llvm/lib/Transforms/Scalar/PlaceSafepoints.cpp
Philip Reames 7a62a2a5ae [PlaceSafepoints] Adjust enablement logic to default to off and be GC configurable per GC
Previously, this pass ran over every function in the Module if added to the pass order.  With this change, it runs only over those with a GC attribute where the GC explicitly opts in.  A GC can also choose which of entry safepoint polls, backedge safepoint polls, and call safepoints it wants.  I hope to get these exposed as checks on the GCStrategy at some point, but for now, the checks are manual string comparisons.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230097 91177308-0d34-0410-b5e6-96231b3b80d8
2015-02-21 00:09:09 +00:00

995 lines
38 KiB
C++

//===- PlaceSafepoints.cpp - Place GC Safepoints --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Place garbage collection safepoints at appropriate locations in the IR. This
// does not make relocation semantics or variable liveness explicit. That's
// done by RewriteStatepointsForGC.
//
// Terminology:
// - A call is said to be "parseable" if there is a stack map generated for the
// return PC of the call. A runtime can determine where values listed in the
// deopt arguments and (after RewriteStatepointsForGC) gc arguments are located
// on the stack when the code is suspended inside such a call. Every parse
// point is represented by a call wrapped in an gc.statepoint intrinsic.
// - A "poll" is an explicit check in the generated code to determine if the
// runtime needs the generated code to cooperate by calling a helper routine
// and thus suspending its execution at a known state. The call to the helper
// routine will be parseable. The (gc & runtime specific) logic of a poll is
// assumed to be provided in a function of the name "gc.safepoint_poll".
//
// We aim to insert polls such that running code can quickly be brought to a
// well defined state for inspection by the collector. In the current
// implementation, this is done via the insertion of poll sites at method entry
// and the backedge of most loops. We try to avoid inserting more polls than
// are neccessary to ensure a finite period between poll sites. This is not
// because the poll itself is expensive in the generated code; it's not. Polls
// do tend to impact the optimizer itself in negative ways; we'd like to avoid
// perturbing the optimization of the method as much as we can.
//
// We also need to make most call sites parseable. The callee might execute a
// poll (or otherwise be inspected by the GC). If so, the entire stack
// (including the suspended frame of the current method) must be parseable.
//
// This pass will insert:
// - Call parse points ("call safepoints") for any call which may need to
// reach a safepoint during the execution of the callee function.
// - Backedge safepoint polls and entry safepoint polls to ensure that
// executing code reaches a safepoint poll in a finite amount of time.
//
// We do not currently support return statepoints, but adding them would not
// be hard. They are not required for correctness - entry safepoints are an
// alternative - but some GCs may prefer them. Patches welcome.
//
//===----------------------------------------------------------------------===//
#include "llvm/Pass.h"
#include "llvm/IR/LegacyPassManager.h"
#include "llvm/ADT/SetOperations.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/Analysis/ScalarEvolutionExpressions.h"
#include "llvm/Analysis/CFG.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CallSite.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Intrinsics.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/Statepoint.h"
#include "llvm/IR/Value.h"
#include "llvm/IR/Verifier.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#define DEBUG_TYPE "safepoint-placement"
STATISTIC(NumEntrySafepoints, "Number of entry safepoints inserted");
STATISTIC(NumCallSafepoints, "Number of call safepoints inserted");
STATISTIC(NumBackedgeSafepoints, "Number of backedge safepoints inserted");
STATISTIC(CallInLoop, "Number of loops w/o safepoints due to calls in loop");
STATISTIC(FiniteExecution, "Number of loops w/o safepoints finite execution");
using namespace llvm;
// Ignore oppurtunities to avoid placing safepoints on backedges, useful for
// validation
static cl::opt<bool> AllBackedges("spp-all-backedges", cl::Hidden,
cl::init(false));
/// If true, do not place backedge safepoints in counted loops.
static cl::opt<bool> SkipCounted("spp-counted", cl::Hidden, cl::init(true));
// If true, split the backedge of a loop when placing the safepoint, otherwise
// split the latch block itself. Both are useful to support for
// experimentation, but in practice, it looks like splitting the backedge
// optimizes better.
static cl::opt<bool> SplitBackedge("spp-split-backedge", cl::Hidden,
cl::init(false));
// Print tracing output
static cl::opt<bool> TraceLSP("spp-trace", cl::Hidden, cl::init(false));
namespace {
/** An analysis pass whose purpose is to identify each of the backedges in
the function which require a safepoint poll to be inserted. */
struct PlaceBackedgeSafepointsImpl : public LoopPass {
static char ID;
/// The output of the pass - gives a list of each backedge (described by
/// pointing at the branch) which need a poll inserted.
