physical register numbers.
This makes the hack used in LiveInterval official, and lets LiveInterval be
oblivious of stack slots.
The isPhysicalRegister() and isVirtualRegister() predicates don't know about
this, so when a variable may contain a stack slot, isStackSlot() should always
be tested first.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@123128 91177308-0d34-0410-b5e6-96231b3b80d8
benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118701 91177308-0d34-0410-b5e6-96231b3b80d8
The earliestStart argument is entirely specific to linear scan allocation, and
can be easily calculated by RegAllocLinearScan.
Replace std::vector with SmallVector.
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The spillers can pluck the analyses they need from the pass reference.
Switch some never-null pointers to references.
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LocalRewriter::runOnMachineFunction uses this information to mark dead spill
slots.
This means that InlineSpiller now also works for functions that spill.
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InlineSpiller inserts loads and spills immediately instead of deferring to
VirtRegMap. This is possible now because SlotIndexes allows instructions to be
inserted and renumbered.
This is work in progress, and is mostly a copy of TrivialSpiller so far. It
works very well for functions that don't require spilling.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@107227 91177308-0d34-0410-b5e6-96231b3b80d8
The VNInfo.kills vector was almost unused except for all the code keeping it
updated. The few places using it were easily rewritten to check for interval
ends instead.
The two new methods LiveInterval::killedAt and killedInRange are replacements.
This brings us down to 3 independent data structures tracking kills.
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This fixes an in-place update bug where code inserted at the end of basic blocks may not be covered by existing intervals which were live across the entire block. It is also consistent with the way ranges are specified for live intervals.
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When a call is placed to spill an interval this spiller will first try to
break the interval up into its component values. Single value intervals and
intervals which have already been split (or are the result of previous splits)
are spilled by the default spiller.
Splitting intervals as described above may improve the performance of generated
code in some circumstances. This work is experimental however, and it still
miscompiles many benchmarks. It's not recommended for general use yet.
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All spiller calls in RegAllocLinearScan now go through the new Spiller interface.
The "-new-spill-framework" command line option has been removed. To use the trivial in-place spiller you should now pass "-spiller=trivial -rewriter=trivial".
(Note the trivial spiller/rewriter are only meant to serve as examples of the new in-place modification work. Enabling them will yield terrible, though hopefully functional, code).
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This introduces a new pass, SlotIndexes, which is responsible for numbering
instructions for register allocation (and other clients). SlotIndexes numbering
is designed to match the existing scheme, so this patch should not cause any
changes in the generated code.
For consistency, and to avoid naming confusion, LiveIndex has been renamed
SlotIndex.
The processImplicitDefs method of the LiveIntervals analysis has been moved
into its own pass so that it can be run prior to SlotIndexes. This was
necessary to match the existing numbering scheme.
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a new class, MachineInstrIndex, which hides arithmetic details from
most clients. This is a step towards allowing the register allocator
to update/insert code during allocation.
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as an (index,bool) pair. The bool flag records whether the kill is a
PHI kill or not. This code will be used to enable splitting of live
intervals containing PHI-kills.
A slight change to live interval weights introduced an extra spill
into lsr-code-insertion (outside the critical sections). The test
condition has been updated to reflect this.
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This fixes a very subtle bug. vr defined by an implicit_def is allowed overlap with any register since it doesn't actually modify anything. However, if it's used as a two-address use, its live range can be extended and it can be spilled. The spiller must take care not to emit a reload for the vn number that's defined by the implicit_def. This is both a correctness and performance issue.
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register is available and when it's profitable.
e.g.
xorq %r12<kill>, %r13
addq %rax, -184(%rbp)
addq %r13, -184(%rbp)
==>
xorq %r12<kill>, %r13
movq -184(%rbp), %r12
addq %rax, %r12
addq %r13, %r12
movq %r12, -184(%rbp)
Two more instructions, but fewer memory accesses. It can also open up
opportunities for more optimizations.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69341 91177308-0d34-0410-b5e6-96231b3b80d8