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43 lines
928 B
C++
43 lines
928 B
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include <JSystem/JGeometry.hpp>
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class CameraContext : public NameObj {
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public:
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CameraContext();
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virtual ~CameraContext();
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void initParams();
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const TPos3f& getViewMtx() const;
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const TPos3f& getInvViewMtx() const;
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f32 getAspect() const;
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void setViewMtx(const TPos3f&, bool, bool, const TVec3f&);
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void setNearZ(f32);
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void setFarZ(f32);
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void setFovy(f32);
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void setShakeOffset(f32, f32);
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void updateProjectionMtx();
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f32 getNearZ() const {
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return mNearZ;
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}
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f32 getFarZ() const {
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return mFarZ;
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}
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f32 getFovy() const {
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return mFovy;
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}
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/* 0x0C */ TPos3f mView;
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/* 0x3C */ TPos3f mViewInv;
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/* 0x6C */ TProj3f mProjection;
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/* 0xAC */ f32 mAspectRatio;
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/* 0xB0 */ f32 mNearZ;
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/* 0xB4 */ f32 mFarZ;
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/* 0xB8 */ f32 mFovy;
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/* 0xBC */ TVec2f mShakeOffset;
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};
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