std::vector<TerminatorInst *> PollLocations;
/// True unless we're running spp-no-calls in which case we need to disable
/// the call dependend placement opts.
bool CallSafepointsEnabled;
PlaceBackedgeSafepointsImpl(bool CallSafepoints = false)
: LoopPass(ID), CallSafepointsEnabled(CallSafepoints) {
initializePlaceBackedgeSafepointsImplPass(*PassRegistry::getPassRegistry());
}
bool runOnLoop(Loop *, LPPassManager &LPM) override;
void getAnalysisUsage(AnalysisUsage &AU) const override {
// needed for determining if the loop is finite
AU.addRequired<ScalarEvolution>();
// to ensure each edge has a single backedge
// TODO: is this still required?
AU.addRequiredID(LoopSimplifyID);
// We no longer modify the IR at all in this pass. Thus all
// analysis are preserved.
AU.setPreservesAll();
}
};
}
static cl::opt<bool> NoEntry("spp-no-entry", cl::Hidden, cl::init(false));
static cl::opt<bool> NoCall("spp-no-call", cl::Hidden, cl::init(false));
static cl::opt<bool> NoBackedge("spp-no-backedge", cl::Hidden, cl::init(false));
namespace {
struct PlaceSafepoints : public ModulePass {
static char ID; // Pass identification, replacement for typeid
PlaceSafepoints() : ModulePass(ID) {
initializePlaceSafepointsPass(*PassRegistry::getPassRegistry());
}
bool runOnModule(Module &M) override {
bool modified = false;
for (Function &F : M) {
modified |= runOnFunction(F);
}
return modified;
}
bool runOnFunction(Function &F);
void getAnalysisUsage(AnalysisUsage &AU) const override {
// We modify the graph wholesale (inlining, block insertion, etc). We
// preserve nothing at the moment. We could potentially preserve dom tree
// if that was worth doing
}
};
}
// Insert a safepoint poll immediately before the given instruction. Does
// not handle the parsability of state at the runtime call, that's the
// callers job.
static void
InsertSafepointPoll(DominatorTree &DT, Instruction *after,
std::vector<CallSite> &ParsePointsNeeded /*rval*/);
static bool isGCLeafFunction(const CallSite &CS);
static bool needsStatepoint(const CallSite &CS) {
if (isGCLeafFunction(CS))
return false;
if (CS.isCall()) {
CallInst *call = cast<CallInst>(CS.getInstruction());
if (call->isInlineAsm())
return false;
}
if (isStatepoint(CS) || isGCRelocate(CS) || isGCResult(CS)) {
return false;
}
return true;
}
static Value *ReplaceWithStatepoint(const CallSite &CS, Pass *P);
/// Returns true if this loop is known to contain a call safepoint which
/// must unconditionally execute on any iteration of the loop which returns
/// to the loop header via an edge from Pred. Returns a conservative correct
/// answer; i.e. false is always valid.
static bool containsUnconditionalCallSafepoint(Loop *L, BasicBlock *Header,
BasicBlock *Pred,
DominatorTree &DT) {
// In general, we're looking for any cut of the graph which ensures
// there's a call safepoint along every edge between Header and Pred.
// For the moment, we look only for the 'cuts' that consist of a single call
// instruction in a block which is dominated by the Header and dominates the
// loop latch (Pred) block. Somewhat surprisingly, walking the entire chain
// of such dominating blocks gets substaintially more occurences than just
// checking the Pred and Header blocks themselves. This may be due to the
// density of loop exit conditions caused by range and null checks.
// TODO: structure this as an analysis pass, cache the result for subloops,
// avoid dom tree recalculations
assert(DT.dominates(Header, Pred) && "loop latch not dominated by header?");
BasicBlock *Current = Pred;
while (true) {
for (Instruction &I : *Current) {
if (CallSite CS = &I)
// Note: Technically, needing a safepoint isn't quite the right
// condition here. We should instead be checking if the target method
// has an
// unconditional poll. In practice, this is only a theoretical concern
// since we don't have any methods with conditional-only safepoint
// polls.
if (needsStatepoint(CS))
return true;
}
if (Current == Header)
break;
Current = DT.getNode(Current)->getIDom()->getBlock();
}
return false;
}
/// Returns true if this loop is known to terminate in a finite number of
/// iterations. Note that this function may return false for a loop which
/// does actual terminate in a finite constant number of iterations due to
/// conservatism in the analysis.
