I did this a long time ago with a janky python script, but now
clang-format has built-in support for this. I fed clang-format every
line with a #include and let it re-sort things according to the precise
LLVM rules for include ordering baked into clang-format these days.
I've reverted a number of files where the results of sorting includes
isn't healthy. Either places where we have legacy code relying on
particular include ordering (where possible, I'll fix these separately)
or where we have particular formatting around #include lines that
I didn't want to disturb in this patch.
This patch is *entirely* mechanical. If you get merge conflicts or
anything, just ignore the changes in this patch and run clang-format
over your #include lines in the files.
Sorry for any noise here, but it is important to keep these things
stable. I was seeing an increasing number of patches with irrelevant
re-ordering of #include lines because clang-format was used. This patch
at least isolates that churn, makes it easy to skip when resolving
conflicts, and gets us to a clean baseline (again).
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@304787 91177308-0d34-0410-b5e6-96231b3b80d8
This is mostly a mechanical change to make TargetInstrInfo API take
MachineInstr& (instead of MachineInstr* or MachineBasicBlock::iterator)
when the argument is expected to be a valid MachineInstr. This is a
general API improvement.
Although it would be possible to do this one function at a time, that
would demand a quadratic amount of churn since many of these functions
call each other. Instead I've done everything as a block and just
updated what was necessary.
This is mostly mechanical fixes: adding and removing `*` and `&`
operators. The only non-mechanical change is to split
ARMBaseInstrInfo::getOperandLatencyImpl out from
ARMBaseInstrInfo::getOperandLatency. Previously, the latter took a
`MachineInstr*` which it updated to the instruction bundle leader; now,
the latter calls the former either with the same `MachineInstr&` or the
bundle leader.
As a side effect, this removes a bunch of MachineInstr* to
MachineBasicBlock::iterator implicit conversions, a necessary step
toward fixing PR26753.
Note: I updated WebAssembly, Lanai, and AVR (despite being
off-by-default) since it turned out to be easy. I couldn't run tests
for AVR since llc doesn't link with it turned on.
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PR24139 contains an analysis of poor register allocation. One of the findings
was that when calculating the spill weight, a rematerializable interval once
split is no longer rematerializable. This is because the isRematerializable
check in CalcSpillWeights.cpp does not follow the copies introduced by live
range splitting (after splitting, the live interval register definition is a
copy which is not rematerializable).
Reviewers: qcolombet
Differential Revision: http://reviews.llvm.org/D11686
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This is to be consistent with StringSet and ultimately with the standard
library's associative container insert function.
This lead to updating SmallSet::insert to return pair<iterator, bool>,
and then to update SmallPtrSet::insert to return pair<iterator, bool>,
and then to update all the existing users of those functions...
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This patch improves how the different costs (register, interference, spill
and coalescing) relates together. The assumption is now that:
- coalescing (or any other "side effect" of reg alloc) is negative, and
instead of being derived from a spill cost, they use the block
frequency info.
- spill costs are in the [MinSpillCost:+inf( range
- register or interference costs are in [0.0:MinSpillCost( or +inf
The current MinSpillCost is set to 10.0, which is a random value high
enough that the current constraint builders do not need to worry about
when settings costs. It would however be worth adding a normalization
step for register and interference costs as the last step in the
constraint builder chain to ensure they are not greater than SpillMinCost
(unless this has some sense for some architectures). This would work well
with the current builder pipeline, where all costs are tweaked relatively
to each others, but could grow above MinSpillCost if the pipeline is
deep enough.
The current heuristic is tuned to depend rather on the number of uses of
a live interval rather than a density of uses, as used by the greedy
allocator. This heuristic provides a few percent improvement on a number
of benchmarks (eembc, spec, ...) and will definitely need to change once
spill placement is implemented: the current spill placement is really
ineficient, so making the cost proportionnal to the number of use is a
clear win.
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shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.
Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.
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define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.
Other sub-trees will follow.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206837 91177308-0d34-0410-b5e6-96231b3b80d8
for use with C++11 range-based for-loops.
The gist of phase 1 is to remove the skipInstruction() and skipBundle()
methods from these iterators, instead splitting each iterator into a version
that walks operands, a version that walks instructions, and a version that
walks bundles. This has the result of making some "clever" loops in lib/CodeGen
more verbose, but also makes their iterator invalidation characteristics much
more obvious to the casual reader. (Making them concise again in the future is a
good motivating case for a pre-incrementing range adapter!)
Phase 2 of this undertaking with consist of removing the getOperand() method,
and changing operator*() of the operand-walker to return a MachineOperand&. At
that point, it should be possible to add range views for them that work as one
might expect.
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This is slightly more interesting than the previous batch of changes.
Specifically:
1. We refactor getSpillWeight to take a MachineBlockFrequencyInfo (MBFI)
object. This enables us to completely encapsulate the actual manner we
use the MachineBlockFrequencyInfo to get our spill weights. This yields
cleaner code since one does not need to fetch the actual block frequency
before getting the spill weight if all one wants it the spill weight. It
also gives us access to entry frequency which we need for our
computation.
