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R600/SI: Share code recording ShaderTypeAttribute between generations
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@178504 91177308-0d34-0410-b5e6-96231b3b80d8
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lib/Target/R600/AMDGPUMachineFunction.cpp
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lib/Target/R600/AMDGPUMachineFunction.cpp
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#include "AMDGPUMachineFunction.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Function.h"
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namespace llvm {
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const char *AMDGPUMachineFunction::ShaderTypeAttribute = "ShaderType";
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AMDGPUMachineFunction::AMDGPUMachineFunction(const MachineFunction &MF) :
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MachineFunctionInfo() {
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AttributeSet Set = MF.getFunction()->getAttributes();
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Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
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ShaderTypeAttribute);
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if (A.isStringAttribute()) {
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StringRef Str = A.getValueAsString();
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if (Str.getAsInteger(0, ShaderType))
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llvm_unreachable("Can't parse shader type!");
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}
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}
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}
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lib/Target/R600/AMDGPUMachineFunction.h
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lib/Target/R600/AMDGPUMachineFunction.h
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//===-- R600MachineFunctionInfo.h - R600 Machine Function Info ----*- C++ -*-=//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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/// \file
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//===----------------------------------------------------------------------===//
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#ifndef AMDGPUMACHINEFUNCTION_H
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#define AMDGPUMACHINEFUNCTION_H
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#include "llvm/CodeGen/MachineFunction.h"
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namespace llvm {
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class AMDGPUMachineFunction : public MachineFunctionInfo {
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private:
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static const char *ShaderTypeAttribute;
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public:
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AMDGPUMachineFunction(const MachineFunction &MF);
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unsigned ShaderType;
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};
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}
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#endif // AMDGPUMACHINEFUNCTION_H
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@ -13,5 +13,6 @@
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using namespace llvm;
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using namespace llvm;
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R600MachineFunctionInfo::R600MachineFunctionInfo(const MachineFunction &MF)
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R600MachineFunctionInfo::R600MachineFunctionInfo(const MachineFunction &MF)
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: MachineFunctionInfo() {
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: AMDGPUMachineFunction(MF) { }
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}
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@ -14,14 +14,13 @@
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#define R600MACHINEFUNCTIONINFO_H
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#define R600MACHINEFUNCTIONINFO_H
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "llvm/CodeGen/SelectionDAG.h"
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#include "AMDGPUMachineFunction.h"
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#include <vector>
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#include <vector>
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namespace llvm {
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namespace llvm {
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class R600MachineFunctionInfo : public MachineFunctionInfo {
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class R600MachineFunctionInfo : public AMDGPUMachineFunction {
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public:
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public:
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R600MachineFunctionInfo(const MachineFunction &MF);
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R600MachineFunctionInfo(const MachineFunction &MF);
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SmallVector<unsigned, 4> LiveOuts;
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SmallVector<unsigned, 4> LiveOuts;
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@ -10,25 +10,9 @@
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#include "SIMachineFunctionInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/IR/Function.h"
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using namespace llvm;
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using namespace llvm;
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const char *SIMachineFunctionInfo::ShaderTypeAttribute = "ShaderType";
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SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
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SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
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: MachineFunctionInfo(),
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: AMDGPUMachineFunction(MF),
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ShaderType(0),
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PSInputAddr(0) { }
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PSInputAddr(0) {
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AttributeSet Set = MF.getFunction()->getAttributes();
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Attribute A = Set.getAttribute(AttributeSet::FunctionIndex,
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ShaderTypeAttribute);
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if (A.isStringAttribute()) {
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StringRef Str = A.getValueAsString();
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if (Str.getAsInteger(0, ShaderType))
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llvm_unreachable("Can't parse shader type!");
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}
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}
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@ -15,18 +15,15 @@
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#ifndef SIMACHINEFUNCTIONINFO_H_
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#ifndef SIMACHINEFUNCTIONINFO_H_
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#define SIMACHINEFUNCTIONINFO_H_
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#define SIMACHINEFUNCTIONINFO_H_
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#include "llvm/CodeGen/MachineFunction.h"
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#include "AMDGPUMachineFunction.h"
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namespace llvm {
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namespace llvm {
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/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
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/// This class keeps track of the SPI_SP_INPUT_ADDR config register, which
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/// tells the hardware which interpolation parameters to load.
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/// tells the hardware which interpolation parameters to load.
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class SIMachineFunctionInfo : public MachineFunctionInfo {
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class SIMachineFunctionInfo : public AMDGPUMachineFunction {
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public:
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public:
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static const char *ShaderTypeAttribute;
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SIMachineFunctionInfo(const MachineFunction &MF);
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SIMachineFunctionInfo(const MachineFunction &MF);
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unsigned ShaderType;
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unsigned PSInputAddr;
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unsigned PSInputAddr;
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};
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};
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