static bool mustBeFiniteCountedLoop(Loop *L, ScalarEvolution *SE,
BasicBlock *Pred) {
// Only used when SkipCounted is off
const unsigned upperTripBound = 8192;
// A conservative bound on the loop as a whole.
const SCEV *MaxTrips = SE->getMaxBackedgeTakenCount(L);
if (MaxTrips != SE->getCouldNotCompute()) {
if (SE->getUnsignedRange(MaxTrips).getUnsignedMax().ult(upperTripBound))
return true;
if (SkipCounted &&
SE->getUnsignedRange(MaxTrips).getUnsignedMax().isIntN(32))
return true;
}
// If this is a conditional branch to the header with the alternate path
// being outside the loop, we can ask questions about the execution frequency
// of the exit block.
if (L->isLoopExiting(Pred)) {
// This returns an exact expression only. TODO: We really only need an
// upper bound here, but SE doesn't expose that.
const SCEV *MaxExec = SE->getExitCount(L, Pred);
if (MaxExec != SE->getCouldNotCompute()) {
if (SE->getUnsignedRange(MaxExec).getUnsignedMax().ult(upperTripBound))
return true;
if (SkipCounted &&
SE->getUnsignedRange(MaxExec).getUnsignedMax().isIntN(32))
return true;
}
}
return /* not finite */ false;
}
static void scanOneBB(Instruction *start, Instruction *end,
std::vector<CallInst *> &calls,
std::set<BasicBlock *> &seen,
std::vector<BasicBlock *> &worklist) {
for (BasicBlock::iterator itr(start);
itr != start->getParent()->end() && itr != BasicBlock::iterator(end);
itr++) {
if (CallInst *CI = dyn_cast<CallInst>(&*itr)) {
calls.push_back(CI);
}
// FIXME: This code does not handle invokes
assert(!dyn_cast<InvokeInst>(&*itr) &&
"support for invokes in poll code needed");
// Only add the successor blocks if we reach the terminator instruction
// without encountering end first
if (itr->isTerminator()) {
BasicBlock *BB = itr->getParent();
for (BasicBlock *Succ : successors(BB)) {
if (seen.count(Succ) == 0) {
worklist.push_back(Succ);
seen.insert(Succ);
}
}
}
}
}
static void scanInlinedCode(Instruction *start, Instruction *end,
std::vector<CallInst *> &calls,
std::set<BasicBlock *> &seen) {
calls.clear();
std::vector<BasicBlock *> worklist;
seen.insert(start->getParent());
scanOneBB(start, end, calls, seen, worklist);
while (!worklist.empty()) {
BasicBlock *BB = worklist.back();
worklist.pop_back();
scanOneBB(&*BB->begin(), end, calls, seen, worklist);
}
}
bool PlaceBackedgeSafepointsImpl::runOnLoop(Loop *L, LPPassManager &LPM) {
ScalarEvolution *SE = &getAnalysis<ScalarEvolution>();
// Loop through all predecessors of the loop header and identify all
// backedges. We need to place a safepoint on every backedge (potentially).
// Note: Due to LoopSimplify there should only be one. Assert? Or can we
// relax this?
BasicBlock *header = L->getHeader();
// TODO: Use the analysis pass infrastructure for this. There is no reason
// to recalculate this here.
DominatorTree DT;
DT.recalculate(*header->getParent());
bool modified = false;
for (BasicBlock *pred : predecessors(header)) {
if (!L->contains(pred)) {
// This is not a backedge, it's coming from outside the loop
continue;
}
// Make a policy decision about whether this loop needs a safepoint or
// not. Note that this is about unburdening the optimizer in loops, not
// avoiding the runtime cost of the actual safepoint.
if (!AllBackedges) {
if (mustBeFiniteCountedLoop(L, SE, pred)) {
if (TraceLSP)
errs() << "skipping safepoint placement in finite loop\n";
FiniteExecution++;
continue;
}
if (CallSafepointsEnabled &&
containsUnconditionalCallSafepoint(L, header, pred, DT)) {
// Note: This is only semantically legal since we won't do any further
// IPO or inlining before the actual call insertion.. If we hadn't, we
// might latter loose this call safepoint.
if (TraceLSP)
errs() << "skipping safepoint placement due to unconditional call\n";
CallInLoop++;
continue;
}
}
// TODO: We can create an inner loop which runs a finite number of
// iterations with an outer loop which contains a safepoint. This would
// not help runtime performance that much, but it might help our ability to
// optimize the inner loop.
