The landingpad instruction is required in the landing pad block. Because we're
not deleting terminating instructions, the invoke may still jump to here (see
Transforms/SCCP/2004-11-16-DeadInvoke.ll). Remove all uses of the landingpad
instruction, but keep it around until code-gen can remove the basic block.
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ssa, so it has to be run really early in the pipeline. Any replacement
should probably use the SSAUpdater.
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Optimize chained bitcasts of the form A->B->A.
Undo r138722 and change isEliminableCastPair to allow this case.
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In theory this could be extended to other instructions, eg. division by zero, but it's likely that it will "miscompile" some code because people depend on div by zero not trapping. NULL pointer dereference usually leads to a crash so we should be on the safe side.
This shrinks the size of a Release clang by 16k on x86_64.
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known-incremented level, because the two concepts can be used
to prove the saftey of a retain+release removal in different
ways.
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We have to be careful when splitting the landing pad block, because the
landingpad instruction is required to remain as the first non-PHI of an invoke's
unwind edge. To retain this, we split the block into two blocks, moving the
predecessors within the loop to one block and the remaining predecessors to the
other. The landingpad instruction is cloned into the new blocks.
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SplitLandingPadPredecessors is similar to SplitBlockPredecessors in that it
splits the current block and attaches a set of predecessors to the new basic
block. However, it differs from SplitBlockPredecessors in that it's specifically
designed to handle landing pad blocks.
Two new basic blocks are created: one that is has the vector of predecessors as
its predecessors and one that has the remaining predecessors as its
predecessors. Those two new blocks then receive a cloned copy of the landingpad
instruction from the original block. The landingpad instructions are joined in a
PHI, etc. Like SplitBlockPredecessors, it updates the LLVM IR, AliasAnalysis,
DominatorTree, DominanceFrontier, LoopInfo, and LCCSA analyses.
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PRE needs the landing pads to have their critical edges split. Doing this for a
landing pad is non-trivial. Abandon the attempt to perform PRE when we come
across a landing pad. (Reviewed by Owen!)
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One way to exit the loop is through an unwind edge. However, that may involve
splitting the critical edge of the landing pad, which is non-trivial. Prevent
the transformation from rewriting the landing pad exit loop block.
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making random bad assumptions about instructions which are not explicitly listed.
Includes fix for rdar://9956541, a version of "undef ^ undef should return
0 because it's easier than arguing with users".
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Before 3.0, I'd like to add a mechanism for automatically loading a set of plugins from a config file. API suggestions welcome...
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