Files
Petari/include/Game/Camera/CameraShakePatternImpl.hpp
2026-09-20 00:45:26 +01:00

50 lines
1.0 KiB
C++

#pragma once
#include <JSystem/JGeometry/TVec.hpp>
class CameraShakePattern {
public:
CameraShakePattern() : mFrame() {
}
virtual ~CameraShakePattern() {
}
virtual bool isEnd() const = 0;
virtual void getOffset(TVec2f*) const = 0;
virtual void start() = 0;
virtual void update() = 0;
/* 0x4 */ u32 mFrame;
};
class CameraShakePatternSingly : public CameraShakePattern {
public:
CameraShakePatternSingly(f32);
virtual bool isEnd() const;
virtual void getOffset(TVec2f*) const;
virtual void start();
virtual void update();
void setDirection(const TVec2f&);
/* 0x08 */ f32 mIntensity;
/* 0x0C */ TVec2f mOffset;
/* 0x14 */ TVec2f mDirection;
};
class CameraShakePatternVerticalSin : public CameraShakePattern {
public:
CameraShakePatternVerticalSin(f32, f32);
virtual bool isEnd() const;
virtual void getOffset(TVec2f*) const;
virtual void start();
virtual void update();
/* 0x08 */ f32 mIntensity;
/* 0x0C */ f32 mSpeed;
/* 0x10 */ TVec2f mOffset;
};