// We're unconditionally going to modify this loop.
modified = true;
// Safepoint insertion would involve creating a new basic block (as the
// target of the current backedge) which does the safepoint (of all live
// variables) and branches to the true header
TerminatorInst *term = pred->getTerminator();
if (TraceLSP) {
errs() << "[LSP] terminator instruction: ";
term->dump();
}
PollLocations.push_back(term);
}
return modified;
}
static Instruction *findLocationForEntrySafepoint(Function &F,
DominatorTree &DT) {
// Conceptually, this poll needs to be on method entry, but in
// practice, we place it as late in the entry block as possible. We
// can place it as late as we want as long as it dominates all calls
// that can grow the stack. This, combined with backedge polls,
// give us all the progress guarantees we need.
// Due to the way the frontend generates IR, we may have a couple of initial
// basic blocks before the first bytecode. These will be single-entry
// single-exit blocks which conceptually are just part of the first 'real
// basic block'. Since we don't have deopt state until the first bytecode,
// walk forward until we've found the first unconditional branch or merge.
// hasNextInstruction and nextInstruction are used to iterate
// through a "straight line" execution sequence.
auto hasNextInstruction = [](Instruction *I) {
if (!I->isTerminator()) {
return true;
}
BasicBlock *nextBB = I->getParent()->getUniqueSuccessor();
return nextBB && (nextBB->getUniquePredecessor() != nullptr);
};
auto nextInstruction = [&hasNextInstruction](Instruction *I) {
assert(hasNextInstruction(I) &&
"first check if there is a next instruction!");
if (I->isTerminator()) {
return I->getParent()->getUniqueSuccessor()->begin();
} else {
return std::next(BasicBlock::iterator(I));
}
};
Instruction *cursor = nullptr;
for (cursor = F.getEntryBlock().begin(); hasNextInstruction(cursor);
cursor = nextInstruction(cursor)) {
// We need to stop going forward as soon as we see a call that can
// grow the stack (i.e. the call target has a non-zero frame
// size).
if (CallSite CS = cursor) {
(void)CS; // Silence an unused variable warning by gcc 4.8.2
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(cursor)) {
// llvm.assume(...) are not really calls.
if (II->getIntrinsicID() == Intrinsic::assume) {
continue;
}
}
break;
}
}
assert((hasNextInstruction(cursor) || cursor->isTerminator()) &&
"either we stopped because of a call, or because of terminator");
if (cursor->isTerminator()) {
return cursor;
}
BasicBlock *BB = cursor->getParent();
SplitBlock(BB, cursor, nullptr);
// Note: SplitBlock modifies the DT. Simply passing a Pass (which is a
// module pass) is not enough.
DT.recalculate(F);
#ifndef NDEBUG
// SplitBlock updates the DT
DT.verifyDomTree();
#endif
return BB->getTerminator();
}
/// Identify the list of call sites which need to be have parseable state
static void findCallSafepoints(Function &F,
std::vector<CallSite> &Found /*rval*/) {
assert(Found.empty() && "must be empty!");
for (Instruction &I : inst_range(F)) {
Instruction *inst = &I;
if (isa<CallInst>(inst) || isa<InvokeInst>(inst)) {
CallSite CS(inst);
// No safepoint needed or wanted
if (!needsStatepoint(CS)) {
continue;
}
Found.push_back(CS);
}
}
}
/// Implement a unique function which doesn't require we sort the input
/// vector. Doing so has the effect of changing the output of a couple of
/// tests in ways which make them less useful in testing fused safepoints.
template <typename T> static void unique_unsorted(std::vector<T> &vec) {
std::set<T> seen;
std::vector<T> tmp;
vec.reserve(vec.size());
std::swap(tmp, vec);
for (auto V : tmp) {
if (seen.insert(V).second) {
vec.push_back(V);
}
}
}
static std::string GCSafepointPollName("gc.safepoint_poll");
static bool isGCSafepointPoll(Function &F) {
return F.getName().equals(GCSafepointPollName);
}
/// Returns true if this function should be rewritten to include safepoint
/// polls and parseable call sites. The main point of this function is to be
/// an extension point for custom logic.
static bool shouldRewriteFunction(Function &F) {
// TODO: This should check the GCStrategy
if (F.hasGC()) {
const std::string StatepointExampleName("statepoint-example");
return StatepointExampleName == F.getGC();
} else
return false;
}
// TODO: These should become properties of the GCStrategy, possibly with
// command line overrides.
