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Add and run format_include.py
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@@ -0,0 +1,71 @@
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from pathlib import Path
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import re
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import os
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INCLUDE_PATTERN = re.compile(r'^#include (?:<([^<>]+)>|"([^"]+)")', re.MULTILINE)
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LIBRARIES: list[tuple[Path, Path]] = [
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(Path("include/"), Path("src/Game/")), # Game
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(Path("libs/JSystem/include/"), Path("src/JSystem/")), # JSystem
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(Path("libs/MetroTRK/include/"), Path("src/MetroTRK/")), # MetroTRK
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(Path("libs/MSL_C/include/"), Path("src/MSL_C/")), # MSL_C
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(Path("libs/MSL_C++/include/"), Path("src/MSL_C++/")), # MSL_C++
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(Path("libs/nw4r/include/"), Path("src/nw4r/")), # nw4r
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(Path("libs/Runtime/include/"), Path("src/Runtime/")), # Runtime
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(Path("libs/RVL_SDK/include/"), Path("src/RVL_SDK/")), # RVL_SDK
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(Path("libs/RVLFaceLib/include/"), Path("src/RVLFaceLib/")), # RVLFaceLib
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]
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EXTENSIONS: list[str] = [
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".c",
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".cpp",
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".h",
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".hpp",
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]
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def is_local_include(header: str, local_include_directory: Path) -> bool:
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return (local_include_directory / header).exists()
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def format_include(match: re.Match, local_include_directory: Path) -> str:
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header: str = match.group(1) or match.group(2)
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header = header.replace('\\', '/')
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if is_local_include(header, local_include_directory):
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return f'#include "{header}"'
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return f'#include <{header}>'
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def format_file(file_path: Path, local_include_directory: Path) -> None:
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with open(file_path, 'r', encoding='utf-8') as f:
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text: str = f.read()
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text_replaced: str = INCLUDE_PATTERN.sub(lambda match: format_include(match, local_include_directory), text)
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if text != text_replaced:
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with open(file_path, 'w', encoding='utf-8') as f:
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f.write(text_replaced)
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def format_files(directory: Path, local_include_directory: Path):
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for root, dirs, files in os.walk(directory):
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for file in files:
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for extension in EXTENSIONS:
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if file.endswith(extension):
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break
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else:
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continue
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file_path: Path = Path(os.path.join(root, file))
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print(f'[{local_include_directory}] Formatting {file_path}')
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format_file(file_path, local_include_directory)
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def format_all():
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for (include_directory, source_directory) in LIBRARIES:
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if include_directory.is_dir():
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format_files(include_directory, include_directory)
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if source_directory.is_dir():
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format_files(source_directory, include_directory)
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if __name__ == "__main__":
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format_all()
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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#include <JSystem/JGeometry.hpp>
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class JMapInfoIter;
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@@ -11,5 +11,5 @@
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#include "Game/AudioLib/AudSoundObject.hpp"
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#include "Game/AudioLib/AudSpeakerWrap.hpp"
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#include "Game/AudioLib/AudSystem.hpp"
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#include "Game/AudioLib/AudSystemWrapper.hpp"
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#include <Game/AudioLib/AudSystemWrapper.hpp>
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#include "Game/AudioLib/AudWrap.hpp"
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Game/AudioLib/AudAudience.hpp"
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#include "JSystem/JAudio2/JAISound.hpp"
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#include "JSystem/JAudio2/JASSoundParams.hpp"
