llvm/lib/Target/XCore/XCoreMachineFunctionInfo.cpp
David Blaikie e3a9b4ce3a Fix a bunch more layering of CodeGen headers that are in Target
All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@318490 91177308-0d34-0410-b5e6-96231b3b80d8
2017-11-17 01:07:10 +00:00

81 lines
2.9 KiB
C++

//===-- XCoreMachineFunctionInfo.cpp - XCore machine function info --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "XCoreMachineFunctionInfo.h"
#include "XCoreInstrInfo.h"
#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/IR/Function.h"
using namespace llvm;
void XCoreFunctionInfo::anchor() { }
bool XCoreFunctionInfo::isLargeFrame(const MachineFunction &MF) const {
if (CachedEStackSize == -1) {
CachedEStackSize = MF.getFrameInfo().estimateStackSize(MF);
}
// isLargeFrame() is used when deciding if spill slots should be added to
// allow eliminateFrameIndex() to scavenge registers.
// This is only required when there is no FP and offsets are greater than
// ~256KB (~64Kwords). Thus only for code run on the emulator!
//
// The arbitrary value of 0xf000 allows frames of up to ~240KB before spill
// slots are added for the use of eliminateFrameIndex() register scavenging.
// For frames less than 240KB, it is assumed that there will be less than
// 16KB of function arguments.
return CachedEStackSize > 0xf000;
}
int XCoreFunctionInfo::createLRSpillSlot(MachineFunction &MF) {
if (LRSpillSlotSet) {
return LRSpillSlot;
}
const TargetRegisterClass &RC = XCore::GRRegsRegClass;
const TargetRegisterInfo &TRI = *MF.getSubtarget().getRegisterInfo();
MachineFrameInfo &MFI = MF.getFrameInfo();
if (! MF.getFunction()->isVarArg()) {
// A fixed offset of 0 allows us to save / restore LR using entsp / retsp.
LRSpillSlot = MFI.CreateFixedObject(TRI.getSpillSize(RC), 0, true);
} else {
LRSpillSlot = MFI.CreateStackObject(TRI.getSpillSize(RC),
TRI.getSpillAlignment(RC), true);
}
LRSpillSlotSet = true;
return LRSpillSlot;
}
int XCoreFunctionInfo::createFPSpillSlot(MachineFunction &MF) {
if (FPSpillSlotSet) {
return FPSpillSlot;
}
const TargetRegisterClass &RC = XCore::GRRegsRegClass;
const TargetRegisterInfo &TRI = *MF.getSubtarget().getRegisterInfo();
MachineFrameInfo &MFI = MF.getFrameInfo();
FPSpillSlot = MFI.CreateStackObject(TRI.getSpillSize(RC),
TRI.getSpillAlignment(RC), true);
FPSpillSlotSet = true;
return FPSpillSlot;
}
const int* XCoreFunctionInfo::createEHSpillSlot(MachineFunction &MF) {
if (EHSpillSlotSet) {
return EHSpillSlot;
}
const TargetRegisterClass &RC = XCore::GRRegsRegClass;
const TargetRegisterInfo &TRI = *MF.getSubtarget().getRegisterInfo();
MachineFrameInfo &MFI = MF.getFrameInfo();
unsigned Size = TRI.getSpillSize(RC);
unsigned Align = TRI.getSpillAlignment(RC);
EHSpillSlot[0] = MFI.CreateStackObject(Size, Align, true);
EHSpillSlot[1] = MFI.CreateStackObject(Size, Align, true);
EHSpillSlotSet = true;
return EHSpillSlot;
}