static bool enableEntrySafepoints(Function &F) { return !NoEntry; }
static bool enableBackedgeSafepoints(Function &F) { return !NoBackedge; }
static bool enableCallSafepoints(Function &F) { return !NoCall; }
bool PlaceSafepoints::runOnFunction(Function &F) {
if (F.isDeclaration() || F.empty()) {
// This is a declaration, nothing to do. Must exit early to avoid crash in
// dom tree calculation
return false;
}
if (isGCSafepointPoll(F)) {
// Given we're inlining this inside of safepoint poll insertion, this
// doesn't make any sense. Note that we do make any contained calls
// parseable after we inline a poll.
return false;
}
if (!shouldRewriteFunction(F))
return false;
bool modified = false;
// In various bits below, we rely on the fact that uses are reachable from
// defs. When there are basic blocks unreachable from the entry, dominance
// and reachablity queries return non-sensical results. Thus, we preprocess
// the function to ensure these properties hold.
modified |= removeUnreachableBlocks(F);
// STEP 1 - Insert the safepoint polling locations. We do not need to
// actually insert parse points yet. That will be done for all polls and
// calls in a single pass.
// Note: With the migration, we need to recompute this for each 'pass'. Once
// we merge these, we'll do it once before the analysis
DominatorTree DT;
std::vector<CallSite> ParsePointNeeded;
if (enableBackedgeSafepoints(F)) {
// Construct a pass manager to run the LoopPass backedge logic. We
// need the pass manager to handle scheduling all the loop passes
// appropriately. Doing this by hand is painful and just not worth messing
// with for the moment.
legacy::FunctionPassManager FPM(F.getParent());
bool CanAssumeCallSafepoints = enableCallSafepoints(F);
PlaceBackedgeSafepointsImpl *PBS =
new PlaceBackedgeSafepointsImpl(CanAssumeCallSafepoints);
FPM.add(PBS);
// Note: While the analysis pass itself won't modify the IR, LoopSimplify
// (which it depends on) may. i.e. analysis must be recalculated after run
FPM.run(F);
// We preserve dominance information when inserting the poll, otherwise
// we'd have to recalculate this on every insert
DT.recalculate(F);
// Insert a poll at each point the analysis pass identified
for (size_t i = 0; i < PBS->PollLocations.size(); i++) {
// We are inserting a poll, the function is modified
modified = true;
// The poll location must be the terminator of a loop latch block.
TerminatorInst *Term = PBS->PollLocations[i];
std::vector<CallSite> ParsePoints;
if (SplitBackedge) {
// Split the backedge of the loop and insert the poll within that new
// basic block. This creates a loop with two latches per original
// latch (which is non-ideal), but this appears to be easier to
// optimize in practice than inserting the poll immediately before the
// latch test.
// Since this is a latch, at least one of the successors must dominate
// it. Its possible that we have a) duplicate edges to the same header
// and b) edges to distinct loop headers. We need to insert pools on
// each. (Note: This still relies on LoopSimplify.)
DenseSet<BasicBlock *> Headers;
for (unsigned i = 0; i < Term->getNumSuccessors(); i++) {
BasicBlock *Succ = Term->getSuccessor(i);
if (DT.dominates(Succ, Term->getParent())) {
Headers.insert(Succ);
}
}
assert(!Headers.empty() && "poll location is not a loop latch?");
// The split loop structure here is so that we only need to recalculate
// the dominator tree once. Alternatively, we could just keep it up to
// date and use a more natural merged loop.
DenseSet<BasicBlock *> SplitBackedges;
for (BasicBlock *Header : Headers) {
BasicBlock *NewBB = SplitEdge(Term->getParent(), Header, nullptr);
SplitBackedges.insert(NewBB);
}
DT.recalculate(F);
for (BasicBlock *NewBB : SplitBackedges) {
InsertSafepointPoll(DT, NewBB->getTerminator(), ParsePoints);
NumBackedgeSafepoints++;
}
} else {
// Split the latch block itself, right before the terminator.
InsertSafepointPoll(DT, Term, ParsePoints);
NumBackedgeSafepoints++;
}
// Record the parse points for later use
ParsePointNeeded.insert(ParsePointNeeded.end(), ParsePoints.begin(),
ParsePoints.end());
}
}
if (enableEntrySafepoints(F)) {
DT.recalculate(F);
Instruction *term = findLocationForEntrySafepoint(F, DT);
if (!term) {
// policy choice not to insert?
