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Build vectors have magical truncation powers, so we have things like this: v4i1 = BUILD_VECTOR Constant:i32<1>, Constant:i32<1>, Constant:i32<1>, Constant:i32<1> v4i16 = BUILD_VECTOR Constant:i32<1>, Constant:i32<1>, Constant:i32<1>, Constant:i32<1> If we don't truncate the splat node returned by getConstantSplatNode(), then we won't find truth when ZeroOrNegativeOneBooleanContent is the rule. Differential Revision: https://reviews.llvm.org/D32505 git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@301408 91177308-0d34-0410-b5e6-96231b3b80d8 |
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Analysis | ||
AsmParser | ||
Bitcode | ||
CodeGen | ||
DebugInfo | ||
Demangle | ||
ExecutionEngine | ||
Fuzzer | ||
IR | ||
IRReader | ||
LibDriver | ||
LineEditor | ||
Linker | ||
LTO | ||
MC | ||
Object | ||
ObjectYAML | ||
Option | ||
Passes | ||
ProfileData | ||
Support | ||
TableGen | ||
Target | ||
Transforms | ||
XRay | ||
CMakeLists.txt | ||
LLVMBuild.txt |