Kyle Butt a466b368fe Codegen: Make chains from trellis-shaped CFGs
Lay out trellis-shaped CFGs optimally.
A trellis of the shape below:

  A     B
  |\   /|
  | \ / |
  |  X  |
  | / \ |
  |/   \|
  C     D

would be laid out A; B->C ; D by the current layout algorithm. Now we identify
trellises and lay them out either A->C; B->D or A->D; B->C. This scales with an
increasing number of predecessors. A trellis is a a group of 2 or more
predecessor blocks that all have the same successors.

because of this we can tail duplicate to extend existing trellises.

As an example consider the following CFG:

    B   D   F   H
   / \ / \ / \ / \
  A---C---E---G---Ret

Where A,C,E,G are all small (Currently 2 instructions).

The CFG preserving layout is then A,B,C,D,E,F,G,H,Ret.

The current code will copy C into B, E into D and G into F and yield the layout
A,C,B(C),E,D(E),F(G),G,H,ret

define void @straight_test(i32 %tag) {
entry:
  br label %test1
test1: ; A
  %tagbit1 = and i32 %tag, 1
  %tagbit1eq0 = icmp eq i32 %tagbit1, 0
  br i1 %tagbit1eq0, label %test2, label %optional1
optional1: ; B
  call void @a()
  br label %test2
test2: ; C
  %tagbit2 = and i32 %tag, 2
  %tagbit2eq0 = icmp eq i32 %tagbit2, 0
  br i1 %tagbit2eq0, label %test3, label %optional2
optional2: ; D
  call void @b()
  br label %test3
test3: ; E
  %tagbit3 = and i32 %tag, 4
  %tagbit3eq0 = icmp eq i32 %tagbit3, 0
  br i1 %tagbit3eq0, label %test4, label %optional3
optional3: ; F
  call void @c()
  br label %test4
test4: ; G
  %tagbit4 = and i32 %tag, 8
  %tagbit4eq0 = icmp eq i32 %tagbit4, 0
  br i1 %tagbit4eq0, label %exit, label %optional4
optional4: ; H
  call void @d()
  br label %exit
exit:
  ret void
}

here is the layout after D27742:
straight_test:                          # @straight_test
; ... Prologue elided
; BB#0:                                 # %entry ; A (merged with test1)
; ... More prologue elided
	mr 30, 3
	andi. 3, 30, 1
	bc 12, 1, .LBB0_2
; BB#1:                                 # %test2 ; C
	rlwinm. 3, 30, 0, 30, 30
	beq	 0, .LBB0_3
	b .LBB0_4
.LBB0_2:                                # %optional1 ; B (copy of C)
	bl a
	nop
	rlwinm. 3, 30, 0, 30, 30
	bne	 0, .LBB0_4
.LBB0_3:                                # %test3 ; E
	rlwinm. 3, 30, 0, 29, 29
	beq	 0, .LBB0_5
	b .LBB0_6
.LBB0_4:                                # %optional2 ; D (copy of E)
	bl b
	nop
	rlwinm. 3, 30, 0, 29, 29
	bne	 0, .LBB0_6
.LBB0_5:                                # %test4 ; G
	rlwinm. 3, 30, 0, 28, 28
	beq	 0, .LBB0_8
	b .LBB0_7
.LBB0_6:                                # %optional3 ; F (copy of G)
	bl c
	nop
	rlwinm. 3, 30, 0, 28, 28
	beq	 0, .LBB0_8
.LBB0_7:                                # %optional4 ; H
	bl d
	nop
.LBB0_8:                                # %exit ; Ret
	ld 30, 96(1)                    # 8-byte Folded Reload
	addi 1, 1, 112
	ld 0, 16(1)
	mtlr 0
	blr

The tail-duplication has produced some benefit, but it has also produced a
trellis which is not laid out optimally. With this patch, we improve the layouts
of such trellises, and decrease the cost calculation for tail-duplication
accordingly.

