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38 lines
858 B
C++
38 lines
858 B
C++
#pragma once
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#include "Game/Screen/LayoutActor.hpp"
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namespace nw4r {
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namespace lyt {
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class TexMap;
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}; // namespace lyt
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}; // namespace nw4r
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class ErrorMessageWindow : public LayoutActor {
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public:
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enum MessageType {
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MessageType_System,
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MessageType_Game,
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};
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/// @brief Creates a new `ErrorMessageWindow`.
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ErrorMessageWindow();
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virtual void init(const JMapInfoIter& rIter);
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virtual void appear();
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bool isAnimEnd() const;
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void appearWithMessage(const char*, MessageType, const nw4r::lyt::TexMap*);
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void disappear();
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void exeHide();
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void exeAppear();
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void exeDisplay();
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void exeDisappear();
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void exeDisappearBeforeAppear();
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private:
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/* 0x20 */ MessageType mMessageType;
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/* 0x24 */ const char* mMessageId;
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/* 0x28 */ const nw4r::lyt::TexMap* mTexture;
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};
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