.select_iteration_count_fragment
Reviewers: arsenm
Subscribers: kzhuravl, wdng, yaxunl, dstuttard, tpr, t-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D36193
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@312337 91177308-0d34-0410-b5e6-96231b3b80d8