Nekotekina 99b5284463 X86: avoid vector-scalar shifts if splat amount is directly a vector ADD/SUB/AND op.
Prefer vector-vector shifts if available (AVX2+).
Improves code generated for rotate and funnel shifts.
Otherwise it would generate a shuffle + slower vector-scalar shift.
2019-04-21 22:35:31 +03:00
2014-03-02 13:08:46 +00:00
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2019-04-12 20:50:09 +03:00
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