} else {
std::vector<CallSite> RuntimeCalls;
InsertSafepointPoll(DT, term, RuntimeCalls);
modified = true;
NumEntrySafepoints++;
ParsePointNeeded.insert(ParsePointNeeded.end(), RuntimeCalls.begin(),
RuntimeCalls.end());
}
}
if (enableCallSafepoints(F)) {
DT.recalculate(F);
std::vector<CallSite> Calls;
findCallSafepoints(F, Calls);
NumCallSafepoints += Calls.size();
ParsePointNeeded.insert(ParsePointNeeded.end(), Calls.begin(), Calls.end());
}
// Unique the vectors since we can end up with duplicates if we scan the call
// site for call safepoints after we add it for entry or backedge. The
// only reason we need tracking at all is that some functions might have
// polls but not call safepoints and thus we might miss marking the runtime
// calls for the polls. (This is useful in test cases!)
unique_unsorted(ParsePointNeeded);
// Any parse point (no matter what source) will be handled here
DT.recalculate(F); // Needed?
// We're about to start modifying the function
if (!ParsePointNeeded.empty())
modified = true;
// Now run through and insert the safepoints, but do _NOT_ update or remove
// any existing uses. We have references to live variables that need to
// survive to the last iteration of this loop.
std::vector<Value *> Results;
Results.reserve(ParsePointNeeded.size());
for (size_t i = 0; i < ParsePointNeeded.size(); i++) {
CallSite &CS = ParsePointNeeded[i];
Value *GCResult = ReplaceWithStatepoint(CS, nullptr);
Results.push_back(GCResult);
}
assert(Results.size() == ParsePointNeeded.size());
// Adjust all users of the old call sites to use the new ones instead
for (size_t i = 0; i < ParsePointNeeded.size(); i++) {
CallSite &CS = ParsePointNeeded[i];
Value *GCResult = Results[i];
if (GCResult) {
// In case if we inserted result in a different basic block than the
// original safepoint (this can happen for invokes). We need to be sure
// that
// original result value was not used in any of the phi nodes at the
// beginning of basic block with gc result. Because we know that all such
// blocks will have single predecessor we can safely assume that all phi
// nodes have single entry (because of normalizeBBForInvokeSafepoint).
// Just remove them all here.
if (CS.isInvoke()) {
FoldSingleEntryPHINodes(cast<Instruction>(GCResult)->getParent(),
nullptr);
assert(
!isa<PHINode>(cast<Instruction>(GCResult)->getParent()->begin()));
}
// Replace all uses with the new call
CS.getInstruction()->replaceAllUsesWith(GCResult);
}
// Now that we've handled all uses, remove the original call itself
// Note: The insert point can't be the deleted instruction!
CS.getInstruction()->eraseFromParent();
}
return modified;
}
char PlaceBackedgeSafepointsImpl::ID = 0;
char PlaceSafepoints::ID = 0;
ModulePass *llvm::createPlaceSafepointsPass() { return new PlaceSafepoints(); }
INITIALIZE_PASS_BEGIN(PlaceBackedgeSafepointsImpl,
"place-backedge-safepoints-impl",
"Place Backedge Safepoints", false, false)
INITIALIZE_PASS_DEPENDENCY(ScalarEvolution)
INITIALIZE_PASS_DEPENDENCY(LoopSimplify)
INITIALIZE_PASS_END(PlaceBackedgeSafepointsImpl,
"place-backedge-safepoints-impl",
"Place Backedge Safepoints", false, false)
INITIALIZE_PASS_BEGIN(PlaceSafepoints, "place-safepoints", "Place Safepoints",
false, false)
INITIALIZE_PASS_END(PlaceSafepoints, "place-safepoints", "Place Safepoints",
false, false)
static bool isGCLeafFunction(const CallSite &CS) {
Instruction *inst = CS.getInstruction();
if (isa<IntrinsicInst>(inst)) {
// Most LLVM intrinsics are things which can never take a safepoint.
// As a result, we don't need to have the stack parsable at the
// callsite. This is a highly useful optimization since intrinsic
// calls are fairly prevelent, particularly in debug builds.
return true;
}
// If this function is marked explicitly as a leaf call, we don't need to
// place a safepoint of it. In fact, for correctness we *can't* in many
// cases. Note: Indirect calls return Null for the called function,
// these obviously aren't runtime functions with attributes
// TODO: Support attributes on the call site as well.
const Function *F = CS.getCalledFunction();
bool isLeaf =
F &&
F->getFnAttribute("gc-leaf-function").getValueAsString().equals("true");
if (isLeaf) {
return true;
}
return false;
}
static void
InsertSafepointPoll(DominatorTree &DT, Instruction *term,
std::vector<CallSite> &ParsePointsNeeded /*rval*/) {
Module *M = term->getParent()->getParent()->getParent();
assert(M);
// Inline the safepoint poll implementation - this will get all the branch,
// control flow, etc.. Most importantly, it will introduce the actual slow
// path call - where we need to insert a safepoint (parsepoint).
