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Use CallbackVH, instead of WeakVH, to hold MDNode elements.
Use FoldingSetNode to unique MDNodes in a context. Use CallbackVH hooks to update context's MDNodeSet appropriately. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80839 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -38,7 +38,7 @@ class VectorType;
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template<class ConstantClass, class TypeClass, class ValType>
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struct ConstantCreator;
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template<class ConstantClass, class TypeClass>
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struct ConvertConstant;
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struct ConvertConstantType;
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//===----------------------------------------------------------------------===//
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/// This is the shared class of boolean and integer constants. This class
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@ -559,7 +559,7 @@ public:
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class ConstantExpr : public Constant {
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friend struct ConstantCreator<ConstantExpr,Type,
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std::pair<unsigned, std::vector<Constant*> > >;
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friend struct ConvertConstant<ConstantExpr, Type>;
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friend struct ConvertConstantType<ConstantExpr, Type>;
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protected:
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ConstantExpr(const Type *ty, unsigned Opcode, Use *Ops, unsigned NumOps)
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@ -19,7 +19,9 @@
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#include "llvm/User.h"
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#include "llvm/Type.h"
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#include "llvm/OperandTraits.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/ilist_node.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Support/ValueHandle.h"
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@ -27,8 +29,6 @@
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namespace llvm {
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class Constant;
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class LLVMContext;
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template<class ConstantClass, class TypeClass, class ValType>
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struct ConstantCreator;
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//===----------------------------------------------------------------------===//
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// MetadataBase - A base class for MDNode, MDString and NamedMDNode.
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@ -103,14 +103,32 @@ public:
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/// MDNode - a tuple of other values.
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/// These contain a list of the values that represent the metadata.
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/// MDNode is always unnamed.
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class MDNode : public MetadataBase {
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class MDNode : public MetadataBase, public FoldingSetNode {
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MDNode(const MDNode &); // DO NOT IMPLEMENT
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void *operator new(size_t, unsigned); // DO NOT IMPLEMENT
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// getNumOperands - Make this only available for private uses.
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unsigned getNumOperands() { return User::getNumOperands(); }
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SmallVector<WeakVH, 4> Node;
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friend struct ConstantCreator<MDNode, Type, std::vector<Value*> >;
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friend class ElementVH;
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// Use CallbackVH to hold MDNOde elements.
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struct ElementVH : public CallbackVH {
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MDNode *Parent;
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ElementVH(Value *V, MDNode *P) : CallbackVH(V), Parent(P) {}
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~ElementVH() {}
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virtual void deleted() {
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Parent->replaceElement(this->operator Value*(), 0);
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}
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virtual void allUsesReplacedWith(Value *NV) {
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Parent->replaceElement(this->operator Value*(), NV);
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}
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};
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// Replace each instance of F from the element list of this node with T.
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void replaceElement(Value *F, Value *T);
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SmallVector<ElementVH, 4> Node;
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protected:
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explicit MDNode(LLVMContext &C, Value*const* Vals, unsigned NumVals);
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public:
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@ -140,8 +158,8 @@ public:
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}
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// Element access
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typedef SmallVectorImpl<WeakVH>::const_iterator const_elem_iterator;
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typedef SmallVectorImpl<WeakVH>::iterator elem_iterator;
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typedef SmallVectorImpl<ElementVH>::const_iterator const_elem_iterator;
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typedef SmallVectorImpl<ElementVH>::iterator elem_iterator;
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/// elem_empty - Return true if MDNode is empty.
