Add and run format_include.py

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VTXG committed 2026-09-20 00:45:26 +01:00
1 parent 27d685959f
commit b13b2f6a58
844 files changed
+2333 -2262

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from pathlib import Path
import re
import os
INCLUDE_PATTERN = re.compile(r'^#include (?:<([^<>]+)>|"([^"]+)")', re.MULTILINE)
LIBRARIES: list[tuple[Path, Path]] = [
(Path("include/"), Path("src/Game/")), # Game
(Path("libs/JSystem/include/"), Path("src/JSystem/")), # JSystem
(Path("libs/MetroTRK/include/"), Path("src/MetroTRK/")), # MetroTRK
(Path("libs/MSL_C/include/"), Path("src/MSL_C/")), # MSL_C
(Path("libs/MSL_C++/include/"), Path("src/MSL_C++/")), # MSL_C++
(Path("libs/nw4r/include/"), Path("src/nw4r/")), # nw4r
(Path("libs/Runtime/include/"), Path("src/Runtime/")), # Runtime
(Path("libs/RVL_SDK/include/"), Path("src/RVL_SDK/")), # RVL_SDK
(Path("libs/RVLFaceLib/include/"), Path("src/RVLFaceLib/")), # RVLFaceLib
]
EXTENSIONS: list[str] = [
".c",
".cpp",
".h",
".hpp",
]
def is_local_include(header: str, local_include_directory: Path) -> bool:
return (local_include_directory / header).exists()
def format_include(match: re.Match, local_include_directory: Path) -> str:
header: str = match.group(1) or match.group(2)
header = header.replace('\\', '/')
if is_local_include(header, local_include_directory):
return f'#include "{header}"'
return f'#include <{header}>'
def format_file(file_path: Path, local_include_directory: Path) -> None:
with open(file_path, 'r', encoding='utf-8') as f:
text: str = f.read()
text_replaced: str = INCLUDE_PATTERN.sub(lambda match: format_include(match, local_include_directory), text)
if text != text_replaced:
with open(file_path, 'w', encoding='utf-8') as f:
f.write(text_replaced)
def format_files(directory: Path, local_include_directory: Path):
for root, dirs, files in os.walk(directory):
for file in files:
for extension in EXTENSIONS:
if file.endswith(extension):
break
else:
continue
file_path: Path = Path(os.path.join(root, file))
print(f'[{local_include_directory}] Formatting {file_path}')
format_file(file_path, local_include_directory)
def format_all():
for (include_directory, source_directory) in LIBRARIES:
if include_directory.is_dir():
format_files(include_directory, include_directory)
if source_directory.is_dir():
format_files(source_directory, include_directory)
if __name__ == "__main__":
format_all()
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#pragma once
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
#include <JSystem/JGeometry.hpp>
class JMapInfoIter;
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@@ -11,5 +11,5 @@
#include "Game/AudioLib/AudSoundObject.hpp"
#include "Game/AudioLib/AudSpeakerWrap.hpp"
#include "Game/AudioLib/AudSystem.hpp"
#include "Game/AudioLib/AudSystemWrapper.hpp"
#include <Game/AudioLib/AudSystemWrapper.hpp>
#include "Game/AudioLib/AudWrap.hpp"
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@@ -1,8 +1,8 @@
#pragma once
#include "Game/AudioLib/AudAudience.hpp"
#include "JSystem/JAudio2/JAISound.hpp"
#include "JSystem/JAudio2/JASSoundParams.hpp"
#include <JSystem/JAudio2/JAISound.hpp>
#include <JSystem/JAudio2/JASSoundParams.hpp>
#include <JSystem/JAudio2/JAIAudible.hpp>
#include <JSystem/JAudio2/JASHeapCtrl.hpp>
#include <JSystem/JAudio2/JAUAudible.hpp>
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@@ -2,11 +2,11 @@
#include "Game/AudioLib/AudAudible.hpp"
#include "Game/Util/MathUtil.hpp"
#include "JSystem/JAudio2/JAISound.hpp"
#include "JSystem/JAudio2/JASSoundParams.hpp"
#include "JSystem/JAudio2/JAUAudible.hpp"
#include "JSystem/JAudio2/JAUSoundInfo.hpp"
#include "JSystem/JGeometry/TUtil.hpp"
#include <JSystem/JAudio2/JAISound.hpp>
#include <JSystem/JAudio2/JASSoundParams.hpp>
#include <JSystem/JAudio2/JAUAudible.hpp>
#include <JSystem/JAudio2/JAUSoundInfo.hpp>
#include <JSystem/JGeometry/TUtil.hpp>
#include <JSystem/JAudio2/JAIAudience.hpp>
#include <JSystem/JAudio2/JAUAudience.hpp>
#include <JSystem/JAudio2/JAUDoppler.hpp>
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#include "Game/AudioLib/AudBgmRhythmStrategy.hpp"
#include "Game/AudioLib/AudTrackController.hpp"
#include "JSystem/JAudio2/JAISound.hpp"
#include <JSystem/JAudio2/JAISound.hpp>
class JAISoundID;
class AudBgmVolumeController;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Util/SingletonHolder.hpp"
#include "JSystem/JAudio2/JAISound.hpp"
#include <JSystem/JAudio2/JAISound.hpp>
#include <revolution/types.h>
struct AudMeNameData {
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JAudio2/JAUStdSoundInfo.hpp"
#include <JSystem/JAudio2/JAUStdSoundInfo.hpp>
// TODO: JAUStdSoundInfo or just JAUSoundInfo?
