and extern_weak_odr. These are the same as the non-odr versions,
except that they indicate that the global will only be overridden
by an *equivalent* global. In C, a function with weak linkage can
be overridden by a function which behaves completely differently.
This means that IP passes have to skip weak functions, since any
deductions made from the function definition might be wrong, since
the definition could be replaced by something completely different
at link time. This is not allowed in C++, thanks to the ODR
(One-Definition-Rule): if a function is replaced by another at
link-time, then the new function must be the same as the original
function. If a language knows that a function or other global can
only be overridden by an equivalent global, it can give it the
weak_odr linkage type, and the optimizers will understand that it
is alright to make deductions based on the function body. The
code generators on the other hand map weak and weak_odr linkage
to the same thing.
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to find a tiny mouse hole to squeeze through, it struck
me that globals without a name can be considered internal
since they can't be referenced from outside the current
module. This patch makes GlobalOpt give them internal
linkage. Also done for aliases even though they always
have names, since in my opinion anonymous aliases should
be allowed for consistency with global variables and
functions. So if that happens one day, this code is ready!
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If non constant local GV named A is used by a constant local GV named B (e.g. llvm.dbg.variable) and B is not used by anyone else then eliminate A as well as B.
In other words, debug info should not interfere in removal of unused GV.
--This life, and those below, will be ignored--
M test/Transforms/GlobalOpt/2009-03-03-dbg.ll
M lib/Transforms/IPO/GlobalOpt.cpp
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use, check also for the case where it has two uses,
the other being a llvm.dbg.declare. This is needed so
debug info doesn't affect codegen.
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info with it.
Don't count debug info insns against the scan maximum
in FindAvailableLoadedValue (lest they affect codegen).
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to more accurately describe what it does. Expand its doxygen comment
to describe what the backedge-taken count is and how it differs
from the actual iteration count of the loop. Adjust names and
comments in associated code accordingly.
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ashr instcombine to help expose this code. And apply the fix to
SelectionDAG's copy of this code too.
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trip counts that use signed comparisons. It's not obviously the best
approach for preserving trip count information, and at any rate there
isn't anything in the tree right now that makes use of that, so for
now always using zero-extensions is preferable.
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so that ScalarEvolution doesn't hang onto a dangling Loop*, which
could be a problem if another Loop happens to get allocated at the
same address.
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-std-compile-opts sequence, this avoids the need for ScalarEvolution to
be rerun before LoopDeletion.
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memcpy to match the alignment of the destination. It isn't necessary
for making loads and stores handled like the SSE loadu/storeu
intrinsics, and it was causing a performance regression in
MultiSource/Applications/JM/lencod.
The problem appears to have been a memcpy that copies from some
highly aligned array into an alloca; the alloca was then being
assigned a large alignment, which required codegen to perform
dynamic stack-pointer re-alignment, which forced the enclosing
function to have a frame pointer, which led to increased spilling.
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as legality. Make load sinking and gep sinking more careful: we only
do it when it won't pessimize loads from the stack. This has the added
benefit of not producing code that is unanalyzable to SROA.
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addresses, part 1. This fixes an obvious logic bug. Previously if the only
in-loop use is a PHI, it would return AllUsesAreAddresses as true.
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Currently this pass will delete the variable declaration info,
and keep the line number info. But the kept line number info is not updated,
and some is redundant or not correct, this patch just updates those info.
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reduction of address calculations down to basic pointer arithmetic.
This is currently off by default, as it needs a few other features
before it becomes generally useful. And even when enabled, full
strength reduction is only performed when it doesn't increase
register pressure, and when several other conditions are true.
This also factors out a bunch of exisiting LSR code out of
StrengthReduceStridedIVUsers into separate functions, and tidies
up IV insertion. This actually decreases register pressure even
in non-superhero mode. The change in iv-users-in-other-loops.ll
is an example of this; there are two more adds because there are
two fewer leas, and there is less spilling.
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here. Since we only do the transform if there is
one use, strip off any such users in the hope of
making the transform fire more often.
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trip count value when the original loop iteration condition is
signed and the canonical induction variable won't undergo signed
overflow. This isn't required for correctness; it just preserves
more information about original loop iteration values.
Add a getTruncateOrSignExtend method to ScalarEvolution,
following getTruncateOrZeroExtend.
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are multiple IV's in a loop, some of them may under go signed
or unsigned wrapping even if the IV that's used in the loop
exit condition doesn't. Restrict sign-extension-elimination
and zero-extension-elimination to only those that operate on
the original loop-controlling IV.
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modified in a way that may effect the trip count calculation. Change
IndVars to use this method when it rewrites pointer or floating-point
induction variables instead of using a doInitialization method to
sneak these changes in before ScalarEvolution has a chance to see
the loop. This eliminates the need for LoopPass to depend on
ScalarEvolution.
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eliminate all the extensions and all but the one required truncate
from the testcase, but the or/and/shift stuff still isn't zapped.
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