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bool elem_empty() const { return Node.empty(); }
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const_elem_iterator elem_begin() const { return Node.begin(); }
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@ -156,6 +174,10 @@ public:
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return false;
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}
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/// Profile - calculate a unique identifier for this MDNode to collapse
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/// duplicates
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void Profile(FoldingSetNodeID &ID) const;
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virtual void replaceUsesOfWithOnConstant(Value *From, Value *To, Use *U) {
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llvm_unreachable("This should never be called because MDNodes have no ops");
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}
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@ -1880,7 +1880,7 @@ void ConstantArray::replaceUsesOfWithOnConstant(Value *From, Value *To,
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pImpl->ArrayConstants.InsertOrGetItem(Lookup, Exists);
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if (Exists) {
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Replacement = cast<Constant>(I->second);
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Replacement = I->second;
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} else {
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// Okay, the new shape doesn't exist in the system yet. Instead of
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// creating a new constant array, inserting it, replaceallusesof'ing the
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@ -1967,7 +1967,7 @@ void ConstantStruct::replaceUsesOfWithOnConstant(Value *From, Value *To,
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pImpl->StructConstants.InsertOrGetItem(Lookup, Exists);
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if (Exists) {
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Replacement = cast<Constant>(I->second);
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Replacement = I->second;
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} else {
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// Okay, the new shape doesn't exist in the system yet. Instead of
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// creating a new constant struct, inserting it, replaceallusesof'ing the
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@ -16,7 +16,6 @@
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#define LLVM_CONSTANTSCONTEXT_H
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#include "llvm/Instructions.h"
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#include "llvm/Metadata.h"
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#include "llvm/Operator.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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@ -341,7 +340,7 @@ struct ConstantCreator {
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};
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template<class ConstantClass, class TypeClass>
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struct ConvertConstant {
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struct ConvertConstantType {
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static void convert(ConstantClass *OldC, const TypeClass *NewTy) {
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llvm_unreachable("This type cannot be converted!");
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}
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@ -392,7 +391,7 @@ struct ConstantCreator<ConstantExpr, Type, ExprMapKeyType> {
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};
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template<>
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struct ConvertConstant<ConstantExpr, Type> {
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struct ConvertConstantType<ConstantExpr, Type> {
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static void convert(ConstantExpr *OldC, const Type *NewTy) {
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Constant *New;
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switch (OldC->getOpcode()) {
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@ -445,14 +444,7 @@ struct ConstantCreator<ConstantAggregateZero, Type, ValType> {
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};
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template<>
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struct ConstantCreator<MDNode, Type, std::vector<Value*> > {
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static MDNode *create(const Type* Ty, const std::vector<Value*> &V) {
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return new MDNode(Ty->getContext(), &V[0], V.size());
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}
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};
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template<>
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struct ConvertConstant<ConstantVector, VectorType> {
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struct ConvertConstantType<ConstantVector, VectorType> {
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static void convert(ConstantVector *OldC, const VectorType *NewTy) {
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// Make everyone now use a constant of the new type...
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std::vector<Constant*> C;
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@ -466,7 +458,7 @@ struct ConvertConstant<ConstantVector, VectorType> {
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};
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template<>
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struct ConvertConstant<ConstantAggregateZero, Type> {
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struct ConvertConstantType<ConstantAggregateZero, Type> {
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static void convert(ConstantAggregateZero *OldC, const Type *NewTy) {
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// Make everyone now use a constant of the new type...
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Constant *New = ConstantAggregateZero::get(NewTy);
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@ -477,7 +469,7 @@ struct ConvertConstant<ConstantAggregateZero, Type> {
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};
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template<>
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struct ConvertConstant<ConstantArray, ArrayType> {
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struct ConvertConstantType<ConstantArray, ArrayType> {
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static void convert(ConstantArray *OldC, const ArrayType *NewTy) {
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// Make everyone now use a constant of the new type...
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std::vector<Constant*> C;
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@ -491,7 +483,7 @@ struct ConvertConstant<ConstantArray, ArrayType> {
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};
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template<>
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struct ConvertConstant<ConstantStruct, StructType> {
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struct ConvertConstantType<ConstantStruct, StructType> {
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static void convert(ConstantStruct *OldC, const StructType *NewTy) {
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// Make everyone now use a constant of the new type...
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std::vector<Constant*> C;
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@ -514,7 +506,7 @@ struct ConstantCreator<ConstantPointerNull, PointerType, ValType> {
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};
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template<>
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struct ConvertConstant<ConstantPointerNull, PointerType> {
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struct ConvertConstantType<ConstantPointerNull, PointerType> {
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static void convert(ConstantPointerNull *OldC, const PointerType *NewTy) {
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// Make everyone now use a constant of the new type...
