For now, this uses 8 on-stack elements. I'll need to do some profiling
to see if this is the best number.
Pointed out by Jakob in post-commit review.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@167966 91177308-0d34-0410-b5e6-96231b3b80d8
Iterating over the children of each node in the potential vectorization
plan must happen in a deterministic order (because it affects which children
are erased when two children conflict). There was no need for this data
structure to be a map in the first place, so replacing it with a vector
is a small change.
I believe that this was the last remaining instance if iterating over the
elements of a Dense* container where the iteration order could matter.
There are some remaining iterations over std::*map containers where the order
might matter, but so long as the Value* for instructions in a block increase
with the order of the instructions in the block (or decrease) monotonically,
then this will appear to be deterministic.
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Don't choose a vectorization plan containing only shuffles and
vector inserts/extracts. Due to inperfections in the cost model,
these can lead to infinite recusion.
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This fixes another infinite recursion case when using target costs.
We can only replace insert element input chains that are pure (end
with inserting into an undef).
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The old checking code, which assumed that input shuffles and insert-elements
could always be folded (and thus were free) is too simple.
This can only happen in special circumstances.
Using the simple check caused infinite recursion.
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The pass would previously assert when trying to compute the cost of
compare instructions with illegal vector types (like struct pointers).
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This fixes a bug where shuffles were being fused such that the
resulting input types were not legal on the target. This would
occur only when both inputs and dependencies were also foldable
operations (such as other shuffles) and there were other connected
pairs in the same block.
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If the arrays are found to be disjoint then we run the vectorized version of
the loop. If they are not, we run the scalar code.
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When target cost information is available, compute explicit costs of inserting and
extracting values from vectors. At this point, all costs are estimated using the
target information, and the chain-depth heuristic is not needed. As a result, it is now, by
default, disabled when using target costs.
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When target costs are available, use them to account for the costs of
shuffles on internal edges of the DAG of candidate pairs.
Because the shuffle costs here are currently for only the internal edges,
the current target cost model is trivial, and the chain depth requirement
is still in place, I don't yet have an easy test
case. Nevertheless, by looking at the debug output, it does seem to do the right
think to the effective "size" of each DAG of candidate pairs.
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BBVectorize would, except for loads and stores, always fuse instructions
so that the first instruction (in the current source order) would always
represent the low part of the input vectors and the second instruction
would always represent the high part. This lead to too many shuffles
being produced because sometimes the opposite order produces fewer of them.
With this change, BBVectorize tracks the kind of pair connections that form
the DAG of candidate pairs, and uses that information to reorder the pairs to
avoid excess shuffles. Using this information, a future commit will be able
to add VTTI-based shuffle costs to the pair selection procedure. Importantly,
the number of remaining shuffles can now be estimated during pair selection.
There are some trivial instruction reorderings in the test cases, and one
simple additional test where we certainly want to do a reordering to
avoid an unnecessary shuffle.
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This is important for loops in the LAPACK test-suite.
These loops start at 1 because they are auto-converted from fortran.
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Instead of recomputing relative pointer information just prior to fusing,
cache this information (which also needs to be computed during the
candidate-pair selection process). This cuts down on the total number of
SE queries made, and also is a necessary intermediate step on the road toward
including shuffle costs in the pair selection procedure.
No functionality change is intended.
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Stop propagating the FlipMemInputs variable into the routines that
create the replacement instructions. Instead, just flip the arguments
of those routines. This allows for some associated cleanup (not all
of which is done here). No functionality change is intended.
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SE was being called during the instruction-fusion process (when the result
is unreliable, and thus ignored). No functionality change is intended.
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The monolithic interface for instruction costs has been split into
several functions. This is the corresponding change. No functionality
change is intended.
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Add getCostXXX calls for different families of opcodes, such as casts, arithmetic, cmp, etc.
Port the LoopVectorizer to the new API.
The LoopVectorizer now finds instructions which will remain uniform after vectorization. It uses this information when calculating the cost of these instructions.
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This is needed so that perl's SHA can be compiled (otherwise
BBVectorize takes far too long to find its fixed point).
I'll try to come up with a reduced test case.
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This is the first of several steps to incorporate information from the new
TargetTransformInfo infrastructure into BBVectorize. Two things are done here:
1. Target information is used to determine if it is profitable to fuse two
instructions. This means that the cost of the vector operation must not
be more expensive than the cost of the two original operations. Pairs that
are not profitable are no longer considered (because current cost information
is incomplete, for intrinsics for example, equal-cost pairs are still
considered).
2. The 'cost savings' computed for the profitability check are also used to
rank the DAGs that represent the potential vectorization plans. Specifically,
for nodes of non-trivial depth, the cost savings is used as the node
weight.
The next step will be to incorporate the shuffle costs into the DAG weighting;
this will give the edges of the DAG weights as well. Once that is done, when
target information is available, we should be able to dispense with the
depth heuristic.
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