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40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
#pragma once
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#include "Game/NameObj/NameObj.hpp"
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class AutoEffectGroupHolder;
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class JPAEmitterManager;
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class MultiEmitterCallBackBase;
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class MultiEmitterParticleCallBack;
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class ParticleCalcExecutor;
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class ParticleDrawExecutor;
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class ParticleEmitter;
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class ParticleEmitterHolder;
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class ParticleResourceHolder;
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class SingleEmitter;
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class EffectSystem : public NameObj {
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public:
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EffectSystem(const char*, bool);
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virtual ~EffectSystem();
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virtual void init(const JMapInfoIter& rIter);
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ParticleEmitter* createEmitter(u16, u8, u8);
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void forceDeleteEmitter(ParticleEmitter*) const;
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void forceDeleteSingleEmitter(SingleEmitter*) const;
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void createSingleEmitter(SingleEmitter*, MultiEmitterCallBackBase*, MultiEmitterParticleCallBack*);
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void entry(ParticleResourceHolder*, u32, u32);
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/* 0x0C */ JPAEmitterManager* mEmitterManager;
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/* 0x10 */ ParticleEmitterHolder* mEmitterHolder;
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/* 0x14 */ ParticleDrawExecutor* mDrawExec;
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/* 0x18 */ ParticleCalcExecutor* mCalcExec;
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/* 0x1C */ AutoEffectGroupHolder* mGroupHolder;
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/* 0x20 */ bool _20;
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};
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namespace MR {
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EffectSystem* getEffectSystem();
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}; // namespace MR
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