working on x86 (at least for trivial testcases); other architectures will
need more work so that they actually emit the appropriate instructions for
orderings stricter than 'monotonic'. (As far as I can tell, the ARM, PPC,
Mips, and Alpha backends need such changes.)
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specified in the same file that the library itself is created. This is
more idiomatic for CMake builds, and also allows us to correctly specify
dependencies that are missed due to bugs in the GenLibDeps perl script,
or change from compiler to compiler. On Linux, this returns CMake to
a place where it can relably rebuild several targets of LLVM.
I have tried not to change the dependencies from the ones in the current
auto-generated file. The only places I've really diverged are in places
where I was seeing link failures, and added a dependency. The goal of
this patch is not to start changing the dependencies, merely to move
them into the correct location, and an explicit form that we can control
and change when necessary.
This also removes a serialization point in the build because we don't
have to scan all the libraries before we begin building various tools.
We no longer have a step of the build that regenerates a file inside the
source tree. A few other associated cleanups fall out of this.
This isn't really finished yet though. After talking to dgregor he urged
switching to a single CMake macro to construct libraries with both
sources and dependencies in the arguments. Migrating from the two macros
to that style will be a follow-up patch.
Also, llvm-config is still generated with GenLibDeps.pl, which means it
still has slightly buggy dependencies. The internal CMake
'llvm-config-like' macro uses the correct explicitly specified
dependencies however. A future patch will switch llvm-config generation
(when using CMake) to be based on these deps as well.
This may well break Windows. I'm getting a machine set up now to dig
into any failures there. If anyone can chime in with problems they see
or ideas of how to solve them for Windows, much appreciated.
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This generates the correct SDNodes for the landingpad instruction. It makes an
assumption that the result of the landingpad instruction has at least two
values. And that the first value is a pointer to the exception object and the
second value is the "selector."
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AddLandingPadInfo takes a landingpad instruction and grabs all of the
information from it that it needs for EH table generation.
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'atomicrmw' instructions, which allow representing all the current atomic
rmw intrinsics.
The allowed operands for these instructions are heavily restricted at the
moment; we can probably loosen it a bit, but supporting general
first-class types (where it makes sense) might get a bit complicated,
given how SelectionDAG works.
As an initial cut, these operations do not support specifying an alignment,
but it would be possible to add if we think it's useful. Specifying an
alignment lower than the natural alignment would be essentially
impossible to support on anything other than x86, but specifying a greater
alignment would be possible. I can't think of any useful optimizations which
would use that information, but maybe someone else has ideas.
Optimizer/codegen support coming soon.
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Code like that would only be produced by bugpoint, but we should still
handle it correctly.
When a register is defined by a REG_SEQUENCE of undefs, the register
itself is undef. Previously, we would create a register with uses but no
defs.
Fixes part of PR10520.
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There are two conflicting strategies in play:
- Under high register pressure, we want to assign large live ranges
first. Smaller live ranges are easier to place afterwards.
- Live range splitting is guided by interference, so splitting should be
deferred until interference is as realistic as possible.
With the recent changes to the live range stages, and with compact
regions enabled, it is less traumatic to split a live range too early.
If some of the split products were too big, they can often be split
again.
By reversing the RS_Split order, we get this queue order:
1. Normal live ranges, large to small.
2. RS_Split live ranges, large to small.
The large-to-small order improves RAGreedy's puzzle solving skills under
high register pressure. It may cause a bit more iterated splitting, but
we handle that better now.
With this change, -compact-regions is mostly an improvement on SPEC.
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When splitting global live ranges, it is now possible to split for
multiple destination intervals at once. Previously, we only had the main
and stack intervals.
Each edge bundle is assigned to a split candidate, and splitAroundRegion
will insert copies between the candidate intervals and the stack
interval as needed.
The multi-way splitting is used to split around compact regions when
enabled with -compact-regions. The best candidate register still gets
all the bundles it wants, but everything outside the main interval is
first split around compact regions before we create single-block
intervals.
Compact region splitting still causes some regressions, so it is not
enabled by default.
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These copies would coalesce easily, but the resulting value would be
defined by a deleted instruction. Now we also remove the undefined value
number from the destination register.
This fixes PR10503.
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When dead code elimination deletes a PHI value, the virtual register may
split into multiple connected components. In that case, revert each
component to the RS_Assign stage.
The new components are guaranteed to be smaller (the original value
numbers are distributed among the components), so this will always be
making progress. The components are now allowed to evict other live
ranges or be split again.
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This is just a LangRef entry and reading/writing/memory representation; optimizer+codegen support coming soon.
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This mechanism already exists, but the RS_Split2 stage makes it clearer.
When live range splitting creates ranges that may not be making
progress, they are marked RS_Split2 instead of RS_New. These ranges may
be split again, but only in a way that can be proven to make progress.
For local ranges, that means they must be split into ranges used by
strictly fewer instructions.
For global ranges, region splitting is bypassed and the RS_Split2
ranges go straight to per-block splitting.
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The stage is used to control where a live range is going, not where it
is coming from. Live ranges created by splitting will usually be marked
RS_New, but some are marked RS_Spill to avoid wasting time trying to
split them again.
The old RS_Global and RS_Local stages are merged - they are really the
same thing for local and global live ranges.
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This fixes PR10463. A two-address instruction with an <undef> use
operand was incorrectly rewritten so the def and use no longer used the
same register, violating the tie constraint.
Fix this by always rewriting <undef> operands with the register a def
operand would use.
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This method computes the edge bundles that should be live when splitting
around a compact region. This is independent of interference.
The function returns false if the live range was already a compact
region, or the compact region doesn't have any live bundles - it would
be the same as splitting around basic blocks.
Compact regions are computed using the normal spill placement code. We
pretend there is interference in all live-through blocks that don't use
the live range. This removes all edges from the Hopfield network used
for spill placement, so it converges instantly.
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If there is no interference and no last split point, we cannot
enterIntvBefore(Stop) - that function needs a real instruction.
Use enterIntvAtEnd instead for that very easy case.
This code doesn't currently run, it is needed by multi-way splitting.
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A split candidate can have a null PhysReg which means that it doesn't
map to a real interference pattern. Instead, pretend that all through
blocks have interference.
This makes it possible to generate compact regions where the live range
doesn't go through blocks that don't use it. The live range will still
be live between directly connected blocks with uses.
Splitting around a compact region tends to produce a live range with a
high spill weight, so it may evict a less dense live range.
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This method matches addLinks - All the listed blocks are considered to
have interference, so they add a negative bias to their bundles.
This could also be done by addConstraints, but that requires building a
separate BlockConstraint array.
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