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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "Game/Util/Color.hpp"
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#include <revolution/gx/GXEnum.h>
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#include <JSystem/JGeometry.hpp>
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#include <revolution.h>
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class LiveActor;
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struct PointLightInfo {
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/* 0x00 */ Vec mPos;
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/* 0x0C */ GXColor mColor;
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/* 0x10 */ f32 mRefDistance;
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/* 0x14 */ f32 mRefBrightness;
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/* 0x18 */ GXDistAttnFn mDistAttnFn;
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};
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class LightPointCtrl {
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public:
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LightPointCtrl();
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void loadPointLight();
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void update();
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void requestPointLight(const LiveActor* pActor, TVec3f pos, Color8 color, f32 intensity, s32 duration);
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void clearPointLight(PointLightInfo* pInfo);
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void blendPointLight(PointLightInfo* pDst, const PointLightInfo& rStart, const PointLightInfo& rEnd, f32 t);
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bool tryBlendStart();
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bool isUpdateCandidateActor(const LiveActor* pActor) const;
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void updatePointLight();
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s32 getStep() const {
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return mStep;
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}
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/* 0x00 */ s32 mStep;
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/* 0x04 */ s32 mBlendTime;
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/* 0x08 */ const LiveActor* mCurrentActor;
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/* 0x0C */ const LiveActor* mPreviousActor;
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/* 0x10 */ const LiveActor* mCandidateActor;
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/* 0x14 */ PointLightInfo* mCurrentInfo;
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/* 0x18 */ PointLightInfo* mTargetInfo;
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/* 0x1C */ PointLightInfo* mPreviousInfo;
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};
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