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Constant *New = ConstantPointerNull::get(NewTy);
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@ -533,7 +525,7 @@ struct ConstantCreator<UndefValue, Type, ValType> {
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};
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template<>
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struct ConvertConstant<UndefValue, Type> {
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struct ConvertConstantType<UndefValue, Type> {
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static void convert(UndefValue *OldC, const Type *NewTy) {
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// Make everyone now use a constant of the new type.
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Constant *New = UndefValue::get(NewTy);
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@ -548,8 +540,8 @@ template<class ValType, class TypeClass, class ConstantClass,
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class ValueMap : public AbstractTypeUser {
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public:
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typedef std::pair<const Type*, ValType> MapKey;
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typedef std::map<MapKey, Value *> MapTy;
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typedef std::map<Value*, typename MapTy::iterator> InverseMapTy;
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typedef std::map<MapKey, Constant *> MapTy;
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typedef std::map<Constant*, typename MapTy::iterator> InverseMapTy;
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typedef std::map<const Type*, typename MapTy::iterator> AbstractTypeMapTy;
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private:
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/// Map - This is the main map from the element descriptor to the Constants.
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@ -767,7 +759,8 @@ public:
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// leaving will remove() itself, causing the AbstractTypeMapEntry to be
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// eliminated eventually.
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do {
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ConvertConstant<ConstantClass, TypeClass>::convert(
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ConvertConstantType<ConstantClass,
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TypeClass>::convert(
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static_cast<ConstantClass *>(I->second->second),
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cast<TypeClass>(NewTy));
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//===----------------------------------------------------------------------===//
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#include "llvm/LLVMContext.h"
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#include "llvm/Metadata.h"
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#include "llvm/Constants.h"
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#include "llvm/Instruction.h"
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#include "llvm/Support/ManagedStatic.h"
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@ -48,10 +49,10 @@ bool LLVMContext::RemoveDeadMetadata() {
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bool Changed = false;
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while (1) {
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for (SmallPtrSet<const MDNode *, 8>::iterator
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I = pImpl->MDNodes.begin(),
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E = pImpl->MDNodes.end(); I != E; ++I) {
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const MDNode *N = cast<MDNode>(*I);
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for (FoldingSet<MDNode>::iterator
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I = pImpl->MDNodeSet.begin(),
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E = pImpl->MDNodeSet.end(); I != E; ++I) {
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const MDNode *N = &(*I);
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if (N->use_empty())
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DeadMDNodes.push_back(N);
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}
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#include "LeaksContext.h"
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#include "TypesContext.h"
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#include "llvm/LLVMContext.h"
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#include "llvm/Metadata.h"
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#include "llvm/Constants.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/System/Mutex.h"
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@ -106,10 +107,12 @@ public:
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StringMap<MDString*> MDStringCache;
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FoldingSet<MDNode> MDNodeSet;
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ValueMap<char, Type, ConstantAggregateZero> AggZeroConstants;
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SmallPtrSet<const MDNode *, 8> MDNodes;
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typedef ValueMap<std::vector<Constant*>, ArrayType,
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ConstantArray, true /*largekey*/> ArrayConstantsTy;
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ArrayConstantsTy ArrayConstants;
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@ -199,7 +202,6 @@ public:
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ArrayConstants.freeConstants();
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StructConstants.freeConstants();
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VectorConstants.freeConstants();
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AggZeroConstants.freeConstants();
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NullPtrConstants.freeConstants();
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UndefValueConstants.freeConstants();
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// Only record metadata uses.
