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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "Game/LiveActor/LiveActor.hpp"
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#include <JSystem/JGeometry/TMatrix.hpp>
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class MapPartsRailMover;
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class OceanSmallTurtle : public LiveActor {
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public:
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OceanSmallTurtle(const char*);
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virtual void init(const JMapInfoIter& rIter);
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virtual void control();
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virtual void calcAndSetBaseMtx();
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void exeWait();
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void exeFloatSignal();
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void exeFloatUp();
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void exeCatchRail();
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void exeRailMove();
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void startFloat();
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bool boundFloater();
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bool catchNearestRailPos();
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void floatFloater();
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bool isNeedsForBound();
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bool isEndSpringWater();
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private:
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/* 0x8C */ MapPartsRailMover* mRailMover;
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/* 0x90 */ f32 mFloatUpSpeed;
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/* 0x94 */ f32 mAccelRate;
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/* 0x98 */ TVec3f mStartNearestRailPos;
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/* 0xA4 */ f32 mFloatDelayTimer; // used as a timer. a float for some reason
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/* 0xA8 */ f32 mArg1;
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/* 0xAC */ s32 mBoundTimer;
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/* 0xB0 */ TVec3f mMercatorPos;
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/* 0xBC */ TVec3f mInfoRotate;
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/* 0xC8 */ f32 mBoundDisplacement;
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/* 0xCC */ TVec3f mRailClippingPos;
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/* 0xD8 */ f32 mRailClippingRadius;
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/* 0xDC */ f32 mStartRotationX;
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/* 0xE0 */ u8 mIsOnPlayer;
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/* 0xE1 */ u8 isBound;
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/* 0xE2 */ u8 isStartFloat;
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/* 0xE4 */ TPos3f mEffectMtx;
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};
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