Qt: Don't set game window visibility on boot if resize is enabled

This commit is contained in:
Megamouse
2026-09-01 08:56:47 +02:00
parent 44a2e4d663
commit 5e40242bdd
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ namespace date_time
std::string parse_buf;
if constexpr(separator != 0)
if constexpr (separator != 0)
parse_buf = std::string("%Y") + separator + "%m" + separator + "%d" + separator + "%H" + separator + "%M" + separator + "%S";
else
parse_buf = "%Y%m%d%H%M%S";
+1 -1
View File
@@ -722,7 +722,7 @@ void gs_frame::show()
{
setVisibility(FullScreen);
}
else if (const QVariant var = m_gui_settings->GetValue(gui::gs_visibility); var.canConvert<QString>())
else if (const QVariant var = m_gui_settings->GetValue(gui::gs_visibility); var.canConvert<QString>() && !m_gui_settings->GetValue(gui::gs_resize).toBool())
{
// Restore saved visibility from last time. Make sure not to hide the window, or the user can't access it anymore.
if (const Visibility visibility = gui::string_to_visibility(var.value<QString>()); visibility != Visibility::Hidden)