FunctionType *ftype =
FunctionType::get(Type::getVoidTy(M->getContext()), false);
assert(ftype && "null?");
// Note: This cast can fail if there's a function of the same name with a
// different type inserted previously
Function *F =
dyn_cast<Function>(M->getOrInsertFunction("gc.safepoint_poll", ftype));
assert(F && "void @gc.safepoint_poll() must be defined");
assert(!F->empty() && "gc.safepoint_poll must be a non-empty function");
CallInst *poll = CallInst::Create(F, "", term);
// Record some information about the call site we're replacing
BasicBlock *OrigBB = term->getParent();
BasicBlock::iterator before(poll), after(poll);
bool isBegin(false);
if (before == term->getParent()->begin()) {
isBegin = true;
} else {
before--;
}
after++;
assert(after != poll->getParent()->end() && "must have successor");
assert(DT.dominates(before, after) && "trivially true");
// do the actual inlining
InlineFunctionInfo IFI;
bool inlineStatus = InlineFunction(poll, IFI);
assert(inlineStatus && "inline must succeed");
(void)inlineStatus; // suppress warning in release-asserts
// Check post conditions
assert(IFI.StaticAllocas.empty() && "can't have allocs");
std::vector<CallInst *> calls; // new calls
std::set<BasicBlock *> BBs; // new BBs + insertee
// Include only the newly inserted instructions, Note: begin may not be valid
// if we inserted to the beginning of the basic block
BasicBlock::iterator start;
if (isBegin) {
start = OrigBB->begin();
} else {
start = before;
start++;
}
// If your poll function includes an unreachable at the end, that's not
// valid. Bugpoint likes to create this, so check for it.
assert(isPotentiallyReachable(&*start, &*after, nullptr, nullptr) &&
"malformed poll function");
scanInlinedCode(&*(start), &*(after), calls, BBs);
// Recompute since we've invalidated cached data. Conceptually we
// shouldn't need to do this, but implementation wise we appear to. Needed
// so we can insert safepoints correctly.
// TODO: update more cheaply
DT.recalculate(*after->getParent()->getParent());
assert(!calls.empty() && "slow path not found for safepoint poll");
// Record the fact we need a parsable state at the runtime call contained in
// the poll function. This is required so that the runtime knows how to
// parse the last frame when we actually take the safepoint (i.e. execute
// the slow path)
assert(ParsePointsNeeded.empty());
for (size_t i = 0; i < calls.size(); i++) {
// No safepoint needed or wanted
if (!needsStatepoint(calls[i])) {
continue;
}
// These are likely runtime calls. Should we assert that via calling
// convention or something?
ParsePointsNeeded.push_back(CallSite(calls[i]));
}
assert(ParsePointsNeeded.size() <= calls.size());
}
// Normalize basic block to make it ready to be target of invoke statepoint.
// It means spliting it to have single predecessor. Return newly created BB
// ready to be successor of invoke statepoint.
static BasicBlock *normalizeBBForInvokeSafepoint(BasicBlock *BB,
BasicBlock *InvokeParent) {
BasicBlock *ret = BB;
if (!BB->getUniquePredecessor()) {
ret = SplitBlockPredecessors(BB, InvokeParent, "");
}
// Another requirement for such basic blocks is to not have any phi nodes.
// Since we just ensured that new BB will have single predecessor,
// all phi nodes in it will have one value. Here it would be naturall place
// to
// remove them all. But we can not do this because we are risking to remove
// one of the values stored in liveset of another statepoint. We will do it
// later after placing all safepoints.
return ret;
}
/// Replaces the given call site (Call or Invoke) with a gc.statepoint
/// intrinsic with an empty deoptimization arguments list. This does
/// NOT do explicit relocation for GC support.
static Value *ReplaceWithStatepoint(const CallSite &CS, /* to replace */
Pass *P) {
BasicBlock *BB = CS.getInstruction()->getParent();
Function *F = BB->getParent();
Module *M = F->getParent();
assert(M && "must be set");
// TODO: technically, a pass is not allowed to get functions from within a
// function pass since it might trigger a new function addition. Refactor
// this logic out to the initialization of the pass. Doesn't appear to
// matter in practice.
