llvm/lib/VMCore/SymbolTableListTraitsImpl.h

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//===-- llvm/SymbolTableListTraitsImpl.h - Implementation ------*- C++ -*--===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the stickier parts of the SymbolTableListTraits class,
// and is explicitly instantiated where needed to avoid defining all this code
// in a widely used header.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SYMBOLTABLELISTTRAITS_IMPL_H
#define LLVM_SYMBOLTABLELISTTRAITS_IMPL_H
#include "llvm/SymbolTableListTraits.h"
#include "llvm/ValueSymbolTable.h"
namespace llvm {
/// setSymTabObject - This is called when (f.e.) the parent of a basic block
/// changes. This requires us to remove all the instruction symtab entries from
/// the current function and reinsert them into the new function.
template<typename ValueSubClass, typename ItemParentClass>
template<typename TPtr>
void SymbolTableListTraits<ValueSubClass,ItemParentClass>
::setSymTabObject(TPtr *Dest, TPtr Src) {
// Get the old symtab and value list before doing the assignment.
ValueSymbolTable *OldST = TraitsClass::getSymTab(getListOwner());
// Do it.
*Dest = Src;
// Get the new SymTab object.
ValueSymbolTable *NewST = TraitsClass::getSymTab(getListOwner());
// If there is nothing to do, quick exit.
if (OldST == NewST) return;
// Move all the elements from the old symtab to the new one.
iplist<ValueSubClass> &ItemList = TraitsClass::getList(getListOwner());
if (ItemList.empty()) return;
if (OldST) {
// Remove all entries from the previous symtab.
for (typename iplist<ValueSubClass>::iterator I = ItemList.begin();
I != ItemList.end(); ++I)
if (I->hasName())
OldST->removeValueName(I->getValueName());
}
if (NewST) {
// Add all of the items to the new symtab.
for (typename iplist<ValueSubClass>::iterator I = ItemList.begin();
I != ItemList.end(); ++I)
if (I->hasName())
NewST->reinsertValue(I);
}
}
template<typename ValueSubClass, typename ItemParentClass>
void SymbolTableListTraits<ValueSubClass,ItemParentClass>
::addNodeToList(ValueSubClass *V) {
assert(V->getParent() == 0 && "Value already in a container!!");
ItemParentClass *Owner = getListOwner();
V->setParent(Owner);
if (V->hasName())
if (ValueSymbolTable *ST = TraitsClass::getSymTab(Owner))
ST->reinsertValue(V);
}
template<typename ValueSubClass, typename ItemParentClass>
void SymbolTableListTraits<ValueSubClass,ItemParentClass>
::removeNodeFromList(ValueSubClass *V) {
V->setParent(0);
if (V->hasName())
if (ValueSymbolTable *ST = TraitsClass::getSymTab(getListOwner()))
ST->removeValueName(V->getValueName());
}
template<typename ValueSubClass, typename ItemParentClass>
void SymbolTableListTraits<ValueSubClass,ItemParentClass>
::transferNodesFromList(ilist_traits<ValueSubClass> &L2,
ilist_iterator<ValueSubClass> first,
ilist_iterator<ValueSubClass> last) {
// We only have to do work here if transferring instructions between BBs
ItemParentClass *NewIP = getListOwner(), *OldIP = L2.getListOwner();
if (NewIP == OldIP) return; // No work to do at all...
// We only have to update symbol table entries if we are transferring the
// instructions to a different symtab object...
ValueSymbolTable *NewST = TraitsClass::getSymTab(NewIP);
ValueSymbolTable *OldST = TraitsClass::getSymTab(OldIP);
if (NewST != OldST) {
for (; first != last; ++first) {
ValueSubClass &V = *first;
bool HasName = V.hasName();
if (OldST && HasName)
OldST->removeValueName(V.getValueName());
V.setParent(NewIP);
if (NewST && HasName)
NewST->reinsertValue(&V);
}
} else {
// Just transferring between blocks in the same function, simply update the
// parent fields in the instructions...
for (; first != last; ++first)
first->setParent(NewIP);
}
}
} // End llvm namespace
#endif