llvm/lib/VMCore/LLVMContext.cpp
Devang Patel d9489cbb0c Use CallbackVH, instead of WeakVH, to hold MDNode elements.
Use FoldingSetNode to unique MDNodes in a context.
Use CallbackVH hooks to update context's MDNodeSet appropriately.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@80839 91177308-0d34-0410-b5e6-96231b3b80d8
2009-09-02 21:22:09 +00:00

70 lines
1.9 KiB
C++

//===-- LLVMContext.cpp - Implement LLVMContext -----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements LLVMContext, as a wrapper around the opaque
// class LLVMContextImpl.
//
//===----------------------------------------------------------------------===//
#include "llvm/LLVMContext.h"
#include "llvm/Metadata.h"
#include "llvm/Constants.h"
#include "llvm/Instruction.h"
#include "llvm/Support/ManagedStatic.h"
#include "LLVMContextImpl.h"
#include <set>
using namespace llvm;
static ManagedStatic<LLVMContext> GlobalContext;
LLVMContext& llvm::getGlobalContext() {
return *GlobalContext;
}
LLVMContext::LLVMContext() : pImpl(new LLVMContextImpl(*this)) { }
LLVMContext::~LLVMContext() { delete pImpl; }
GetElementPtrConstantExpr::GetElementPtrConstantExpr
(Constant *C,
const std::vector<Constant*> &IdxList,
const Type *DestTy)
: ConstantExpr(DestTy, Instruction::GetElementPtr,
OperandTraits<GetElementPtrConstantExpr>::op_end(this)
- (IdxList.size()+1),
IdxList.size()+1) {
OperandList[0] = C;
for (unsigned i = 0, E = IdxList.size(); i != E; ++i)
OperandList[i+1] = IdxList[i];
}
bool LLVMContext::RemoveDeadMetadata() {
std::vector<const MDNode *> DeadMDNodes;
bool Changed = false;
while (1) {
for (FoldingSet<MDNode>::iterator
I = pImpl->MDNodeSet.begin(),
E = pImpl->MDNodeSet.end(); I != E; ++I) {
const MDNode *N = &(*I);
if (N->use_empty())
DeadMDNodes.push_back(N);
}
if (DeadMDNodes.empty())
return Changed;
while (!DeadMDNodes.empty()) {
const MDNode *N = DeadMDNodes.back(); DeadMDNodes.pop_back();
delete N;
}
}
return Changed;
}