All these headers already depend on CodeGen headers so moving them into
CodeGen fixes the layering (since CodeGen depends on Target, not the
other way around).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@318490 91177308-0d34-0410-b5e6-96231b3b80d8
1. RegisterClass::getSize() is split into two functions:
- TargetRegisterInfo::getRegSizeInBits(const TargetRegisterClass &RC) const;
- TargetRegisterInfo::getSpillSize(const TargetRegisterClass &RC) const;
2. RegisterClass::getAlignment() is replaced by:
- TargetRegisterInfo::getSpillAlignment(const TargetRegisterClass &RC) const;
This will allow making those values depend on subtarget features in the
future.
Differential Revision: https://reviews.llvm.org/D31783
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@301221 91177308-0d34-0410-b5e6-96231b3b80d8
Bonus change to remove emacs major mode marker from SystemZMachineFunctionInfo.cpp because emacs already knows it's C++ from the extension. Also fix typo "appeary" in AMDGPUMCAsmInfo.h.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@243585 91177308-0d34-0410-b5e6-96231b3b80d8
We also narrow the liveness of FP & LR during the prologue to
reflect the actual usage of the registers.
I have been unable to construct a test to prove the previous live
range was too large.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@198611 91177308-0d34-0410-b5e6-96231b3b80d8
eliminateFrameIndex() has been reworked to handle both small & large frames
with either a FP or SP.
An additional Slot is required for Scavenging spills when not using FP for large frames.
Reworked the handling of Register Scavenging.
Whether we are using an FP or not, whether it is a large frame or not,
and whether we are using a large code model or not are now independent.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@196091 91177308-0d34-0410-b5e6-96231b3b80d8