This patch produces the layout A,C,E,G,B,D,F,H,Ret. This layout does have
back edges, which is a negative, but it has a bigger compensating
positive, which is that it handles the case where there are long strings
of skipped blocks much better than the original layout. Both layouts
handle runs of executed blocks equally well. Branch prediction also
improves if there is any correlation between subsequent optional blocks.

Here is the resulting concrete layout:

straight_test:                          # @straight_test
; BB#0:                                 # %entry ; A (merged with test1)
	mr 30, 3
	andi. 3, 30, 1
	bc 12, 1, .LBB0_4
; BB#1:                                 # %test2 ; C
	rlwinm. 3, 30, 0, 30, 30
	bne	 0, .LBB0_5
.LBB0_2:                                # %test3 ; E
	rlwinm. 3, 30, 0, 29, 29
	bne	 0, .LBB0_6
.LBB0_3:                                # %test4 ; G
	rlwinm. 3, 30, 0, 28, 28
	bne	 0, .LBB0_7
	b .LBB0_8
.LBB0_4:                                # %optional1 ; B (Copy of C)
	bl a
	nop
	rlwinm. 3, 30, 0, 30, 30
	beq	 0, .LBB0_2
.LBB0_5:                                # %optional2 ; D (Copy of E)
	bl b
	nop
	rlwinm. 3, 30, 0, 29, 29
	beq	 0, .LBB0_3
.LBB0_6:                                # %optional3 ; F (Copy of G)
	bl c
	nop
	rlwinm. 3, 30, 0, 28, 28
	beq	 0, .LBB0_8
.LBB0_7:                                # %optional4 ; H
	bl d
	nop
.LBB0_8:                                # %exit

Differential Revision: https://reviews.llvm.org/D28522

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@295223 91177308-0d34-0410-b5e6-96231b3b80d8
2017-02-15 19:49:14 +00:00
..
2017-01-28 02:02:38 +00:00
2017-01-31 17:00:27 +00:00
2017-01-31 17:00:27 +00:00
2017-02-14 19:43:50 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00
2017-01-28 02:02:38 +00:00

//===---------------------------------------------------------------------===//

Common register allocation / spilling problem:

        mul lr, r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        ldr r4, [sp, #+52]
        mla r4, r3, lr, r4

can be:

        mul lr, r4, lr
        mov r4, lr
        str lr, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

and then "merge" mul and mov:

        mul r4, r4, lr
        str r4, [sp, #+52]
        ldr lr, [r1, #+32]
        sxth r3, r3
        mla r4, r3, lr, r4

It also increase the likelihood the store may become dead.

//===---------------------------------------------------------------------===//

bb27 ...
        ...
        %reg1037 = ADDri %reg1039, 1
        %reg1038 = ADDrs %reg1032, %reg1039, %NOREG, 10
    Successors according to CFG: 0x8b03bf0 (#5)

bb76 (0x8b03bf0, LLVM BB @0x8b032d0, ID#5):
    Predecessors according to CFG: 0x8b0c5f0 (#3) 0x8b0a7c0 (#4)
        %reg1039 = PHI %reg1070, mbb<bb76.outer,0x8b0c5f0>, %reg1037, mbb<bb27,0x8b0a7c0>

Note ADDri is not a two-address instruction. However, its result %reg1037 is an
operand of the PHI node in bb76 and its operand %reg1039 is the result of the
PHI node. We should treat it as a two-address code and make sure the ADDri is
scheduled after any node that reads %reg1039.

