This allows us to ensure that 0 is never a valid pointer
to a user object, and ensures that the offset is always legal
without needing a register to access it. This comes at the cost
of usable offsets and wasted stack space.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@295877 91177308-0d34-0410-b5e6-96231b3b80d8
This switches to the workaround that HSA defaults to
for the mesa path.
This should be applied to the 4.0 branch.
Patch by Vedran Miletić <vedran@miletic.net>
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@292982 91177308-0d34-0410-b5e6-96231b3b80d8
If a vector index is out of bounds, the result is supposed to be
undefined but is not undefined behavior. Change the legalization
for indexing the vector on the stack so that an out of bounds
index does not create an out of bounds memory access.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@291604 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Without the fix to isFrameOffsetLegal to consider the instruction's
immediate offset, the new test case hits the corresponding assertion in
resolveFrameIndex, because the LocalStackSlotAllocation pass re-uses a
different base register.
With only the fix to isFrameOffsetLegal, code quality reduces in a bunch of
places because frame base registers are added where they're not needed.
This is addressed by properly implementing needsFrameBaseReg, which also
helps to avoid unnecessary zero frame indices in a bunch of other places.
Fixes piglit glsl-1.50/execution/variable-indexing/gs-output-array-vec4-index-wr.shader_test
Reviewers: arsenm, tstellarAMD
Subscribers: qcolombet, kzhuravl, wdng, yaxunl, tony-tye, llvm-commits
Differential Revision: https://reviews.llvm.org/D27344
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@289048 91177308-0d34-0410-b5e6-96231b3b80d8
It isn't generally safe to fold the frame index
directly into the operand since it will possibly
not be an inline immediate after it is expanded.
This surprisingly seems to produce better code, since
the FI doesn't prevent folding other immediate operands.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@288185 91177308-0d34-0410-b5e6-96231b3b80d8
We were trying to avoid using a FrameIndex operand in non-pointer
operands in a convoluted way, and would break because of
using TargetFrameIndex. The TargetFrameIndex should only be used
in the case where it makes sense to fold it as part of the addressing
mode, otherwise it requires materialization like a normal constant.
This wasn't working reliably and failed in the added testcase, hitting
the assert when processing the frame index.
The TargetFrameIndex was coming from trying to produce an AssertZext
limiting the maximum stack size. I'm not sure this was correct to begin
with, because it is apparently possible to have a single workitem
dispatch that requires all 4G of private memory.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@281824 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
The main bug fix here is using the 32-bit encoding of V_ADD_I32 in
materializeFrameBaseRegister and resolveFrameIndex, so that arbitrary
immediates work.
The second part is that we may now require the SegmentWaveByteOffset
even when there are initially no stack objects and VGPR spilling isn't
enabled, for stack slots that are allocated later. This means that some
bits become effectively dead and can be cleaned up.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96602
Tested-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits, kzhuravl
Differential Revision: http://reviews.llvm.org/D21551
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@275108 91177308-0d34-0410-b5e6-96231b3b80d8