Files

40 lines
1.1 KiB
C++

#pragma once
#include "Game/NameObj/NameObj.hpp"
class AutoEffectGroupHolder;
class JPAEmitterManager;
class MultiEmitterCallBackBase;
class MultiEmitterParticleCallBack;
class ParticleCalcExecutor;
class ParticleDrawExecutor;
class ParticleEmitter;
class ParticleEmitterHolder;
class ParticleResourceHolder;
class SingleEmitter;
class EffectSystem : public NameObj {
public:
EffectSystem(const char*, bool);
virtual ~EffectSystem();
virtual void init(const JMapInfoIter& rIter);
ParticleEmitter* createEmitter(u16, u8, u8);
void forceDeleteEmitter(ParticleEmitter*) const;
void forceDeleteSingleEmitter(SingleEmitter*) const;
void createSingleEmitter(SingleEmitter*, MultiEmitterCallBackBase*, MultiEmitterParticleCallBack*);
void entry(ParticleResourceHolder*, u32, u32);
/* 0x0C */ JPAEmitterManager* mEmitterManager;
/* 0x10 */ ParticleEmitterHolder* mEmitterHolder;
/* 0x14 */ ParticleDrawExecutor* mDrawExec;
/* 0x18 */ ParticleCalcExecutor* mCalcExec;
/* 0x1C */ AutoEffectGroupHolder* mGroupHolder;
/* 0x20 */ bool _20;
};
namespace MR {
EffectSystem* getEffectSystem();
}; // namespace MR