This fixes a bug where calls inlined into an invoke would get
changed into an invoke but the array would keep pointing to
the (now dead) call. The improved inliner behavior is still
disabled for now.
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misses an opportunity to fold add operands, but folds them
after LSR has separated them out. This fixes rdar://7886751.
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that appear in the SCC as a result of inlining as candidates
for inlining. Change this so that it *does* consider call
sites that change from being indirect to being direct as a
result of inlining. This allows it to completely
"devirtualize" the testcase.
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arguments are handled with a new InlineFunctionInfo class. This
makes it easier to extend InlineFunction to return more info in the
future.
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define void @f3(void (i8*)* %__f) ssp {
entry:
call void %__f(i8* undef)
unreachable
}
define void @f4(i8* %this) ssp align 2 {
entry:
call void @f3(void (i8*)* @f2) ssp
ret void
}
The inliner is turning the indirect call to %__f into a direct
call to F2. Make the call graph more precise when this happens.
The inliner doesn't revisit call sites introduced by inlining,
so there isn't an easy way to test for this, but a more precise
callgraph is a good thing.
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condition we're unswitching on. In this case, don't try to
simplify the second copy of the loop which may be dead or not,
but is probably a constant now. This fixes PR6879
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Arg promotion was deleting call graph nodes that still had references
from the 'indirect' CGN. Like the inliner, it should only delete the
function if all references are gone.
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just ask ScalarEvolution for it on demand. This helps IVUsers be more robust
in the case of expressions changing underneath it. This fixes PR6862.
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to determine where to place PHIs by iteratively comparing reaching definitions
at each block. That was just plain wrong. This version now computes the
dominator tree within the subset of the CFG where PHIs may need to be placed,
and then places the PHIs in the iterated dominance frontier of each definition.
The rest of the patch is mostly the same, with a few more performance
improvements added in.
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Probably the best way to know that all getOperand() calls have been handled
is to replace that API instead of updating.
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to CallGraphSCCPass's instead of passing around a
std::vector<CallGraphNode*>. No functionality change,
but now we have a much tidier interface.
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callee is expected to be expanded to something else by codegen, so that
normal infinitely recursive calls are still transformed.
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with a fix for self-hosting
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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with a fix
rotate CallInst operands, i.e. move callee to the back
of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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of the operand array
the motivation for this patch are laid out in my mail to llvm-commits:
more efficient access to operands and callee, faster callgraph-construction,
smaller compiler binary
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The commit "Adding IPSCCP and Internalize passes to the C-bindings" introduced
new dependencies for IPO. Add these to the CMAKE build as otherwise the
BUILD_SHARED_LIBS=1 build fails.
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- TryToOptimizeStoreOfMallocToGlobal should check if TargetData is available and bail out if it is not. The transformations being done requires TD.
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it can check whether the visible direct callers are passing in parameters to
dead arguments and replace those with undef.
This reinstates r94322 with bugs fixed.
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numerator is an induction variable. For example, with code like this:
for (i=0;i<n;++i)
x[i%n] = 0;
IndVarSimplify will now recognize that i is always less than n inside
the loop, and eliminate the remainder.
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expression is a UDiv and it doesn't appear that the UDiv came from
the user's source.
ScalarEvolution has recently figured out how to compute a tripcount
expression for the inner loop in
SingleSource/Benchmarks/Shootout/sieve.c, using a udiv. Emitting a
udiv instruction dramatically slows down the enclosing loop.
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