This breaks the tests that were meant for testing
64-bit inline immediates, so move those to shl where
they won't be broken up.
This should be repeated for the other related bit ops.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@258095 91177308-0d34-0410-b5e6-96231b3b80d8
Reduce 64-bit shl with constant > 32. We already special cased
this for the == 32 case, but this also works for any >= 32 constant.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@258092 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
It is off by default, but can be used
with --misched=si
Patch by: Axel Davy
Reviewers: arsenm, tstellarAMD, nhaehnle
Subscribers: nhaehnle, solenskiner, arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D11885
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257609 91177308-0d34-0410-b5e6-96231b3b80d8
The old lowering for uint_to_fp failed opencl conformance.
It might be OK for fast math mode, but I'm not sure.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257393 91177308-0d34-0410-b5e6-96231b3b80d8
The hardware instruction's output on 0 is -1 rather than 32.
Eliminate a test and select to -1. This removes an extra instruction
from the compatability function with HSAIL's firstbit instruction.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257352 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Multi-dword constant loads generated unnecessary moves from SGPRs into VGPRs,
increasing the code size and VGPR pressure. These moves are now folded away.
Note that this lack of operand folding was not a problem for VMEM loads,
because COPY nodes from VReg_Nnn to VGPR32 are eliminated by the register
coalescer.
Some tests are updated, note that the fsub.ll test explicitly checks that
the move is elided.
With the IR generated by current Mesa, the changes are obviously relatively
minor:
7063 shaders in 3531 tests
Totals:
SGPRS: 351872 -> 352560 (0.20 %)
VGPRS: 199984 -> 200732 (0.37 %)
Code Size: 9876968 -> 9881112 (0.04 %) bytes
LDS: 91 -> 91 (0.00 %) blocks
Scratch: 1779712 -> 1767424 (-0.69 %) bytes per wave
Wait states: 295164 -> 295337 (0.06 %)
Totals from affected shaders:
SGPRS: 65784 -> 66472 (1.05 %)
VGPRS: 38064 -> 38812 (1.97 %)
Code Size: 1993828 -> 1997972 (0.21 %) bytes
LDS: 42 -> 42 (0.00 %) blocks
Scratch: 795648 -> 783360 (-1.54 %) bytes per wave
Wait states: 54026 -> 54199 (0.32 %)
Reviewers: tstellarAMD, arsenm, mareko
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15875
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257074 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Somehow, I first interpreted the docs as saying space for xnack_mask is only
reserved when XNACK is enabled via SH_MEM_CONFIG. I felt uneasy about this and
went back to actually test what is happening, and it turns out that xnack_mask
is always reserved at least on Tonga and Carrizo, in the sense that flat_scr
is always fixed below the SGPRs that are used to implement xnack_mask, whether
or not they are actually used.
I confirmed this by writing a shader using inline assembly to tease out the
aliasing between flat_scratch and regular SGPRs. For example, on Tonga, where
we fix the number of SGPRs to 80, s[74:75] aliases flat_scratch (so
xnack_mask is s[76:77] and vcc is s[78:79]).
This patch changes both the calculation of the total number of SGPRs and the
various register reservations to account for this.
It ought to be possible to use the gap left by xnack_mask when the feature
isn't used, but this patch doesn't try to do that. (Note that the same applies
to vcc.)
Note that previously, even before my earlier change in r256794, the SGPRs that
alias to xnack_mask could end up being used as well when flat_scr was unused
and the total number of SGPRs happened to fall on the right alignment
(e.g. highest regular SGPR being used s29 and VCC used would lead to number
of SGPRs being 32, where s28 and s29 alias with xnack_mask). So if there
were some conflict due to such aliasing, we should have noticed that already.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15898
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@257073 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This is admittedly something that you could only run into by manually
playing around with shader assembly because the SITypeWriter pass is
skipped for compute.
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15902
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256980 91177308-0d34-0410-b5e6-96231b3b80d8
Due to the SGPR init bug, every program claims to use the same number
of SGPRs anyway, so there's no point in trying to shift those registers
down from their initial spot of reservation.
Add a test that uses VGPR spilling and blocks most SGPRs from being used for
the scratch resource register. Previously, this would run into an assertion.
Differential Revision: http://reviews.llvm.org/D15724
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256870 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
Enabling this feature will account for the two SGPRs used by the hardware
to store the XNACK_MASK physically.