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#include <JSystem/JAudio2/JAISound.hpp>
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#include <JSystem/JAudio2/JASSoundParams.hpp>
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#include <JSystem/JAudio2/JAIAudible.hpp>
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#include <JSystem/JAudio2/JASHeapCtrl.hpp>
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#include <JSystem/JAudio2/JAUAudible.hpp>
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@@ -2,11 +2,11 @@
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#include "Game/AudioLib/AudAudible.hpp"
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#include "Game/Util/MathUtil.hpp"
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#include "JSystem/JAudio2/JAISound.hpp"
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#include "JSystem/JAudio2/JASSoundParams.hpp"
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#include "JSystem/JAudio2/JAUAudible.hpp"
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#include "JSystem/JAudio2/JAUSoundInfo.hpp"
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#include "JSystem/JGeometry/TUtil.hpp"
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#include <JSystem/JAudio2/JAISound.hpp>
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#include <JSystem/JAudio2/JASSoundParams.hpp>
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#include <JSystem/JAudio2/JAUAudible.hpp>
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#include <JSystem/JAudio2/JAUSoundInfo.hpp>
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#include <JSystem/JGeometry/TUtil.hpp>
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#include <JSystem/JAudio2/JAIAudience.hpp>
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#include <JSystem/JAudio2/JAUAudience.hpp>
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#include <JSystem/JAudio2/JAUDoppler.hpp>
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@@ -2,7 +2,7 @@
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#include "Game/AudioLib/AudBgmRhythmStrategy.hpp"
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#include "Game/AudioLib/AudTrackController.hpp"
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#include "JSystem/JAudio2/JAISound.hpp"
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#include <JSystem/JAudio2/JAISound.hpp>
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class JAISoundID;
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class AudBgmVolumeController;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/Util/SingletonHolder.hpp"
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#include "JSystem/JAudio2/JAISound.hpp"
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#include <JSystem/JAudio2/JAISound.hpp>
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#include <revolution/types.h>
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struct AudMeNameData {
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JAudio2/JAUStdSoundInfo.hpp"
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#include <JSystem/JAudio2/JAUStdSoundInfo.hpp>
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// TODO: JAUStdSoundInfo or just JAUSoundInfo?
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class AudSoundInfo : public JAUSoundInfo {
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@@ -3,9 +3,9 @@
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#include "Game/AudioLib/AudAudience.hpp"
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#include "Game/AudioLib/AudBgmMgr.hpp"
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#include "Game/AudioLib/AudLimitedSound.hpp"
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#include "JSystem/JAudio2/JAIAudible.hpp"
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#include "JSystem/JAudio2/JAIAudience.hpp"
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#include "JSystem/JAudio2/JAUStdSoundInfo.hpp"
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#include <JSystem/JAudio2/JAIAudible.hpp>
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#include <JSystem/JAudio2/JAIAudience.hpp>
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#include <JSystem/JAudio2/JAUStdSoundInfo.hpp>
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#include <JSystem/JAudio2/JASAudioReseter.hpp>
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#include <JSystem/JAudio2/JAUSoundMgr.hpp>
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#include <JSystem/JGeometry/TMatrix.hpp>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class ActorJointCtrl;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/LiveActor/ActorStateBase.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class BossStinkBug;
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class HitSensor;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include "revolution/types.h"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution/types.h>
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class BossStinkBug;
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class HitSensor;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/Boss/DinoPackunAction.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class DinoPackunStateDamage;
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class DinoPackunTrackFireHolder;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution/types.h>
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class Polta;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include "revolution/types.h"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution/types.h>
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class Polta;
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class HitSensor;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class SkeletalFishRailControl;
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class JointControllerInfo;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "revolution/types.h"
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#include <revolution/types.h>
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class CameraMan;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "revolution.h"
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#include <revolution.h>
