Split PassManager_New into PassManager_New and PassManagerImpl_New.

PassManagerImpl_New implements the pass manager.
PassManager_New is the public interface.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31546 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Devang Patel 2006-11-08 10:29:57 +00:00
parent c67c938de2
commit 5a39b2e806
2 changed files with 67 additions and 18 deletions

View File

@ -89,6 +89,7 @@ public:
};
class ModulePassManager_New;
class PassManagerImpl_New;
/// PassManagerAnalysisHelper helps pass manager analysis required by
/// the managed passes. It provides methods to add/remove analysis
@ -127,6 +128,8 @@ class PassManager_New : public Pass,
public:
PassManager_New();
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
@ -138,22 +141,11 @@ public:
bool run(Module &M);
private:
/// Add a pass into a passmanager queue. This is used by schedulePasses
bool addPass(Pass *p);
/// Schedule all passes collected in pass queue using add(). Add all the
/// schedule passes into various manager's queue using addPass().
void schedulePasses();
/// PassManagerImpl_New is the actual class. PassManager_New is just the
/// wraper to publish simple pass manager interface
PassManagerImpl_New *PM;
// Collection of pass managers
std::vector<ModulePassManager_New *> PassManagers;
// Collection of pass that are not yet scheduled
std::vector<Pass *> PassVector;
// Active Pass Manager
ModulePassManager_New *activeManager;
};
} // End llvm namespace

View File

@ -100,6 +100,41 @@ private:
FunctionPassManager_New *activeFunctionPassManager;
};
/// PassManager_New manages ModulePassManagers
class PassManagerImpl_New : public Pass,
public PassManagerAnalysisHelper {
public:
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool run(Module &M);
private:
/// Add a pass into a passmanager queue. This is used by schedulePasses
bool addPass(Pass *p);
/// Schedule all passes collected in pass queue using add(). Add all the
/// schedule passes into various manager's queue using addPass().
void schedulePasses();
// Collection of pass managers
std::vector<ModulePassManager_New *> PassManagers;
// Collection of pass that are not yet scheduled
std::vector<Pass *> PassVector;
// Active Pass Manager
ModulePassManager_New *activeManager;
};
} // End of llvm namespace
// PassManagerAnalysisHelper implementation
@ -304,13 +339,13 @@ ModulePassManager_New::runOnModule(Module &M) {
/// Schedule all passes from the queue by adding them in their
/// respective manager's queue.
void
PassManager_New::schedulePasses() {
PassManagerImpl_New::schedulePasses() {
/* TODO */
}
/// Add pass P to the queue of passes to run.
void
PassManager_New::add(Pass *P) {
PassManagerImpl_New::add(Pass *P) {
/* TODO */
}
@ -318,7 +353,7 @@ PassManager_New::add(Pass *P) {
/// Add P into active pass manager or use new module pass manager to
/// manage it.
bool
PassManager_New::addPass(Pass *P) {
PassManagerImpl_New::addPass(Pass *P) {
if (!activeManager) {
activeManager = new ModulePassManager_New();
@ -331,7 +366,7 @@ PassManager_New::addPass(Pass *P) {
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool
PassManager_New::run(Module &M) {
PassManagerImpl_New::run(Module &M) {
schedulePasses();
bool Changed = false;
@ -342,3 +377,25 @@ PassManager_New::run(Module &M) {
}
return Changed;
}
/// Create new pass manager
PassManager_New::PassManager_New() {
PM = new PassManagerImpl_New();
}
/// add - Add a pass to the queue of passes to run. This passes ownership of
/// the Pass to the PassManager. When the PassManager is destroyed, the pass
/// will be destroyed as well, so there is no need to delete the pass. This
/// implies that all passes MUST be allocated with 'new'.
void
PassManager_New::add(Pass *P) {
PM->add(P);
}
/// run - Execute all of the passes scheduled for execution. Keep track of
/// whether any of the passes modifies the module, and if so, return true.
bool
PassManager_New::run(Module &M) {
return PM->run(M);
}