Files
Petari/include/Game/Screen/ErrorMessageWindow.hpp

38 lines
858 B
C++

#pragma once
#include "Game/Screen/LayoutActor.hpp"
namespace nw4r {
namespace lyt {
class TexMap;
}; // namespace lyt
}; // namespace nw4r
class ErrorMessageWindow : public LayoutActor {
public:
enum MessageType {
MessageType_System,
MessageType_Game,
};
/// @brief Creates a new `ErrorMessageWindow`.
ErrorMessageWindow();
virtual void init(const JMapInfoIter& rIter);
virtual void appear();
bool isAnimEnd() const;
void appearWithMessage(const char*, MessageType, const nw4r::lyt::TexMap*);
void disappear();
void exeHide();
void exeAppear();
void exeDisplay();
void exeDisappear();
void exeDisappearBeforeAppear();
private:
/* 0x20 */ MessageType mMessageType;
/* 0x24 */ const char* mMessageId;
/* 0x28 */ const nw4r::lyt::TexMap* mTexture;
};