//===---------------------------------------------------------------------===//

Use local info (i.e. register scavenger) to assign it a free register to allow
reuse:
        ldr r3, [sp, #+4]
        add r3, r3, #3
        ldr r2, [sp, #+8]
        add r2, r2, #2
        ldr r1, [sp, #+4]  <==
        add r1, r1, #1
        ldr r0, [sp, #+4]
        add r0, r0, #2

//===---------------------------------------------------------------------===//

LLVM aggressively lift CSE out of loop. Sometimes this can be negative side-
effects:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
load [i + R1]
...
load [i + R2]
...
load [i + R3]

Suppose there is high register pressure, R1, R2, R3, can be spilled. We need
to implement proper re-materialization to handle this:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
R1 = X + 4  @ re-materialized
load [i + R1]
...
R2 = X + 7 @ re-materialized
load [i + R2]
...
R3 = X + 15 @ re-materialized
load [i + R3]

Furthermore, with re-association, we can enable sharing:

R1 = X + 4
R2 = X + 7
R3 = X + 15

loop:
T = i + X
load [T + 4]
...
load [T + 7]
...
load [T + 15]
//===---------------------------------------------------------------------===//

It's not always a good idea to choose rematerialization over spilling. If all
the load / store instructions would be folded then spilling is cheaper because
it won't require new live intervals / registers. See 2003-05-31-LongShifts for
an example.

//===---------------------------------------------------------------------===//

With a copying garbage collector, derived pointers must not be retained across
collector safe points; the collector could move the objects and invalidate the
derived pointer. This is bad enough in the first place, but safe points can
crop up unpredictably. Consider:

        %array = load { i32, [0 x %obj] }** %array_addr
        %nth_el = getelementptr { i32, [0 x %obj] }* %array, i32 0, i32 %n
        %old = load %obj** %nth_el
        %z = div i64 %x, %y
        store %obj* %new, %obj** %nth_el

If the i64 division is lowered to a libcall, then a safe point will (must)
appear for the call site. If a collection occurs, %array and %nth_el no longer
point into the correct object.

The fix for this is to copy address calculations so that dependent pointers
are never live across safe point boundaries. But the loads cannot be copied
like this if there was an intervening store, so may be hard to get right.

Only a concurrent mutator can trigger a collection at the libcall safe point.
So single-threaded programs do not have this requirement, even with a copying
collector. Still, LLVM optimizations would probably undo a front-end's careful
work.

//===---------------------------------------------------------------------===//

The ocaml frametable structure supports liveness information. It would be good
to support it.

//===---------------------------------------------------------------------===//

The FIXME in ComputeCommonTailLength in BranchFolding.cpp needs to be
revisited. The check is there to work around a misuse of directives in inline
assembly.

//===---------------------------------------------------------------------===//

It would be good to detect collector/target compatibility instead of silently
doing the wrong thing.

//===---------------------------------------------------------------------===//

It would be really nice to be able to write patterns in .td files for copies,
which would eliminate a bunch of explicit predicates on them (e.g. no side 
effects).  Once this is in place, it would be even better to have tblgen 
synthesize the various copy insertion/inspection methods in TargetInstrInfo.

//===---------------------------------------------------------------------===//

Stack coloring improvements:

1. Do proper LiveStackAnalysis on all stack objects including those which are
   not spill slots.
2. Reorder objects to fill in gaps between objects.
   e.g. 4, 1, <gap>, 4, 1, 1, 1, <gap>, 4 => 4, 1, 1, 1, 1, 4, 4

//===---------------------------------------------------------------------===//

The scheduler should be able to sort nearby instructions by their address. For
example, in an expanded memset sequence it's not uncommon to see code like this:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

Each of the stores is independent, and the scheduler is currently making an
arbitrary decision about the order.

//===---------------------------------------------------------------------===//

Another opportunitiy in this code is that the $0 could be moved to a register:

  movl $0, 4(%rdi)
  movl $0, 8(%rdi)
  movl $0, 12(%rdi)
  movl $0, 0(%rdi)

This would save substantial code size, especially for longer sequences like
this. It would be easy to have a rule telling isel to avoid matching MOV32mi
if the immediate has more than some fixed number of uses. It's more involved
to teach the register allocator how to do late folding to recover from
excessive register pressure.