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35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
#pragma once
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#include "Game/Map/LightDataHolder.hpp"
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#include "Game/Map/LightZoneDataHolder.hpp"
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#include <JSystem/JGeometry/TVec.hpp>
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#include <revolution.h>
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class JMapInfo;
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class LightAreaHolder;
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struct PointLightInfo;
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class ResourceHolder;
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class ActorLightCtrl;
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class LightFunction {
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public:
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static void initLightRegisterAll();
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static void initLightData();
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static ResourceHolder* loadLightArchive();
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static s32 createLightDataParser(JMapInfo**);
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static s32 createZoneDataParser(const char*, JMapInfo**);
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static void getAreaLightLightData(JMapInfo*, int, AreaLightInfo*);
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static const char* getDefaultAreaLightName();
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static s32 getDefaultStepInterpolate();
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static void registerPlayerLightCtrl(const ActorLightCtrl*);
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static void registerLightAreaHolder(LightAreaHolder*);
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static bool tryFindNewAreaLightID(const TVec3f&, ZoneLightID*);
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static AreaLightInfo* getAreaLightInfo(const ZoneLightID&);
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static void blendActorLightInfo(ActorLightInfo*, const ActorLightInfo&, const ActorLightInfo&, f32);
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static void loadActorLightInfo(const ActorLightInfo*);
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static void loadLightInfoCoin(const LightInfoCoin*);
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static void loadPointLightInfo(const PointLightInfo*);
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static void loadAllLightWhite();
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static void calcLightWorldPos(TVec3f*, const LightInfo&);
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};
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