2. Instead of having getSpillWeight take a MachineBasicBlock (as one
might think) to look up the block frequency via the MBFI object, we
instead take in a MachineInstr object. The reason for this is that the
method is supposed to return the spill weight for an instruction
according to the comments around the function.
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This will enable the PBQP register allocator to provide its own normalizing function.
No functionnal change.
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Besides, this relates it more obviously to the VirtRegAuxInfo::calculateSpillWeightAndHint.
No functionnal change.
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Based on discussions with Lang Hames and Jakob Stoklund Olesen at the hacker's lab, and in the light of upcoming work on the PBQP register allocator, it was though that CalcSpillWeights does not need to be a pass. This change will enable to customize / tune the spill weight computation depending on the allocator.
Update the documentation style while there.
No functionnal change.
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Based on discussions with Lang Hames and Jakob Stoklund Olesen at the hacker's lab, and in the light of upcoming work on the PBQP register allocator, it was though that CalcSpillWeights does not need to be a pass. This change will enable to customize / tune the spill weight computation depending on the allocator.
Update the documentation style while there.
No functionnal change.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@194269 91177308-0d34-0410-b5e6-96231b3b80d8
The main advantages here are way better heuristics, taking into account not
just loop depth but also __builtin_expect and other static heuristics and will
eventually learn how to use profile info. Most of the work in this patch is
pushing the MachineBlockFrequencyInfo analysis into the right places.
This is good for a 5% speedup on zlib's deflate (x86_64), there were some very
unfortunate spilling decisions in its hottest loop in longest_match(). Other
benchmarks I tried were mostly neutral.
This changes register allocation in subtle ways, update the tests for it.
2012-02-20-MachineCPBug.ll was deleted as it's very fragile and the instruction
it looked for was gone already (but the FileCheck pattern picked up unrelated
stuff).
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Based on CR feedback from r162301 and Craig Topper's refactoring in r162347
here are a few other places that could use the same API (& in one instance drop
a Function.h dependency).
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That is a DenseMap iterator keyed by pointers, so the iteration order is
nondeterministic.
I would like to replace the DenseMap with an IndexedMap which doesn't
allow iteration.
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It is an old function that does a lot more than required by
CalcSpillWeights, which was the only remaining caller.
The isRematerializable() function never actually sets the isLoad
argument, so don't try to compute that.
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This function doesn't have anything to do with spill weights, and MRI
already has functions for manipulating the register class of a virtual
register.
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The constraints are represented by the register class of the original
virtual register created for the inline asm. If the register class were
included in the operand descriptor, we might be able to do this.
For now, just give up on regclass inflation when inline asm is involved.
No test case, this bug hasn't happened yet.
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When instructions are deleted, they leave tombstone SlotIndex entries.
The isZeroLength method should ignore these null indexes.
This causes RABasic to sometimes spill a callee-saved register in the
abi-isel.ll test, so don't run that test with -regalloc=basic. Prioritizing
register allocation according to spill weight can cause more registers to be
used.
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This has two effects: 1. We never inflate to a larger register class than what
the sub-target can handle. 2. Completely unconstrained virtual registers get the
largest possible register class.
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Simplify the spill weight calculation a bit by bypassing
getApproximateInstructionCount() and using LiveInterval::getSize() directly.
This changes the computed spill weights, but only by a constant factor in each
function. It should not affect how spill weights compare against each other, and
so it shouldn't affect code generation.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@125530 91177308-0d34-0410-b5e6-96231b3b80d8
Print virtual registers numbered from 0 instead of the arbitrary
FirstVirtualRegister. The first virtual register is printed as %vreg0.
TRI::NoRegister is printed as %noreg.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@123107 91177308-0d34-0410-b5e6-96231b3b80d8
perform initialization without static constructors AND without explicit initialization
by the client. For the moment, passes are required to initialize both their
(potential) dependencies and any passes they preserve. I hope to be able to relax
the latter requirement in the future.
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operands. We don't currently have a hook to provide "the largest super class of
A where all registers' getSubReg(subidx) is valid and in B".
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When splitting a live range, the new registers have fewer uses and the
permissible register class may be less constrained. Recompute the register class
constraint from the uses of new registers created for a split. This may let them
be allocated from a larger set, possibly avoiding a spill.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110703 91177308-0d34-0410-b5e6-96231b3b80d8
register at a time. This turns out to be slightly faster than iterating over
instructions, but more importantly, it allows us to compute spill weights for
new registers created after the spill weight pass has run.
Also compute the allocation hint at the same time as the spill weight. This
allows us to use the spill weight as a cost metric for copies, and choose the
most profitable hint if there is more than one possibility.
The new hints provide a very small (< 0.1%) but universal code size improvement.
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Moderate the weight given to very small intervals.
The spill weight given to new intervals created when spilling was not
normalized in the same way as the original spill weights calculated by
CalcSpillWeights. That meant that restored registers would tend to hang around
because they had a much higher spill weight that unspilled registers.
This improves the runtime of a few tests by up to 10%, and there are no
significant regressions.
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