class AudSoundInfo : public JAUSoundInfo {
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@@ -3,9 +3,9 @@
#include "Game/AudioLib/AudAudience.hpp"
#include "Game/AudioLib/AudBgmMgr.hpp"
#include "Game/AudioLib/AudLimitedSound.hpp"
#include "JSystem/JAudio2/JAIAudible.hpp"
#include "JSystem/JAudio2/JAIAudience.hpp"
#include "JSystem/JAudio2/JAUStdSoundInfo.hpp"
#include <JSystem/JAudio2/JAIAudible.hpp>
#include <JSystem/JAudio2/JAIAudience.hpp>
#include <JSystem/JAudio2/JAUStdSoundInfo.hpp>
#include <JSystem/JAudio2/JASAudioReseter.hpp>
#include <JSystem/JAudio2/JAUSoundMgr.hpp>
#include <JSystem/JGeometry/TMatrix.hpp>
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#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class ActorJointCtrl;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/ActorStateBase.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class BossStinkBug;
class HitSensor;
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/types.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class BossStinkBug;
class HitSensor;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Boss/DinoPackunAction.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class DinoPackunStateDamage;
class DinoPackunTrackFireHolder;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class Polta;
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/types.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class Polta;
class HitSensor;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class SkeletalFishRailControl;
class JointControllerInfo;
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution/types.h"
#include <revolution/types.h>
class CameraMan;
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution.h"
#include <revolution.h>
class CameraMan;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class CameraContext : public NameObj {
public:
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@@ -2,7 +2,7 @@
#include "Game/NameObj/NameObj.hpp"
#include "Game/Screen/CaptureScreenDirector.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraCover : public NameObj {
public:
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Camera/Camera.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraDPD : public Camera {
public:
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@@ -2,7 +2,7 @@
#include "Game/Camera/CameraHolder.hpp"
#include "Game/NameObj/NameObj.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraCover;
class CameraDirector;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Camera/CameraMan.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class CameraManPause : public CameraMan {
public:
@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class CameraShakePattern {
public:
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution.h"
#include <revolution.h>
class CameraTargetActor;
class CameraTargetObj;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Camera/CameraTargetObj.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class CameraTargetMtx : public CameraTargetObj {
public:
@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class CameraTargetObj;
class Binder;
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@@ -1,8 +1,8 @@
#pragma once
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class DotCamReader {
public:
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution.h"
#include <revolution.h>
class CameraParamChunkHolder;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class ActorCameraInfo;
class SpinDriverShootPath;
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@@ -1,6 +1,6 @@
#pragma once
#include <Game/Demo/DemoExecutor.hpp>
#include "Game/Demo/DemoExecutor.hpp"
class DemoPlayerInfo {
public:
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
#include <revolution/types.h>
class AutoEffectInfo;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/System/NerveExecutor.hpp"
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class AnimScaleParam {
public:
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class FireBall : public LiveActor {
public:
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@@ -2,7 +2,7 @@
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class PartsModel;
class JointRumbler;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class AnimScaleController;
class AnimStampController;
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@@ -5,7 +5,7 @@
#include "Game/LiveActor/HitSensor.hpp"
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TQuat.hpp"
#include <JSystem/JGeometry/TQuat.hpp>
class ItemGenerator;
class WalkerStateStagger;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class NameObj;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class DynamicJointCtrlKeeper;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class LiveActor;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution/types.h>
class JointController;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class HitSensor;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class HitSensor;
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@@ -1,10 +1,10 @@
#pragma once
#include "Game/Util/StringUtil.hpp"
#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
#include "JSystem/J3DGraphBase/J3DStruct.hpp"
#include "JSystem/J3DGraphBase/J3DTexture.hpp"
#include "JSystem/JUtility/JUTNameTab.hpp"
#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
#include <JSystem/J3DGraphBase/J3DStruct.hpp>
