Files
Petari/include/Game/System/FileLoader.hpp
T
2026-09-20 00:45:26 +01:00

39 lines
1.4 KiB
C++

#pragma once
#include "Game/System/ArchiveHolder.hpp"
#include "Game/System/FileHolder.hpp"
#include "Game/System/FileLoaderThread.hpp"
#include <JSystem/JKernel/JKRDvdRipper.hpp>
#include <JSystem/JKernel/JKRHeap.hpp>
#include <revolution.h>
#include <cstdio>
class JKRArchive;
class FileLoader {
public:
FileLoader();
void requestLoadToMainRAM(const char*, u8*, JKRHeap*, JKRDvdRipper::EAllocDirection, bool);
void requestMountArchive(const char*, JKRHeap*, bool);
bool isLoaded(const char*) const;
bool isMountedArchive(const char*) const;
void* receiveFile(const char*);
JKRMemArchive* receiveArchive(const char*);
void receiveAllRequestedFile();
JKRMemArchive* createAndAddArchive(void*, JKRHeap*, const char*);
void getMountedArchiveAndHeap(const char*, JKRArchive**, JKRHeap**) const;
void clearRequestFileInfo(bool);
void removeHolderIfIsEqualHeap(JKRHeap*);
void removeFile(const char*);
bool isNeedToLoad(const char*) const;
const RequestFileInfo* getRequestFileInfoConst(const char*) const;
RequestFileInfo* addRequest(const char*);
FileLoaderThread* mLoaderThread; // 0x0
OSMutex mMutex; // 0x4
RequestFileInfo* mRequestFileInfos; // 0x1C
s32 mRequestedFileCount; // 0x20
FileHolder* mFileHolder; // 0x24
ArchiveHolder* mArchiveHolder; // 0x28
};