The hardware only requires this reservation when the XNACK feature is
explicitly enabled. At some point, HSA will probably want to do that, but
it does increase SGPR register pressure, so leave it disabled by default
for now (but do add a small test).
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15869
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256794 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
NOTE: re-commit by fixing a failure in Codegen/AMDGPU/llvm.dbg.value.ll
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256282 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
For some reason doing executing an MUBUF instruction with the addr64
bit set and a zero base pointer in the resource descriptor causes
the memory operation to be dropped when the shader is executed using
the HSA runtime.
This kind of MUBUF instruction is commonly used when the pointer is
stored in VGPRs. The base pointer field in the resource descriptor
is set to zero and and the pointer is stored in the vaddr field.
This patch resolves the issue by only using flat instructions for
global memory operations when targeting HSA. This is an overly
conservative fix as all other configurations of MUBUF instructions
appear to work.
Reviewers: tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15543
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256273 91177308-0d34-0410-b5e6-96231b3b80d8
noduplicate prevents unrolling of small loops that happen to have
barriers in them. If a loop has a barrier in it, it is OK to duplicate
it for the unroll.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256075 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
When copying aggregate registers within the same register class, there may
be an overlap between source and destination that forces us to do the copy
backwards.
Do the simplest possible thing that guarantees the correct order of moves
when there are overlaps, and does whatever when there is no overlap. (The
last part forces some trivial adjustments to test cases.)
Together with r255906, this fixes a VM fault in Unreal Elemental Demo.
While at it, change the generation of kill and def flags to something that
looks more reasonable. This method is used very late during compilation, so
it probably doesn't matter in practice, and to be honest, I don't know if
this change is actually correct because the semantics in connection with
aggregate registers vs. sub-registers are not clear to me.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93264
Reviewers: arsenm, tstellarAMD
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15622
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@256072 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
We were previously selecting all constant loads to SMRD instructions and legalizing
the SMRDs with non-uniform addresses during the SIFixSGPRCopesPass.
This new solution is more simple and also generates much better code, because
the instruction selector is able to take advantage of all the MUBUF addressing
modes that are legalization pass wasn't able to.
We also no longer need to generate v_add_* instructions when we
have a uniform pointer and a non-uniform offset, as this is now folded into the
MUBUF instruction during instruction selection.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15425
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@255672 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
These are meant to be used instead of the llvm.SI.fs.interp intrinsic which
will be deprecated at some point.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15474
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@255651 91177308-0d34-0410-b5e6-96231b3b80d8
If the original MMO had an offset, it was dropped.
Also use the correct alignment after adding the new offset.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@255508 91177308-0d34-0410-b5e6-96231b3b80d8
Summary:
This allows us to remove the END_OF_TEXT_LABEL hack we had been using
and simplifies the fixups used to compute the address of constant
arrays.
Reviewers: arsenm
Subscribers: arsenm, llvm-commits
Differential Revision: http://reviews.llvm.org/D15257
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@255204 91177308-0d34-0410-b5e6-96231b3b80d8
Re-comitting with a change that avoids undefined uses getting put into
the VRegUses list.
The new algorithm remembers the uses encountered while walking backwards
until a matching def is found. Contrary to the previous version this:
- Works without LiveIntervals being available
- Allows to increase the precision to subregisters/lanemasks
(not used for now)
The changes in the AMDGPU tests are necessary because the R600 scheduler
is not stable with respect to the order of nodes in the ready queues.
Differential Revision: http://reviews.llvm.org/D9068
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254683 91177308-0d34-0410-b5e6-96231b3b80d8
This works mostly fine but breaks some stage 1 builders when compiling
compiler-rt on i386. Revert for further investigation as I can't see an
obvious cause/fix.
This reverts commit r254577.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254586 91177308-0d34-0410-b5e6-96231b3b80d8
The new algorithm remembers the uses encountered while walking backwards
until a matching def is found. Contrary to the previous version this:
- Works without LiveIntervals being available
- Allows to increase the precision to subregisters/lanemasks
(not used for now)
The changes in the AMDGPU tests are necessary because the R600 scheduler
is not stable with respect to the order of nodes in the ready queues.
Differential Revision: http://reviews.llvm.org/D9068
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@254577 91177308-0d34-0410-b5e6-96231b3b80d8