Split FunctionPassManager_New into FunctionPassManager_New and FunctionPassManagerImpl_New.

FunctionPassManagerImpl_New implements the pass manager.
FunctionPassManager_New is the public interface.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@31547 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Devang Patel 2006-11-08 10:44:40 +00:00
parent 5a39b2e806
commit c63592b19e
2 changed files with 62 additions and 10 deletions

View File

@ -90,6 +90,7 @@ public:
class ModulePassManager_New;
class PassManagerImpl_New;
class FunctionPassManagerImpl_New;
/// PassManagerAnalysisHelper helps pass manager analysis required by
/// the managed passes. It provides methods to add/remove analysis
@ -148,6 +149,33 @@ private:
};
/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
class FunctionPassManager_New : public Pass,
public PassManagerAnalysisHelper {
public:
FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
FunctionPassManager_New();
~FunctionPassManager_New() { /* TODO */ };
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
void add(Pass *P);
/// Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
bool runOnModule(Module &M);
private:
FunctionPassManagerImpl_New *FPM;
};
} // End llvm namespace
#endif

View File

@ -40,18 +40,18 @@ private:
std::vector<Pass *> PassVector;
};
/// FunctionPassManager_New manages FunctionPasses and BasicBlockPassManagers.
/// FunctionPassManagerImpl_New manages FunctionPasses and BasicBlockPassManagers.
/// It batches all function passes and basic block pass managers together and
/// sequence them to process one function at a time before processing next
/// function.
class FunctionPassManager_New : public Pass,
class FunctionPassManagerImpl_New : public Pass,
public PassManagerAnalysisHelper {
public:
FunctionPassManager_New(ModuleProvider *P) { /* TODO */ }
FunctionPassManager_New() {
FunctionPassManagerImpl_New(ModuleProvider *P) { /* TODO */ }
FunctionPassManagerImpl_New() {
activeBBPassManager = NULL;
}
~FunctionPassManager_New() { /* TODO */ };
~FunctionPassManagerImpl_New() { /* TODO */ };
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
@ -97,7 +97,7 @@ private:
std::vector<Pass *> PassVector;
// Active Pass Manager
FunctionPassManager_New *activeFunctionPassManager;
FunctionPassManagerImpl_New *activeFunctionPassManager;
};
/// PassManager_New manages ModulePassManagers
@ -219,6 +219,30 @@ BasicBlockPassManager_New::runOnFunction(Function &F) {
}
// FunctionPassManager_New implementation
/// Create new Function pass manager
FunctionPassManager_New::FunctionPassManager_New() {
FPM = new FunctionPassManagerImpl_New();
}
/// add - Add a pass to the queue of passes to run. This passes
/// ownership of the Pass to the PassManager. When the
/// PassManager_X is destroyed, the pass will be destroyed as well, so
/// there is no need to delete the pass. (TODO delete passes.)
/// This implies that all passes MUST be allocated with 'new'.
void
FunctionPassManager_New::add(Pass *P) {
FPM->add(P);
}
/// Execute all of the passes scheduled for execution. Keep
/// track of whether any of the passes modifies the function, and if
/// so, return true.
bool
FunctionPassManager_New::runOnModule(Module &M) {
return FPM->runOnModule(M);
}
// FunctionPassManagerImpl_New implementation
// FunctionPassManager
@ -226,7 +250,7 @@ BasicBlockPassManager_New::runOnFunction(Function &F) {
/// either use it into active basic block pass manager or create new basic
/// block pass manager to handle pass P.
bool
FunctionPassManager_New::addPass(Pass *P) {
FunctionPassManagerImpl_New::addPass(Pass *P) {
// If P is a BasicBlockPass then use BasicBlockPassManager_New.
if (BasicBlockPass *BP = dynamic_cast<BasicBlockPass*>(P)) {
@ -264,7 +288,7 @@ FunctionPassManager_New::addPass(Pass *P) {
/// runOnFunction method. Keep track of whether any of the passes modifies
/// the function, and if so, return true.
bool
FunctionPassManager_New::runOnModule(Module &M) {
FunctionPassManagerImpl_New::runOnModule(Module &M) {
bool Changed = false;
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
@ -281,7 +305,7 @@ FunctionPassManager_New::runOnModule(Module &M) {
// ModulePassManager implementation
/// Add P into pass vector if it is manageble. If P is a FunctionPass
/// then use FunctionPassManager_New to manage it. Return false if P
/// then use FunctionPassManagerImpl_New to manage it. Return false if P
/// is not manageable by this manager.
bool
ModulePassManager_New::addPass(Pass *P) {
@ -294,7 +318,7 @@ ModulePassManager_New::addPass(Pass *P) {
if (!activeFunctionPassManager
|| !activeFunctionPassManager->addPass(P)) {
activeFunctionPassManager = new FunctionPassManager_New();
activeFunctionPassManager = new FunctionPassManagerImpl_New();
PassVector.push_back(activeFunctionPassManager);
if (!activeFunctionPassManager->addPass(FP))