#include <JSystem/J3DGraphBase/J3DTexture.hpp>
#include <JSystem/JUtility/JUTNameTab.hpp>
#include <revolution.h>
class J3DTexMtx;
@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/ShadowVolumeModel.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class J3DModelData;
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@@ -2,7 +2,7 @@
#include "Game/NameObj/NameObj.hpp"
#include "Game/Util/Color.hpp"
#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
#include <revolution.h>
class VolumeModelDrawer : public NameObj {
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class CollisionZone;
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@@ -1,8 +1,8 @@
#pragma once
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
#include <JSystem/JGeometry/TVec.hpp>
class CollisionParts;
class HitSensor;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class JMapInfo;
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@@ -2,7 +2,7 @@
#include "Game/Map/LightDataHolder.hpp"
#include "Game/Map/LightZoneDataHolder.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class JMapInfo;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Util/Color.hpp"
#include "revolution/gx/GXEnum.h"
#include <revolution/gx/GXEnum.h>
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/NameObj/NameObj.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class JMapLinkInfo;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class LodCtrl;
class ModelObj;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class RailGraphIter;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class RailGraphNode {
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class LinearRailPart;
class BezierRailPart;
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@@ -3,7 +3,7 @@
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/LiveActor/Nerve.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <cstddef>
class ClipAreaDropLaser : public LiveActor {
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@@ -2,7 +2,7 @@
#include "Game/LiveActor/Nerve.hpp"
#include "Game/Screen/LayoutActor.hpp"
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class CollectCounter : public LayoutActor {
public:
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@@ -7,7 +7,7 @@
#include "Game/MapObj/MapObjConnector.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "Game/Util/SpringValue.hpp"
#include "revolution/types.h"
#include <revolution/types.h>
class DesertLandMoveSwitch : public LiveActor {
public:
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@@ -2,8 +2,8 @@
#include "Game/LiveActor/Nerve.hpp"
#include "Game/MapObj/MapObjActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/types.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class DriftWood : public MapObjActor {
public:
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class SpringValue;
class MapObjConnector;
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class JumpStand : public LiveActor {
public:
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class MapPartsRailMover;
class OceanSmallTurtle : public LiveActor {
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class PalmIsland : public LiveActor {
public:
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@@ -2,7 +2,7 @@
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/MapObj/SpinDriverShootPath.hpp"
#include "JSystem/JUtility/JUTTexture.hpp"
#include <JSystem/JUtility/JUTTexture.hpp>
class SpinDriverPathDrawInit : public NameObj {
public:
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@@ -3,8 +3,8 @@
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "Game/Util/TriangleFilter.hpp"
#include "JSystem/J3DGraphBase/J3DStruct.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/J3DGraphBase/J3DStruct.hpp>
#include <JSystem/JGeometry/TVec.hpp>
class HitSensor;
// this function does not belong in this header, but will put here for now
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class StarPiece;
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@@ -5,7 +5,7 @@
#include "Game/NPC/TalkMessageCtrl.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "Game/Util/NPCUtil.hpp"
#include "revolution/types.h"
#include <revolution/types.h>
class Butler : public NPCActor {
public:
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution/types.h"
#include <revolution/types.h>
class NPCActorItem;
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@@ -4,7 +4,7 @@
#include "Game/NPC/NPCActorItem.hpp"
#include "Game/Util/Array.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class JMapInfo;
class NPCActorItem;
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
struct PowerStarInfo {
bool _0;
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@@ -1,8 +1,8 @@
#pragma once
#include "Game/NPC/NPCActor.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/types.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class LodCtrl;
class TalkMessageCtrl;
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@@ -7,7 +7,7 @@
#include "Game/Map/RaceManager.hpp"
#include "Game/NPC/TalkMessageCtrl.hpp"
#include "Game/Util/JointController.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
#include <JSystem/JGeometry.hpp>
class PlayerPoseSetterInWater;
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@@ -3,8 +3,8 @@
#include "Game/LiveActor/HitSensor.hpp"
#include "Game/LiveActor/LiveActor.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/types.h"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class FireMarioBall : public LiveActor {