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class CameraMan;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/NameObj/NameObj.hpp"
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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class CameraContext : public NameObj {
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public:
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@@ -2,7 +2,7 @@
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#include "Game/NameObj/NameObj.hpp"
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#include "Game/Screen/CaptureScreenDirector.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class CameraCover : public NameObj {
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public:
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/Camera/Camera.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class CameraDPD : public Camera {
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public:
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@@ -2,7 +2,7 @@
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#include "Game/Camera/CameraHolder.hpp"
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#include "Game/NameObj/NameObj.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class CameraCover;
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class CameraDirector;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/Camera/CameraMan.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class CameraManPause : public CameraMan {
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public:
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class CameraShakePattern {
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public:
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@@ -1,6 +1,6 @@
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#pragma once
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#include "revolution.h"
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#include <revolution.h>
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class CameraTargetActor;
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class CameraTargetObj;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/Camera/CameraTargetObj.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class CameraTargetMtx : public CameraTargetObj {
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public:
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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class CameraTargetObj;
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class Binder;
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@@ -1,8 +1,8 @@
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#pragma once
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#include "Game/Util/JMapInfo.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include "revolution.h"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution.h>
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class DotCamReader {
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public:
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@@ -1,6 +1,6 @@
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#pragma once
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#include "revolution.h"
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#include <revolution.h>
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class CameraParamChunkHolder;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class ActorCameraInfo;
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class SpinDriverShootPath;
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@@ -1,6 +1,6 @@
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#pragma once
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#include <Game/Demo/DemoExecutor.hpp>
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#include "Game/Demo/DemoExecutor.hpp"
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class DemoPlayerInfo {
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public:
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TMatrix.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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#include <revolution/types.h>
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class AutoEffectInfo;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/System/NerveExecutor.hpp"
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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class AnimScaleParam {
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public:
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class FireBall : public LiveActor {
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public:
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@@ -2,7 +2,7 @@
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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class PartsModel;
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class JointRumbler;
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@@ -1,7 +1,7 @@
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#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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class AnimScaleController;
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class AnimStampController;
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@@ -5,7 +5,7 @@
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#include "Game/LiveActor/HitSensor.hpp"
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#include "Game/LiveActor/LiveActor.hpp"
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#include "Game/Util/JMapInfo.hpp"
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#include "JSystem/JGeometry/TQuat.hpp"
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#include <JSystem/JGeometry/TQuat.hpp>
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class ItemGenerator;
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class WalkerStateStagger;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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class NameObj;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution.h>
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class DynamicJointCtrlKeeper;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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#include <revolution.h>
