function pass managers. Without this, simplify-libcalls
would add nocapture attributes when run on its own, but
not when run as part of -std-compile-opts or similar.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@64300 91177308-0d34-0410-b5e6-96231b3b80d8
they are useful to analyses other than BasicAliasAnalysis.cpp. Include
the full comment for isIdentifiedObject in the header file. Thanks to
Chris for suggeseting this.
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information output. However, many target specific tool chains prefer to encode
only one compile unit in an object file. In this situation, the LLVM code
generator will include debugging information entities in the compile unit
that is marked as main compile unit. The code generator accepts maximum one main
compile unit per module. If a module does not contain any main compile unit
then the code generator will emit multiple compile units in the output object
file.
[Part 1]
Update DebugInfo APIs to accept optional boolean value while creating DICompileUnit to mark the unit as "main" unit. By defaults all units are considered non-main. Update SourceLevelDebugging.html to document "main" compile unit.
Update DebugInfo APIs to not accept and encode separate source file/directory entries while creating various llvm.dbg.* entities. There was a recent, yet to be documented, change to include this additional information so no documentation changes are required here.
Update DwarfDebug to handle "main" compile unit. If "main" compile unit is seen then all DIEs are inserted into "main" compile unit. All other compile units are used to find source location for llvm.dbg.* values. If there is not any "main" compile unit then create unique compile unit DIEs for each llvm.dbg.compile_unit.
[Part 2]
Create separate llvm.dbg.compile_unit for each input file. Mark compile unit create for main_input_filename as "main" compile unit. Use appropriate compile unit, based on source location information collected from the tree node, while creating llvm.dbg.* values using DebugInfo APIs.
---
This is Part 1.
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If a MachineInstr doesn't have a memoperand but has an opcode that
is known to load or store, assume its memory reference may alias
*anything*, including stack slots which the compiler completely
controls.
To partially compensate for this, teach the ScheduleDAG building
code to do basic getUnderlyingValue analysis. This greatly
reduces the number of instructions that require restrictive
dependencies. This code will need to be revisited when we start
doing real alias analysis, but it should suffice for now.
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DW_AT_APPLE_optimized flag is set when a compile_unit is optimized. The debugger takes advantage of this information some way.
DW_AT_APPLE_flags encodes command line options when certain env. variable is set. This is used by build engineers to track various gcc command lines used by by a project, irrespective of whether the project used makefile, Xcode or something else.
llvm-gcc patch is next.
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This avoids using a dangling pointer.
Reset NumSortedEntries after restoring Cache to avoid extraneous sorts.
This fixes the reduced sqlite3 testcase, but apparently not the whole app.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@62838 91177308-0d34-0410-b5e6-96231b3b80d8
analyses could be run without the caches properly sorted. This
can fix all sorts of weirdness. Many thanks to Bill for coming
up with the 'issorted' verification idea.
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doing very similar pointer capture analysis.
Factor out the common logic. The new version
is from FunctionAttrs since it does a better
job than the version in BasicAliasAnalysis
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will get its preferred alignment. It has to be careful and cautiously assume
it will just get the ABI alignment. This prevents instcombine from rounding
up the alignment of a load/store without adjusting the alignment of the alloca.
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The problematic part of this patch is that we were out of attribute bits,
requiring some fancy bit hacking to make it fit (by shrinking alignment)
without breaking existing users or the file format.
This change will require users to rebuild llvm-gcc to match llvm.
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First step to resolve this is, record file name and directory directly in debug info for various debug entities.
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which source/line a certain BB/instruction comes from, original variable names,
and original (unmangled) C++ name of functions.
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