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if (MetadataBase *MB = dyn_cast_or_null<MetadataBase>(Vals[i]))
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OperandList[NumOperands++] = MB;
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Node.push_back(WeakVH(Vals[i]));
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Node.push_back(ElementVH(Vals[i], this));
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}
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}
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void MDNode::Profile(FoldingSetNodeID &ID) const {
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for (const_elem_iterator I = elem_begin(), E = elem_end(); I != E; ++I)
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ID.AddPointer(*I);
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}
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MDNode *MDNode::get(LLVMContext &Context, Value*const* Vals, unsigned NumVals) {
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std::vector<Value*> V;
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V.reserve(NumVals);
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for (unsigned i = 0; i < NumVals; ++i)
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V.push_back(Vals[i]);
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LLVMContextImpl *pImpl = Context.pImpl;
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FoldingSetNodeID ID;
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for (unsigned i = 0; i != NumVals; ++i)
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ID.AddPointer(Vals[i]);
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pImpl->ConstantsLock.reader_acquire();
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void *InsertPoint;
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MDNode *N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
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pImpl->ConstantsLock.reader_release();
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// FIXME : Avoid creating duplicate node.
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return new MDNode(Context, &V[0], V.size());
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if (!N) {
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sys::SmartScopedWriter<true> Writer(pImpl->ConstantsLock);
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N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!N) {
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// InsertPoint will have been set by the FindNodeOrInsertPos call.
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N = new MDNode(Context, Vals, NumVals);
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pImpl->MDNodeSet.InsertNode(N, InsertPoint);
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}
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}
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return N;
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}
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/// dropAllReferences - Remove all uses and clear node vector.
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@ -93,10 +112,73 @@ void MDNode::dropAllReferences() {
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}
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MDNode::~MDNode() {
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getType()->getContext().pImpl->MDNodes.erase(this);
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getType()->getContext().pImpl->MDNodeSet.RemoveNode(this);
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dropAllReferences();
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}
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// Replace value from this node's element list.
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void MDNode::replaceElement(Value *From, Value *To) {
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if (From == To || !getType())
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return;
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LLVMContext &Context = getType()->getContext();
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LLVMContextImpl *pImpl = Context.pImpl;
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// Find value. This is a linear search, do something if it consumes
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// lot of time. It is possible that to have multiple instances of
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// From in this MDNode's element list.
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SmallVector<unsigned, 4> Indexes;
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unsigned Index = 0;
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for (SmallVector<ElementVH, 4>::iterator I = Node.begin(),
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E = Node.end(); I != E; ++I, ++Index) {
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Value *V = *I;
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if (V && V == From)
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Indexes.push_back(Index);
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}
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if (Indexes.empty())
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return;
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// Remove "this" from the context map.
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{
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sys::SmartScopedWriter<true> Writer(pImpl->ConstantsLock);
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pImpl->MDNodeSet.RemoveNode(this);
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}
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// Replace From element(s) in place.
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for (SmallVector<unsigned, 4>::iterator I = Indexes.begin(), E = Indexes.end();
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I != E; ++I) {
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unsigned Index = *I;
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Node[Index] = ElementVH(To, this);
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}
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// Insert updated "this" into the context's folding node set.
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// If a node with same element list already exist then before inserting
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// updated "this" into the folding node set, replace all uses of existing
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// node with updated "this" node.
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FoldingSetNodeID ID;
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Profile(ID);
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pImpl->ConstantsLock.reader_acquire();
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void *InsertPoint;
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MDNode *N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
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pImpl->ConstantsLock.reader_release();
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if (N) {
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N->replaceAllUsesWith(this);
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delete N;
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N = 0;
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}
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{
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sys::SmartScopedWriter<true> Writer(pImpl->ConstantsLock);
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N = pImpl->MDNodeSet.FindNodeOrInsertPos(ID, InsertPoint);
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if (!N) {
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// InsertPoint will have been set by the FindNodeOrInsertPos call.
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N = this;
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pImpl->MDNodeSet.InsertNode(N, InsertPoint);
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}
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}
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}
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//===----------------------------------------------------------------------===//
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//NamedMDNode implementation
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//
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@ -85,7 +85,7 @@ TEST(MDNodeTest, Simple) {
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MDNode *n2 = MDNode::get(Context, &c1, 1);
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MDNode *n3 = MDNode::get(Context, &V[0], 3);
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EXPECT_NE(n1, n2);
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// FIXME: Enable uniqueness test. EXPECT_EQ(n1, n3);
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EXPECT_EQ(n1, n3);
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EXPECT_EQ(3u, n1->getNumElements());
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EXPECT_EQ(s1, n1->getElement(0));
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