Files
Petari/include/Game/MapObj/OceanSmallTurtle.hpp
2026-09-20 00:45:26 +01:00

46 lines
1.2 KiB
C++

#pragma once
#include "Game/LiveActor/LiveActor.hpp"
#include <JSystem/JGeometry/TMatrix.hpp>
class MapPartsRailMover;
class OceanSmallTurtle : public LiveActor {
public:
OceanSmallTurtle(const char*);
virtual void init(const JMapInfoIter& rIter);
virtual void control();
virtual void calcAndSetBaseMtx();
void exeWait();
void exeFloatSignal();
void exeFloatUp();
void exeCatchRail();
void exeRailMove();
void startFloat();
bool boundFloater();
bool catchNearestRailPos();
void floatFloater();
bool isNeedsForBound();
bool isEndSpringWater();
private:
/* 0x8C */ MapPartsRailMover* mRailMover;
/* 0x90 */ f32 mFloatUpSpeed;
/* 0x94 */ f32 mAccelRate;
/* 0x98 */ TVec3f mStartNearestRailPos;
/* 0xA4 */ f32 mFloatDelayTimer; // used as a timer. a float for some reason
/* 0xA8 */ f32 mArg1;
/* 0xAC */ s32 mBoundTimer;
/* 0xB0 */ TVec3f mMercatorPos;
/* 0xBC */ TVec3f mInfoRotate;
/* 0xC8 */ f32 mBoundDisplacement;
/* 0xCC */ TVec3f mRailClippingPos;
/* 0xD8 */ f32 mRailClippingRadius;
/* 0xDC */ f32 mStartRotationX;
/* 0xE0 */ u8 mIsOnPlayer;
/* 0xE1 */ u8 isBound;
/* 0xE2 */ u8 isStartFloat;
/* 0xE4 */ TPos3f mEffectMtx;
};