Files
Petari/include/Game/MapObj/HipDropTimerSwitch.hpp
2026-09-20 00:45:26 +01:00

40 lines
1.1 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class SpringValue;
class MapObjConnector;
class CollisionParts;
class HipDropTimerSwitch : public LiveActor {
public:
HipDropTimerSwitch(const char*);
virtual ~HipDropTimerSwitch();
virtual void init(const JMapInfoIter&);
virtual void initAfterPlacement();
virtual void calcAnim();
virtual void control();
virtual void calcAndSetBaseMtx();
virtual bool receiveMsgPlayerAttack(u32, HitSensor*, HitSensor*);
virtual bool receiveOtherMsg(u32, HitSensor*, HitSensor*);
void updateTimerSE();
void exeOff();
void exeSwitchDown();
void exeOn();
void exeSwitchUp();
u32 _8C;
/* 0x90 */ SpringValue* mSpring;
/* 0x94 */ MapObjConnector* mMapObjConnector;
/* 0x98 */ CollisionParts* mCollisionParts;
TPos3f _9C;
/* 0xCC */ s32 mTimerMax; // In frames
/* 0xD0 */ s32 mTimerSFXType; // 0: A ticking, 1: B ticking
u8 _D4;
/* 0xD5 */ bool mWasLightPressed;
/* 0xD6 */ bool mIsLightPressed;
};