Try to avoid mutually exclusive features. Don't use
a real default GPU, and use a fake "generic". The goal
is to make it easier to see which set of features are
incompatible between feature strings.
Most of the test changes are due to random scheduling changes
from not having a default fullspeed model.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@310258 91177308-0d34-0410-b5e6-96231b3b80d8
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@298444 91177308-0d34-0410-b5e6-96231b3b80d8
Allocating larger register classes first should give better allocation
results (and more importantly for myself, make the lit tests more stable
with respect to scheduler changes).
Patch by Matthias Braun
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@270312 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Add support for detecting hazards in SMEM soft clauses, so that we only
break the clauses when necessary, either by adding s_nop or re-ordering
other alu instructions.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18870
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@268260 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This helps prevent load clustering from drastically increasing register
pressure by trying to cluster 4 SMRDx8 loads together. The limit of 16
bytes was chosen, because it seems like that was the original intent
of setting the limit to 4 instructions, but more analysis could show
that a different limit is better.
This fixes yields small decreases in register usage with shader-db, but
also helps avoid a large increase in register usage when lane mask
tracking is enabled in the machine scheduler, because lane mask tracking
enables more opportunities for load clustering.
shader-db stats:
2379 shaders in 477 tests
Totals:
SGPRS: 49744 -> 48600 (-2.30 %)
VGPRS: 34120 -> 34076 (-0.13 %)
Code Size: 1282888 -> 1283184 (0.02 %) bytes
LDS: 28 -> 28 (0.00 %) blocks
Scratch: 495616 -> 492544 (-0.62 %) bytes per wave
Max Waves: 6843 -> 6853 (0.15 %)
Wait states: 0 -> 0 (0.00 %)
Reviewers: nhaehnle, arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D18451
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@264589 91177308-0d34-0410-b5e6-96231b3b80d8