// Fill in the one generic type'd argument (the function is also vararg)
std::vector<Type *> argTypes;
argTypes.push_back(CS.getCalledValue()->getType());
Function *gc_statepoint_decl = Intrinsic::getDeclaration(
M, Intrinsic::experimental_gc_statepoint, argTypes);
// Then go ahead and use the builder do actually do the inserts. We insert
// immediately before the previous instruction under the assumption that all
// arguments will be available here. We can't insert afterwards since we may
// be replacing a terminator.
Instruction *insertBefore = CS.getInstruction();
IRBuilder<> Builder(insertBefore);
// First, create the statepoint (with all live ptrs as arguments).
std::vector<llvm::Value *> args;
// target, #call args, unused, call args..., #deopt args, deopt args..., gc args...
Value *Target = CS.getCalledValue();
args.push_back(Target);
int callArgSize = CS.arg_size();
args.push_back(
ConstantInt::get(Type::getInt32Ty(M->getContext()), callArgSize));
// TODO: add a 'Needs GC-rewrite' later flag
args.push_back(ConstantInt::get(Type::getInt32Ty(M->getContext()), 0));
// Copy all the arguments of the original call
args.insert(args.end(), CS.arg_begin(), CS.arg_end());
// # of deopt arguments: this pass currently does not support the
// identification of deopt arguments. If this is interesting to you,
// please ask on llvm-dev.
args.push_back(ConstantInt::get(Type::getInt32Ty(M->getContext()), 0));
// Note: The gc args are not filled in at this time, that's handled by
// RewriteStatepointsForGC (which is currently under review).
// Create the statepoint given all the arguments
Instruction *token = nullptr;
AttributeSet return_attributes;
if (CS.isCall()) {
CallInst *toReplace = cast<CallInst>(CS.getInstruction());
CallInst *call =
Builder.CreateCall(gc_statepoint_decl, args, "safepoint_token");
call->setTailCall(toReplace->isTailCall());
call->setCallingConv(toReplace->getCallingConv());
// Before we have to worry about GC semantics, all attributes are legal
AttributeSet new_attrs = toReplace->getAttributes();
// In case if we can handle this set of sttributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
call->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
// TODO: handle param attributes
token = call;
// Put the following gc_result and gc_relocate calls immediately after the
// the old call (which we're about to delete)
BasicBlock::iterator next(toReplace);
assert(BB->end() != next && "not a terminator, must have next");
next++;
Instruction *IP = &*(next);
Builder.SetInsertPoint(IP);
Builder.SetCurrentDebugLocation(IP->getDebugLoc());
} else if (CS.isInvoke()) {
InvokeInst *toReplace = cast<InvokeInst>(CS.getInstruction());
// Insert the new invoke into the old block. We'll remove the old one in a
// moment at which point this will become the new terminator for the
// original block.
InvokeInst *invoke = InvokeInst::Create(
gc_statepoint_decl, toReplace->getNormalDest(),
toReplace->getUnwindDest(), args, "", toReplace->getParent());
invoke->setCallingConv(toReplace->getCallingConv());
// Currently we will fail on parameter attributes and on certain
// function attributes.
AttributeSet new_attrs = toReplace->getAttributes();
// In case if we can handle this set of sttributes - set up function attrs
// directly on statepoint and return attrs later for gc_result intrinsic.
invoke->setAttributes(new_attrs.getFnAttributes());
return_attributes = new_attrs.getRetAttributes();
token = invoke;
// We'll insert the gc.result into the normal block
BasicBlock *normalDest = normalizeBBForInvokeSafepoint(
toReplace->getNormalDest(), invoke->getParent());
Instruction *IP = &*(normalDest->getFirstInsertionPt());
Builder.SetInsertPoint(IP);
} else {
llvm_unreachable("unexpect type of CallSite");
}
assert(token);
// Handle the return value of the original call - update all uses to use a
// gc_result hanging off the statepoint node we just inserted
// Only add the gc_result iff there is actually a used result
if (!CS.getType()->isVoidTy() && !CS.getInstruction()->use_empty()) {
Instruction *gc_result = nullptr;
std::vector<Type *> types; // one per 'any' type
types.push_back(CS.getType()); // result type
Intrinsic::ID Id = Intrinsic::experimental_gc_result;
Value *gc_result_func = Intrinsic::getDeclaration(M, Id, types);
std::vector<Value *> args;
args.push_back(token);
gc_result = Builder.CreateCall(
gc_result_func, args,
CS.getInstruction()->hasName() ? CS.getInstruction()->getName() : "");
cast<CallInst>(gc_result)->setAttributes(return_attributes);
return gc_result;
} else {
// No return value for the call.
return nullptr;
}
}