This has two main components. First, widen
widen short constant loads in DAG when they have
the correct alignment. This is already done a bit in
AMDGPUCodeGenPrepare, since that has access to
DivergenceAnalysis. This can't help kernarg loads
created in the DAG. Start to use DAG divergence analysis
to help this case.
The second part is to avoid kernel argument lowering
breaking the alignment of short vector elements because
calling convention lowering wants to split everything
into legal register types.
When loading a split type, load the nearest 4-byte aligned
segment and shift to get the desired bits. This extra
load of the earlier argument piece ends up merging,
and the bit extract hopefully folds out.
There are a number of improvements and regressions with
this, but I think as-is this is a better compromise between
several of the worst parts of SelectionDAG.
Particularly when i16 is legal, this produces worse code
for i8 and i16 element vector kernel arguments. This is
partially due to the very weak load merging the DAG does.
It only looks for fairly specific combines between pairs
of loads which no longer appear. In particular this
causes v4i16 loads to be split into 2 components when
previously the two halves were merged.
Worse, because of the newly introduced shifts, there
is a lot more unnecessary vector packing and unpacking code
emitted. At least some of this is due to reporting
false for isTypeDesirableForOp for i16 as a workaround for
the lack of divergence information in the DAG. The cases
where this happens it doesn't actually matter, but the
relevant code in SimplifyDemandedBits doens't have the context
to know to ignore this.
The use of the scalar cache is probably more important
than the mess of mostly scalar instructions doing this packing
and unpacking. Future work can fix this, possibly by making better
use of the new DAG divergence information for controlling promotion
decisions, or adding another version of shift + trunc + shift
combines that doesn't only know about the used types.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@334180 91177308-0d34-0410-b5e6-96231b3b80d8
This was just emitting loads with the ABI alignment
for the raw type. The true alignment is often better,
especially when an illegal vector type was scalarized.
The better alignment allows using a scalar load
more often.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@333558 91177308-0d34-0410-b5e6-96231b3b80d8
AFAIK the driver's allocation will actually have to round this
up anyway. It is useful to track the rounded up size, so that
the end of the kernel segment is known to be dereferencable so
a wider s_load_dword can be used for a short argument at the end
of the segment.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@333456 91177308-0d34-0410-b5e6-96231b3b80d8
This usually results in better code. Fixes using
inline asm with short2, and also fixes having a different
ABI for function parameters between VI and gfx9.
Partially cleans up the mess used for lowering of the d16
operations. Making v4f16 legal will help clean this up more,
but this requires additional work.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@332953 91177308-0d34-0410-b5e6-96231b3b80d8
Currently the default C calling convention functions are treated
the same as compute kernels. Make this explicit so the default
calling convention can be changed to a non-kernel.
Converted with perl -pi -e 's/define void/define amdgpu_kernel void/'
on the relevant test directories (and undoing in one place that actually
wanted a non-kernel).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@298444 91177308-0d34-0410-b5e6-96231b3b80d8
There are a lot of different kinds of loads to test for,
and these were scattered around inconsistently with
some redundancy. Try to comprehensively test all loads
in a consistent way.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@271571 91177308-0d34-0410-b5e6-96231b3b80d8
It does not work because of emergency stack slots.
This pass was supposed to eliminate dummy registers for the
spill instructions, but the register scavenger can introduce
more during PrologEpilogInserter, so some would end up
left behind if they were needed.
The potential for spilling the scratch resource descriptor
and offset register makes doing something like this
overly complicated. Reserve registers to use for the resource
descriptor and use them directly in eliminateFrameIndex.
Also removes creating another scratch resource descriptor
when directly selecting scratch MUBUF instructions.
The choice of which registers are reserved is temporary.
For now it attempts to pick the next available registers
after the user and system SGPRs.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254329 91177308-0d34-0410-b5e6-96231b3b80d8