public:
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/types.h>
class GhostPacket {
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Player/MarioState.hpp"
#include "revolution/mtx.h"
#include <revolution/mtx.h>
class MarioActor;
+2 -2
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@@ -1,8 +1,8 @@
#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include "revolution/mtx.h"
#include <JSystem/JGeometry/TMatrix.hpp>
#include <revolution/mtx.h>
class ModelHolder : public LiveActor {
public:
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JAudio2/JASSeqReader.hpp"
#include <JSystem/JAudio2/JASSeqReader.hpp>
class AudMeSeqReader {
public:
+3 -3
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@@ -3,9 +3,9 @@
#include "Game/RhythmLib/AudMeChannelMgr.hpp"
#include "Game/RhythmLib/AudMeSeqCtrl.hpp"
#include "Game/RhythmLib/AudMeTrackCallback.hpp"
#include "JSystem/JAudio2/JASBankTable.hpp"
#include "JSystem/JAudio2/JASDSPInterface.hpp"
#include "JSystem/JGadget/linklist.hpp"
#include <JSystem/JAudio2/JASBankTable.hpp>
#include <JSystem/JAudio2/JASDSPInterface.hpp>
#include <JSystem/JGadget/linklist.hpp>
#include <JSystem/JAudio2/JASHeapCtrl.hpp>
#include <JSystem/JAudio2/JASOscillator.hpp>
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Util/Array.hpp"
#include "revolution/types.h"
#include <revolution/types.h>
namespace nw4r {
namespace lyt {
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution.h"
#include <revolution.h>
class J3DModel;
class LiveActor;
+3 -3
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@@ -3,9 +3,9 @@
#include "Game/System/ArchiveHolder.hpp"
#include "Game/System/FileHolder.hpp"
#include "Game/System/FileLoaderThread.hpp"
#include "JSystem/JKernel/JKRDvdRipper.hpp"
#include "JSystem/JKernel/JKRHeap.hpp"
#include "revolution.h"
#include <JSystem/JKernel/JKRDvdRipper.hpp>
#include <JSystem/JKernel/JKRHeap.hpp>
#include <revolution.h>
#include <cstdio>
class JKRArchive;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class WPad;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution.h>
class DynamicFurParam;
+2 -2
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/J3DGraphAnimator/J3DModel.hpp"
#include "revolution/gx/GXEnum.h"
#include <JSystem/J3DGraphAnimator/J3DModel.hpp>
#include <revolution/gx/GXEnum.h>
#include <revolution.h>
class J3DModel;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class IKJoint {
public:
+1 -1
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@@ -1,7 +1,7 @@
#pragma once
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
namespace MR {
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class J3DJoint;
+4 -4
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@@ -2,10 +2,10 @@
#include "Game/Animation/AnmPlayer.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/J3DGraphBase/J3DStruct.hpp"
#include "JSystem/JGeometry/TMatrix.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include "revolution/mtx.h"
#include <JSystem/J3DGraphBase/J3DStruct.hpp>
#include <JSystem/JGeometry/TMatrix.hpp>
#include <JSystem/JGeometry/TVec.hpp>
#include <revolution/mtx.h>
#include <revolution.h>
class ActorLightCtrl;
+2 -2
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/JGeometry/TUtil.hpp"
#include "JSystem/JMath/JMATrigonometric.hpp"
#include <JSystem/JGeometry/TUtil.hpp>
#include <JSystem/JMath/JMATrigonometric.hpp>
#include <JSystem/JGeometry/TMatrix.hpp>
#include <JSystem/JGeometry/TQuat.hpp>
#include <JSystem/JGeometry/TVec.hpp>
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JKernel/JKRHeap.hpp"
#include <JSystem/JKernel/JKRHeap.hpp>
#include <revolution/mem.h>
class JKRExpHeap;
+3 -3
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@@ -1,8 +1,8 @@
#pragma once
#include "JSystem/J3DGraphAnimator/J3DModel.hpp"
#include "JSystem/J3DGraphAnimator/J3DModelData.hpp"
#include "JSystem/JGeometry/TBox.hpp"
#include <JSystem/J3DGraphAnimator/J3DModel.hpp>
#include <JSystem/J3DGraphAnimator/J3DModelData.hpp>
#include <JSystem/JGeometry/TBox.hpp>
#include <revolution.h>
class J3DModel;
+2 -2
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include "revolution/mtx.h"
#include <JSystem/JGeometry.hpp>
#include <revolution/mtx.h>
#include <revolution.h>
class LiveActor;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "revolution.h"
#include <revolution.h>
class JKRHeap;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
class ParabolicPath {
public:
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class LiveActor;
+1 -1
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@@ -3,7 +3,7 @@
#include "Game/Map/RailGraphIter.hpp"
#include "Game/Map/RailGraphNode.hpp"
#include "Game/Util/JMapInfo.hpp"
#include "JSystem/JGeometry/TVec.hpp"
#include <JSystem/JGeometry/TVec.hpp>
class RailGraphNodeSelecter {
public:
virtual bool isSatisfy(RailGraphIter& rIter) = 0;
+2 -2
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@@ -1,7 +1,7 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include "JSystem/JGeometry/TBox.hpp"
#include <JSystem/JGeometry.hpp>
#include <JSystem/JGeometry/TBox.hpp>
#include <revolution.h>
class LiveActor;
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class RumbleCalculator {
+1 -1
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@@ -1,6 +1,6 @@
#pragma once
#include "JSystem/JGeometry.hpp"
#include <JSystem/JGeometry.hpp>
#include <revolution.h>
class LayoutActor;
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