This removes all the _8, _16, _32, and _64 opcodes and replaces each
group with an unsuffixed opcode. The MemoryVT field of the AtomicSDNode
is now used to carry the size information. In tablegen, the size-specific
opcodes are replaced by size-independent opcodes that utilize the
ability to compose them with predicates.
This shrinks the per-opcode tables and makes the code that handles
atomics much more concise.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@61389 91177308-0d34-0410-b5e6-96231b3b80d8
target-independent way of determining overflow on multiplication. It's very
tricky. Patch by Zoltan Varga!
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essential problem was that the DAG can contain
random unused nodes which were never analyzed.
When remapping a value of a node being processed,
such a node may become used and need to be analyzed;
however due to operands being transformed during
analysis the node may morph into a different one.
Users of the morphing node need to be updated, and
this wasn't happening. While there I added a bunch
of documentation and sanity checks, so I (or some
other poor soul) won't have to scratch their head
over this stuff so long trying to remember how it
was all supposed to work next time some obscure
problem pops up! The extra sanity checking exposed
a few places where invariants weren't being preserved,
so those are fixed too. Since some of the sanity
checking is expensive, I added a flag to turn it
on. It is also turned on when building with
ENABLE_EXPENSIVE_CHECKS=1.
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Fix the shift amount when unrolling a vector shift into scalar shifts.
Fix problem in getShuffleScalarElt where it assumes that the input of
a bit convert must be a vector.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60740 91177308-0d34-0410-b5e6-96231b3b80d8
MERGE_VALUES node with only one operand, so get
rid of special code that only existed to handle
that possibility.
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"It simplifies the type legalization part a bit, and produces better code by
teaching SelectionDAG about the extra bits in an i8 SADDO/UADDO node. In
essence, I spontaneously decided that on x86 this i8 boolean result would be
either 0 or 1, and on other platforms 0/1 or 0/-1, depending on whether the
platform likes it's boolean zero extended or sign extended."
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because the boolean it returns to indicate an overflow may not be treated like
as a flag. It could be stored to memory, for instance.
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"ISD::ADDO". ISD::ADDO is lowered into a target-independent form that does the
addition and then checks if the result is less than one of the operands. (If it
is, then there was an overflow.)
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@59779 91177308-0d34-0410-b5e6-96231b3b80d8
support targets that support these conversions. Users should avoid using
this node as the current targets don't generating code for it.
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type for the shift amount type. Add a check
that shifts and rotates use the type returned
by getShiftAmountTy for the amount. This
exposed some problems in CellSPU and PPC,
which have already been fixed.
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other day that PPC custom lowering could create
a BUILD_PAIR of two f64 with a result type of...
f64! - already fixed). Fix a place that triggers
the sanity check.
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(and a bunch of other node types). While there, I
added a doNotCSE predicate and used it to reduce code
duplication (some of the duplicated code was wrong...).
This fixes ARM/cse-libcalls.ll when using LegalizeTypes.
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to have a different type to the vector element
type. This should be fairly harmless because in
the past guys like this were being built all over
the place (and were cleaned up when I added this
check). The reason for relaxing this check is
that it helps LegalizeTypes legalize vector
shuffles: the mask is a BUILD_VECTOR that it is
*not always possible* to legalize while keeping it
a BUILD_VECTOR (vector_shuffle requires the mask
to be a BUILD_VECTOR, as opposed to a vector with
the right vector type). With this check it is even
harder to legalize the mask - turning the check off
means that LegalizeTypes manages to legalize almost
all vector shuffles encountered in practice. The
correct solution is to change vector_shuffle to be a
variadic node with the mask built into it as operands.
While waiting for that change, this hack stops the
problem with vector_shuffle from blocking the turning
on of LegalizeTypes.
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in the 32-bit signed offset field of addresses. Even though this
may be intended, some linkers refuse to relocate code where the
relocated address computation overflows.
Also, fix the sign-extension of constant offsets to use the
actual pointer size, rather than the size of the GlobalAddress
node, which may be different, for example on x86-64 where MVT::i32
is used when the address is being fit into the 32-bit displacement
field.
