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Split FunctionPassManager_New into FunctionPassManager_New and FunctionPassManagerImpl_New.
FunctionPassManagerImpl_New implements the pass manager. FunctionPassManager_New is the public interface. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31547 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -90,6 +90,7 @@ public:
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class ModulePassManager_New;
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class PassManagerImpl_New;
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class FunctionPassManagerImpl_New;
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/// PassManagerAnalysisHelper helps pass manager analysis required by
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/// the managed passes. It provides methods to add/remove analysis
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@ -148,6 +149,33 @@ private:
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};
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/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
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class FunctionPassManager_New : public Pass,
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public PassManagerAnalysisHelper {
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public:
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FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
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FunctionPassManager_New();
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~FunctionPassManager_New() { /* TODO */ };
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/// add - Add a pass to the queue of passes to run. This passes
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/// ownership of the Pass to the PassManager. When the
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/// PassManager_X is destroyed, the pass will be destroyed as well, so
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/// there is no need to delete the pass. (TODO delete passes.)
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/// This implies that all passes MUST be allocated with 'new'.
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void add(Pass *P);
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/// Execute all of the passes scheduled for execution. Keep
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/// track of whether any of the passes modifies the function, and if
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/// so, return true.
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bool runOnModule(Module &M);
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private:
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FunctionPassManagerImpl_New *FPM;
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};
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} // End llvm namespace
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#endif
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@ -40,18 +40,18 @@ private:
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std::vector<Pass *> PassVector;
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};
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/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
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/// FunctionPassManagerImpl_New manages FunctionPasses and BasicBlockPassManagers.
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/// It batches all function passes and basic block pass managers together and
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/// sequence them to process one function at a time before processing next
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/// function.
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class FunctionPassManager_New : public Pass,
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class FunctionPassManagerImpl_New : public Pass,
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public PassManagerAnalysisHelper {
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public:
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FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
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FunctionPassManager_New() {
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FunctionPassManagerImpl_New(ModuleProvider *P) { /* TODO */ }
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FunctionPassManagerImpl_New() {
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activeBBPassManager = NULL;
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}
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~FunctionPassManager_New() { /* TODO */ };
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~FunctionPassManagerImpl_New() { /* TODO */ };
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/// add - Add a pass to the queue of passes to run. This passes
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/// ownership of the Pass to the PassManager. When the
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@ -97,7 +97,7 @@ private:
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std::vector<Pass *> PassVector;
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// Active Pass Manager
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FunctionPassManager_New *activeFunctionPassManager;
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FunctionPassManagerImpl_New *activeFunctionPassManager;
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};
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/// PassManager_New manages ModulePassManagers
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@ -219,6 +219,30 @@ BasicBlockPassManager_New::runOnFunction(Function &F) {
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}
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// FunctionPassManager_New implementation
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/// Create new Function pass manager
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FunctionPassManager_New::FunctionPassManager_New() {
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FPM = new FunctionPassManagerImpl_New();
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}
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/// add - Add a pass to the queue of passes to run. This passes
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/// ownership of the Pass to the PassManager. When the
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/// PassManager_X is destroyed, the pass will be destroyed as well, so
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/// there is no need to delete the pass. (TODO delete passes.)
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/// This implies that all passes MUST be allocated with 'new'.
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void
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FunctionPassManager_New::add(Pass *P) {
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FPM->add(P);
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}
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/// Execute all of the passes scheduled for execution. Keep
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/// track of whether any of the passes modifies the function, and if
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/// so, return true.
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bool
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FunctionPassManager_New::runOnModule(Module &M) {
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return FPM->runOnModule(M);
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}
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// FunctionPassManagerImpl_New implementation
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// FunctionPassManager
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@ -226,7 +250,7 @@ BasicBlockPassManager_New::runOnFunction(Function &F) {
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/// either use it into active basic block pass manager or create new basic
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/// block pass manager to handle pass P.
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bool
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FunctionPassManager_New::addPass(Pass *P) {
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FunctionPassManagerImpl_New::addPass(Pass *P) {
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// If P is a BasicBlockPass then use BasicBlockPassManager_New.
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if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
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@ -264,7 +288,7 @@ FunctionPassManager_New::addPass(Pass *P) {
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/// runOnFunction method. Keep track of whether any of the passes modifies
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/// the function, and if so, return true.
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bool
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FunctionPassManager_New::runOnModule(Module &M) {
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FunctionPassManagerImpl_New::runOnModule(Module &M) {
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bool Changed = false;
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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@ -281,7 +305,7 @@ FunctionPassManager_New::runOnModule(Module &M) {
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// ModulePassManager implementation
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/// Add P into pass vector if it is manageble. If P is a FunctionPass
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/// then use FunctionPassManager_New to manage it. Return false if P
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/// then use FunctionPassManagerImpl_New to manage it. Return false if P
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/// is not manageable by this manager.
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bool
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ModulePassManager_New::addPass(Pass *P) {
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@ -294,7 +318,7 @@ ModulePassManager_New::addPass(Pass *P) {
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if (!activeFunctionPassManager
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|| !activeFunctionPassManager->addPass(P)) {
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activeFunctionPassManager = new FunctionPassManager_New();
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activeFunctionPassManager = new FunctionPassManagerImpl_New();
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PassVector.push_back(activeFunctionPassManager);
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if (!activeFunctionPassManager->addPass(FP))
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