llvm/lib/Target/CellSPU/SPUInstrInfo.h

118 lines
5.3 KiB
C++

//===- SPUInstrInfo.h - Cell SPU Instruction Information --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the CellSPU implementation of the TargetInstrInfo class.
//
//===----------------------------------------------------------------------===//
#ifndef SPU_INSTRUCTIONINFO_H
#define SPU_INSTRUCTIONINFO_H
#include "SPU.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "SPURegisterInfo.h"
namespace llvm {
//! Cell SPU instruction information class
class SPUInstrInfo : public TargetInstrInfoImpl {
SPUTargetMachine &TM;
const SPURegisterInfo RI;
protected:
virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
MachineInstr* MI,
const SmallVectorImpl<unsigned> &Ops,
int FrameIndex) const;
virtual MachineInstr* foldMemoryOperandImpl(MachineFunction &MF,
MachineInstr* MI,
const SmallVectorImpl<unsigned> &Ops,
MachineInstr* LoadMI) const {
return 0;
}
public:
explicit SPUInstrInfo(SPUTargetMachine &tm);
/// getRegisterInfo - TargetInstrInfo is a superset of MRegister info. As
/// such, whenever a client has an instance of instruction info, it should
/// always be able to get register info as well (through this method).
///
virtual const SPURegisterInfo &getRegisterInfo() const { return RI; }
/// getPointerRegClass - Return the register class to use to hold pointers.
/// This is used for addressing modes.
virtual const TargetRegisterClass *getPointerRegClass() const;
/// Return true if the instruction is a register to register move and return
/// the source and dest operands and their sub-register indices by reference.
virtual bool isMoveInstr(const MachineInstr &MI,
unsigned &SrcReg, unsigned &DstReg,
unsigned &SrcSubIdx, unsigned &DstSubIdx) const;
unsigned isLoadFromStackSlot(const MachineInstr *MI,
int &FrameIndex) const;
unsigned isStoreToStackSlot(const MachineInstr *MI,
int &FrameIndex) const;
virtual bool copyRegToReg(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MI,
unsigned DestReg, unsigned SrcReg,
const TargetRegisterClass *DestRC,
const TargetRegisterClass *SrcRC) const;
//! Store a register to a stack slot, based on its register class.
virtual void storeRegToStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MBBI,
unsigned SrcReg, bool isKill, int FrameIndex,
const TargetRegisterClass *RC) const;
//! Store a register to an address, based on its register class
virtual void storeRegToAddr(MachineFunction &MF, unsigned SrcReg, bool isKill,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const;
//! Load a register from a stack slot, based on its register class.
virtual void loadRegFromStackSlot(MachineBasicBlock &MBB,
MachineBasicBlock::iterator MBBI,
unsigned DestReg, int FrameIndex,
const TargetRegisterClass *RC) const;
//! Loqad a register from an address, based on its register class
virtual void loadRegFromAddr(MachineFunction &MF, unsigned DestReg,
SmallVectorImpl<MachineOperand> &Addr,
const TargetRegisterClass *RC,
SmallVectorImpl<MachineInstr*> &NewMIs) const;
//! Return true if the specified load or store can be folded
virtual
bool canFoldMemoryOperand(const MachineInstr *MI,
const SmallVectorImpl<unsigned> &Ops) const;
//! Return true if the specified block does not fall through
virtual bool BlockHasNoFallThrough(const MachineBasicBlock &MBB) const;
//! Reverses a branch's condition, returning false on success.
virtual
bool ReverseBranchCondition(SmallVectorImpl<MachineOperand> &Cond) const;
virtual bool AnalyzeBranch(MachineBasicBlock &MBB, MachineBasicBlock *&TBB,
MachineBasicBlock *&FBB,
SmallVectorImpl<MachineOperand> &Cond) const;
virtual unsigned RemoveBranch(MachineBasicBlock &MBB) const;
virtual unsigned InsertBranch(MachineBasicBlock &MBB, MachineBasicBlock *TBB,
MachineBasicBlock *FBB,
const SmallVectorImpl<MachineOperand> &Cond) const;
};
}
#endif