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rsx/qt: Move the "disable blit engine upscaling" option to the advanced tab
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@@ -2780,6 +2780,13 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="blitEngineScaling">
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<property name="text">
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<string>Disable Blit Engine Upscaling</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disableMslFastMath">
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<property name="text">
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@@ -4457,13 +4464,6 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="blitEngineScaling">
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<property name="text">
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<string>Disable Blit Engine Upscaling</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="disableFIFOReordering">
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<property name="text">
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@@ -219,7 +219,7 @@ public:
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const QString texture_lod_bias = tr("Changes Texture sampling accuracy. (Small changes have a big effect.)\nAvoid using values outside the range of -12 to +12 if you're unsure.\n-3 to +3 is plenty for most usecases");
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const QString blit_engine_scaling = tr("Disable upscaling on the RSX image scaling and rotation engine (NV3089) output images.\nThis may fix some bugs that are present when upscaling is being used, but some games will appear as if they're running at 100% resolution regardless of the real setting.");
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const QString blit_engine_scaling = tr("Disable upscaling on the RSX image scaling and rotation engine (NV3089) outputs.\nThis may fix some crashes and visual bugs in some games (e.g GT5, DJH2) that happen only when upscaling is being used.\nHowever, some games will appear as if they're running at 100% resolution regardless of the upscaling ratio used if this option is enabled.");
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// gui
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