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and add a TargetLowering hook for it to use to determine when this
is legal (i.e. not in PIC mode, etc.)
This allows instruction selection to emit folded constant offsets
in more cases, such as the included testcase, eliminating the need
for explicit arithmetic instructions.
This eliminates the need for the C++ code in X86ISelDAGToDAG.cpp
that attempted to achieve the same effect, but wasn't as effective.
Also, fix handling of offsets in GlobalAddressSDNodes in several
places, including changing GlobalAddressSDNode's offset from
int to int64_t.
The Mips, Alpha, Sparc, and CellSPU targets appear to be
unaware of GlobalAddress offsets currently, so set the hook to
false on those targets.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@57748 91177308-0d34-0410-b5e6-96231b3b80d8
`-fno-builtin' flag. Currently, it's used to replace "memset" with "_bzero"
instead of "__bzero" on Darwin10+. This arguably violates the meaning of this
flag, but is currently sufficient. The meaning of this flag should become more
specific over time.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56885 91177308-0d34-0410-b5e6-96231b3b80d8
Completely eliminate the TopOrder std::vector. Instead, sort
the AllNodes list in place. This also eliminates the need to
call AllNodes.size(), a linear-time operation, before
performing the sort.
Also, eliminate the Sources temporary std::vector, since it
essentially duplicates the sorted result as it is being
built.
This also changes the direction of the topological sort
from bottom-up to top-down. The AllNodes list starts out in
roughly top-down order, so this reduces the amount of
reordering needed. Top-down is also more convenient for
Legalize, and ISel needed only minor adjustments.
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its size). Adjust various lowering functions to
pass this info through from CallInst. Use it to
implement sseregparm returns on X86. Remove
X86_ssecall calling convention.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56677 91177308-0d34-0410-b5e6-96231b3b80d8
ConstantPoolSDNode, using the target's preferred alignment for the
constant type.
In LegalizeDAG, when performing loads from the constant pool, the
ConstantPoolSDNode's alignment is used in the calls to getLoad and
getExtLoad.
This change prevents SelectionDAG::getLoad/getExtLoad from incorrectly
choosing the ABI alignment for constant pool loads when Alignment == 0.
The incorrect alignment is only a performance issue when ABI alignment
does not equal preferred alignment (i.e., on x86 it was generating
MOVUPS instead of MOVAPS for v4f32 constant loads when the default ABI
alignment for 128bit vectors is forced to 1 byte.)
Patch by Paul Redmond!
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- Add linkage to SymbolSDNode (default to external).
- Change ISD::ExternalSymbol to ISD::Symbol.
- Change ISD::TargetExternalSymbol to ISD::TargetSymbol
These changes pave the way to allowing SymbolSDNodes with non-external linkage.
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Currently it just holds the calling convention and flags
for isVarArgs and isTailCall.
And it has several utility methods, which eliminate magic
5+2*i and similar index computations in several places.
CallSDNodes are not CSE'd. Teach UpdateNodeOperands to handle
nodes that are not CSE'd gracefully.
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ConstantFP* instead of APInt and APFloat directly.
This reduces the amount of time to create ConstantSDNode
and ConstantFPSDNode nodes when ConstantInt* and ConstantFP*
respectively are already available, as is the case in
SelectionDAGBuild.cpp. Also, it reduces the amount of time
to legalize constants into constant pools, and the amount of
time to add ConstantFP operands to MachineInstrs, due to
eliminating ConstantInt::get and ConstantFP::get calls.
It increases the amount of work needed to create new constants
in cases where the client doesn't already have a ConstantInt*
or ConstantFP*, such as legalize expanding 64-bit integer constants
to 32-bit constants. And it adds a layer of indirection for the
accessor methods. But these appear to be outweight by the benefits
in most cases.
It will also make it easier to make ConstantSDNode and
ConstantFPNode more consistent with ConstantInt and ConstantFP.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56162 91177308-0d34-0410-b5e6-96231b3b80d8
with ConstantInt. This led to fixing a bug in TargetLowering.cpp
using getValue instead of getAPIntValue.
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