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class LiveActor;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry.hpp"
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#include <JSystem/JGeometry.hpp>
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#include <revolution/types.h>
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class JointController;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution.h>
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class HitSensor;
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@@ -1,6 +1,6 @@
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#pragma once
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#include "JSystem/JGeometry/TVec.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution.h>
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class HitSensor;
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@@ -1,10 +1,10 @@
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#pragma once
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#include "Game/Util/StringUtil.hpp"
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#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
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#include "JSystem/J3DGraphBase/J3DStruct.hpp"
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#include "JSystem/J3DGraphBase/J3DTexture.hpp"
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#include "JSystem/JUtility/JUTNameTab.hpp"
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#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
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#include <JSystem/J3DGraphBase/J3DStruct.hpp>
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||||
#include <JSystem/J3DGraphBase/J3DTexture.hpp>
|
||||
#include <JSystem/JUtility/JUTNameTab.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class J3DTexMtx;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/ShadowVolumeModel.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
|
||||
class J3DModelData;
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Game/NameObj/NameObj.hpp"
|
||||
#include "Game/Util/Color.hpp"
|
||||
#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
|
||||
#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class VolumeModelDrawer : public NameObj {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class CollisionZone;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class CollisionParts;
|
||||
class HitSensor;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class JMapInfo;
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Game/Map/LightDataHolder.hpp"
|
||||
#include "Game/Map/LightZoneDataHolder.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class JMapInfo;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Util/Color.hpp"
|
||||
#include "revolution/gx/GXEnum.h"
|
||||
#include <revolution/gx/GXEnum.h>
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/NameObj/NameObj.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class JMapLinkInfo;
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class LodCtrl;
|
||||
class ModelObj;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class RailGraphIter;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class RailGraphNode {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class LinearRailPart;
|
||||
class BezierRailPart;
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "Game/LiveActor/Nerve.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <cstddef>
|
||||
|
||||
class ClipAreaDropLaser : public LiveActor {
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Game/LiveActor/Nerve.hpp"
|
||||
#include "Game/Screen/LayoutActor.hpp"
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
|
||||
class CollectCounter : public LayoutActor {
|
||||
public:
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "Game/MapObj/MapObjConnector.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "Game/Util/SpringValue.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <revolution/types.h>
|
||||
|
||||
class DesertLandMoveSwitch : public LiveActor {
|
||||
public:
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
#include "Game/LiveActor/Nerve.hpp"
|
||||
#include "Game/MapObj/MapObjActor.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution/types.h>
|
||||
|
||||
class DriftWood : public MapObjActor {
|
||||
public:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
|
||||
class SpringValue;
|
||||
class MapObjConnector;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
|
||||
class JumpStand : public LiveActor {
|
||||
public:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
|
||||
class MapPartsRailMover;
|
||||
class OceanSmallTurtle : public LiveActor {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class PalmIsland : public LiveActor {
|
||||
public:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "Game/MapObj/SpinDriverShootPath.hpp"
|
||||
#include "JSystem/JUtility/JUTTexture.hpp"
|
||||
#include <JSystem/JUtility/JUTTexture.hpp>
|
||||
|
||||
class SpinDriverPathDrawInit : public NameObj {
|
||||
public:
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "Game/Util/TriangleFilter.hpp"
|
||||
#include "JSystem/J3DGraphBase/J3DStruct.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/J3DGraphBase/J3DStruct.hpp>
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class HitSensor;
|
||||
// this function does not belong in this header, but will put here for now
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class StarPiece;
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
#include "Game/NPC/TalkMessageCtrl.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "Game/Util/NPCUtil.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <revolution/types.h>
|
||||
|
||||
class Butler : public NPCActor {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "revolution/types.h"
|
||||
#include <revolution/types.h>
|
||||
|
||||
class NPCActorItem;
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
#include "Game/NPC/NPCActorItem.hpp"
|
||||
#include "Game/Util/Array.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class JMapInfo;
|
||||
class NPCActorItem;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
struct PowerStarInfo {
|
||||
