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Split PassManager_New into PassManager_New and PassManagerImpl_New.
PassManagerImpl_New implements the pass manager. PassManager_New is the public interface. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31546 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -89,6 +89,7 @@ public:
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};
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class ModulePassManager_New;
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class PassManagerImpl_New;
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/// PassManagerAnalysisHelper helps pass manager analysis required by
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/// the managed passes. It provides methods to add/remove analysis
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@ -127,6 +128,8 @@ class PassManager_New : public Pass,
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public:
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PassManager_New();
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/// add - Add a pass to the queue of passes to run. This passes ownership of
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/// the Pass to the PassManager. When the PassManager is destroyed, the pass
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/// will be destroyed as well, so there is no need to delete the pass. This
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@ -138,22 +141,11 @@ public:
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bool run(Module &M);
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private:
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/// Add a pass into a passmanager queue. This is used by schedulePasses
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bool addPass(Pass *p);
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/// Schedule all passes collected in pass queue using add(). Add all the
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/// schedule passes into various manager's queue using addPass().
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void schedulePasses();
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/// PassManagerImpl_New is the actual class. PassManager_New is just the
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/// wraper to publish simple pass manager interface
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PassManagerImpl_New *PM;
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// Collection of pass managers
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std::vector<ModulePassManager_New *> PassManagers;
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// Collection of pass that are not yet scheduled
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std::vector<Pass *> PassVector;
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// Active Pass Manager
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ModulePassManager_New *activeManager;
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};
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} // End llvm namespace
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@ -100,6 +100,41 @@ private:
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FunctionPassManager_New *activeFunctionPassManager;
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};
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/// PassManager_New manages ModulePassManagers
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class PassManagerImpl_New : public Pass,
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public PassManagerAnalysisHelper {
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public:
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/// add - Add a pass to the queue of passes to run. This passes ownership of
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/// the Pass to the PassManager. When the PassManager is destroyed, the pass
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/// will be destroyed as well, so there is no need to delete the pass. This
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/// implies that all passes MUST be allocated with 'new'.
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void add(Pass *P);
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool run(Module &M);
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private:
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/// Add a pass into a passmanager queue. This is used by schedulePasses
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bool addPass(Pass *p);
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/// Schedule all passes collected in pass queue using add(). Add all the
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/// schedule passes into various manager's queue using addPass().
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void schedulePasses();
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// Collection of pass managers
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std::vector<ModulePassManager_New *> PassManagers;
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// Collection of pass that are not yet scheduled
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std::vector<Pass *> PassVector;
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// Active Pass Manager
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ModulePassManager_New *activeManager;
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};
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} // End of llvm namespace
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// PassManagerAnalysisHelper implementation
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@ -304,13 +339,13 @@ ModulePassManager_New::runOnModule(Module &M) {
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/// Schedule all passes from the queue by adding them in their
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/// respective manager's queue.
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void
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PassManager_New::schedulePasses() {
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PassManagerImpl_New::schedulePasses() {
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/* TODO */
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}
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/// Add pass P to the queue of passes to run.
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void
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PassManager_New::add(Pass *P) {
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PassManagerImpl_New::add(Pass *P) {
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/* TODO */
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}
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@ -318,7 +353,7 @@ PassManager_New::add(Pass *P) {
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/// Add P into active pass manager or use new module pass manager to
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/// manage it.
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bool
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PassManager_New::addPass(Pass *P) {
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PassManagerImpl_New::addPass(Pass *P) {
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if (!activeManager) {
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activeManager = new ModulePassManager_New();
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@ -331,7 +366,7 @@ PassManager_New::addPass(Pass *P) {
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool
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PassManager_New::run(Module &M) {
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PassManagerImpl_New::run(Module &M) {
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schedulePasses();
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bool Changed = false;
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@ -342,3 +377,25 @@ PassManager_New::run(Module &M) {
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}
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return Changed;
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}
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/// Create new pass manager
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PassManager_New::PassManager_New() {
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PM = new PassManagerImpl_New();
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}
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/// add - Add a pass to the queue of passes to run. This passes ownership of
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/// the Pass to the PassManager. When the PassManager is destroyed, the pass
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/// will be destroyed as well, so there is no need to delete the pass. This
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/// implies that all passes MUST be allocated with 'new'.
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void
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PassManager_New::add(Pass *P) {
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PM->add(P);
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}
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/// run - Execute all of the passes scheduled for execution. Keep track of
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/// whether any of the passes modifies the module, and if so, return true.
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bool
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PassManager_New::run(Module &M) {
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return PM->run(M);
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}
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