bool _0;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/NPC/NPCActor.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution/types.h>
|
||||
|
||||
class LodCtrl;
|
||||
class TalkMessageCtrl;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "Game/Map/RaceManager.hpp"
|
||||
#include "Game/NPC/TalkMessageCtrl.hpp"
|
||||
#include "Game/Util/JointController.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
|
||||
class PlayerPoseSetterInWater;
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
#include "Game/LiveActor/HitSensor.hpp"
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution/types.h>
|
||||
|
||||
class FireMarioBall : public LiveActor {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution/types.h>
|
||||
|
||||
class GhostPacket {
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Player/MarioState.hpp"
|
||||
#include "revolution/mtx.h"
|
||||
#include <revolution/mtx.h>
|
||||
|
||||
class MarioActor;
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/LiveActor/LiveActor.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include "revolution/mtx.h"
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
#include <revolution/mtx.h>
|
||||
|
||||
class ModelHolder : public LiveActor {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JAudio2/JASSeqReader.hpp"
|
||||
#include <JSystem/JAudio2/JASSeqReader.hpp>
|
||||
|
||||
class AudMeSeqReader {
|
||||
public:
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
#include "Game/RhythmLib/AudMeChannelMgr.hpp"
|
||||
#include "Game/RhythmLib/AudMeSeqCtrl.hpp"
|
||||
#include "Game/RhythmLib/AudMeTrackCallback.hpp"
|
||||
#include "JSystem/JAudio2/JASBankTable.hpp"
|
||||
#include "JSystem/JAudio2/JASDSPInterface.hpp"
|
||||
#include "JSystem/JGadget/linklist.hpp"
|
||||
#include <JSystem/JAudio2/JASBankTable.hpp>
|
||||
#include <JSystem/JAudio2/JASDSPInterface.hpp>
|
||||
#include <JSystem/JGadget/linklist.hpp>
|
||||
#include <JSystem/JAudio2/JASHeapCtrl.hpp>
|
||||
#include <JSystem/JAudio2/JASOscillator.hpp>
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Util/Array.hpp"
|
||||
#include "revolution/types.h"
|
||||
#include <revolution/types.h>
|
||||
|
||||
namespace nw4r {
|
||||
namespace lyt {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "revolution.h"
|
||||
#include <revolution.h>
|
||||
|
||||
class J3DModel;
|
||||
class LiveActor;
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
#include "Game/System/ArchiveHolder.hpp"
|
||||
#include "Game/System/FileHolder.hpp"
|
||||
#include "Game/System/FileLoaderThread.hpp"
|
||||
#include "JSystem/JKernel/JKRDvdRipper.hpp"
|
||||
#include "JSystem/JKernel/JKRHeap.hpp"
|
||||
#include "revolution.h"
|
||||
#include <JSystem/JKernel/JKRDvdRipper.hpp>
|
||||
#include <JSystem/JKernel/JKRHeap.hpp>
|
||||
#include <revolution.h>
|
||||
#include <cstdio>
|
||||
|
||||
class JKRArchive;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class WPad;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class DynamicFurParam;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/J3DGraphAnimator/J3DModel.hpp"
|
||||
#include "revolution/gx/GXEnum.h"
|
||||
#include <JSystem/J3DGraphAnimator/J3DModel.hpp>
|
||||
#include <revolution/gx/GXEnum.h>
|
||||
#include <revolution.h>
|
||||
|
||||
class J3DModel;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
|
||||
class IKJoint {
|
||||
public:
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
namespace MR {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class J3DJoint;
|
||||
|
||||
@@ -2,10 +2,10 @@
|
||||
|
||||
#include "Game/Animation/AnmPlayer.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/J3DGraphBase/J3DStruct.hpp"
|
||||
#include "JSystem/JGeometry/TMatrix.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include "revolution/mtx.h"
|
||||
#include <JSystem/J3DGraphBase/J3DStruct.hpp>
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
#include <revolution/mtx.h>
|
||||
#include <revolution.h>
|
||||
|
||||
class ActorLightCtrl;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TUtil.hpp"
|
||||
#include "JSystem/JMath/JMATrigonometric.hpp"
|
||||
#include <JSystem/JGeometry/TUtil.hpp>
|
||||
#include <JSystem/JMath/JMATrigonometric.hpp>
|
||||
#include <JSystem/JGeometry/TMatrix.hpp>
|
||||
#include <JSystem/JGeometry/TQuat.hpp>
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JKernel/JKRHeap.hpp"
|
||||
#include <JSystem/JKernel/JKRHeap.hpp>
|
||||
#include <revolution/mem.h>
|
||||
|
||||
class JKRExpHeap;
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/J3DGraphAnimator/J3DModel.hpp"
|
||||
#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
|
||||
#include "JSystem/JGeometry/TBox.hpp"
|
||||
#include <JSystem/J3DGraphAnimator/J3DModel.hpp>
|
||||
#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
|
||||
#include <JSystem/JGeometry/TBox.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class J3DModel;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include "revolution/mtx.h"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution/mtx.h>
|
||||
#include <revolution.h>
|
||||
|
||||
class LiveActor;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "revolution.h"
|
||||
#include <revolution.h>
|
||||
|
||||
class JKRHeap;
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
|
||||
class ParabolicPath {
|
||||
public:
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
|
||||
class LiveActor;
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include "Game/Map/RailGraphIter.hpp"
|
||||
#include "Game/Map/RailGraphNode.hpp"
|
||||
#include "Game/Util/JMapInfo.hpp"
|
||||
#include "JSystem/JGeometry/TVec.hpp"
|
||||
#include <JSystem/JGeometry/TVec.hpp>
|
||||
class RailGraphNodeSelecter {
|
||||
public:
|
||||
virtual bool isSatisfy(RailGraphIter& rIter) = 0;
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include "JSystem/JGeometry/TBox.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <JSystem/JGeometry/TBox.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class LiveActor;
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class RumbleCalculator {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "JSystem/JGeometry.hpp"
|
||||
#include <JSystem/JGeometry.hpp>
|
||||
#include <revolution.h>
|
||||
|
||||
class LayoutActor;
|
||||
|
||||
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